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toward prerequisites.<br> | toward prerequisites.<br> | ||
After a long rest during which you had access to a library, you can reassign any expertises and skill ranks granted by this talent. Follow the same rules to choose them as you did when you gained this talent.<br> | After a long rest during which you had access to a library, you can reassign any expertises and skill ranks granted by this talent. Follow the same rules to choose them as you did when you gained this talent.<br> | ||
'''Leads to:'''<br> | |||
*[[Scholar#Efficient Engineer|Efficient Engineer]] & [[Scholar#Narrative Expert|Narrative Expert]] ([[Scholar#Archaeologist|Archaeologist]]) | |||
*[[Scholar#Heavy Adjustment|Heavy Adjustment]] & [[Scholar#Proficient Operator (Inventor|Proficient Operator]] ([[Scholar#Inventor|Inventor]]) | |||
*[[Scholar#Mind and Body|Mind and Body]] & [[Scholar#Strategize|Strategize]] ([[Scholar#Strategist|Strategist]]) | |||
*[[Scholar#Emotional Intelligence|Emotional Intelligence]] & [[Scholar#Field Medicine|Field Medicine]] ([[Scholar#Surgeon|Surgeon]])<br> | |||
== Archaeologist == | |||
=== Deep Study (Archaeologist) === | |||
'''Prerequisite:''' [[Scholar#Narrative Expert|Narrative Expert]] or [[Scholar#Proficient Operator (Archaeologist)|Proficient Operator]]<br> | |||
'''Activation:''' Always Active<br> | |||
''Driven by academic inquiry, you love nothing more than getting lost in an archive of books, scrolls, and dusty secrets.''<br> | |||
When you acquire this talent, your Erudition talent grants you one additional cultural or utility expertise, and it grants you two additional cognitive skills that aren’t resonance skills. You can reassign these in the same way as the others you gained from that talent.<br> | |||
'''Leads to:''' [[Scholar#Mind of the Ancients|Mind of the Ancients]]<br> | |||
=== Efficient Engineer === | |||
'''Prerequisite:''' Crafting 1+; [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' Always Active<br> | |||
''Solid work begins with practice and fundamentals like measuring twice before each cut. You’ve put in the hours, sweat, tears, and occasional blood to learn the basic tricks of the tinkerer’s trade.''<br> | |||
When you acquire this talent, gain a utility expertise in Armor Crafting, Equipment Crafting, or Weapon Crafting.<br> | |||
Additionally, you gain a tier 1 Trinket, such as a cannon.<br> | |||
Additionally, when you attempt to craft an item or invent a trinket (see “Crafting”, your | |||
Opportunity range on those tests expands by 2, and any cost to acquire raw materials is reduced by half.<br> | |||
'''Leads to:''' [[Scholar#Proficient Operator (Archaeologist)|Proficient Operator]]<br> | |||
=== Fine Handiwork === | |||
'''Prerequisite:''' [[Scholar#Efficient Engineer|Efficient Engineer]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''Your dedication to quality and love for innovation ensure that your designs stand out from the crowd.''<br> | |||
When you craft an item or invent a Trinket, you can spend one upgrade to apply an advanced feature, instead of spending two upgrades. You can only benefit from this talent once per item.<br> | |||
'''Leads to:''' [[Scholar#Overwhelm with Details|Overwhelm with Details]]<br> | |||
=== Mind of the Ancients === | |||
'''Prerequisite:''' Lore 3+; [[Scholar#Deep Study (Archaeologist)|Deep Study]]<br> | |||
'''Activation:''' Special Activation<br> | |||
You can spend 1 focus to give yourself the Determined condition and raise the stakes on your next test with either Intellect or Willpower.<br> | |||
'''Leads to:''' [[Scholar#Visions of Time|Visions of Time]]<br> | |||
=== Narrative Expert === | |||
'''Prerequisite:''' Lore 1+; [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' Free Action<br> | |||
You can spend 1 focus to give yourself an advantage on your next Insight or Deduction test.<br> | |||
'''Leads to:''' [[Scholar#Deep Study (Archaeologist)|Deep Study]]<br> | |||
=== Overwhelm with Details === | |||
'''Prerequisite:''' Lore 3+; [[Scholar#Fine Handiwork|Fine Handiwork]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''When speaking about a topic you’re passionate about, you do so with unsurpassed authority and at unmatched length. The uninitiated can rarely withstand such a torrent of information without becoming lost amid the data.''<br> | |||
Spend 2 focus to make a cognitive or spiritual test using your Lore modifier instead of the usual skill modifier for that test.<br> | |||
=== Proficient Operator (Archaeologist) === | |||
'''Prerequisite:''' [[Scholar#Expert Engineer)|Expert Engineer]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You easily complete tasks that would frazzle others while under pressure.'' | |||
When you attempt a complex task under pressure, you don’t have to Use a Skill and succeed on a test if it’s a task you could reliably and quickly complete in a more relaxing situation. Instead, you can use the Interact action as if you weren’t acting under pressure.<br> | |||
For example, you might Interact to accomplish one of the following tasks in a stressful situation:<br> | |||
*Tie a complex knot. | |||
*Write and pass a note. | |||
*Operate a vehicle. | |||
*Engage multiple buttons or levers. | |||
*Look something up in a book. | |||
*Count currency. | |||
*Load delicate cargo.<br> | |||
The GM decides whether you can use this talent to meaningfully contribute to an endeavor.<br> | |||
'''Leads to:''' [[Scholar#Deep Study (Archaeologist)|Deep Study]], [[Scholar#Fine Handiwork|Fine Handiwork]]<br> | |||
=== Visions of Time === | |||
'''Prerequisite:''' Lore 4+; [[Scholar#Mind of the Ancients|Mind of the Ancients]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''You tap into the Khaagaazh present in the ground and air around you, accessing the memories and identity it holds.''<br> | |||
After spending 10 minutes attuning yourself to a location, you can spend 3 focus to perceive everything that occurred within the area currently encompassed by your senses over the last 24 hours. Make a DC 20 Deduction test to make sense of the sudden influx of information. On a failure you become Overwhelmed and can understand only enough to contextualize information you already know.<br> | |||
== Inventor == | == Inventor == | ||
=== Acute Scrutiny === | |||
'''Prerequisite:''' Lore 2+; [[Scholar#Proficient Operator (Inventor|Proficient Operator]] or [[Scholar#Hasty Adjustment|Hasty Adjustment]]<br> | |||
'''Activation:''' Reaction<br> | |||
''Your expert eye quickly spots shoddy construction and malfunctions waiting to happen. Through misdirection or outright sabotage, you ensure misfortune strikes at the perfect moment.''<br> | |||
When a character you can sense attempts to use a non-Resonant object that either belongs to them or that was present at the start of the scene, you can use this reaction and spend 1 focus to make a Crafting test against that character’s Cognitive defense. On a success, the item is no longer functional; the GM determines what happens when it malfunctions.<br> | |||
'''Leads to:''' [[Scholar#It's In Here Somewhere|It's In Here Somewhere]]<br> | |||
=== Detonation Expert === | |||
'''Prerequisite:''' Lore 3+; [[Scholar#Out of a Jam|Out of a Jam]]<br> | |||
'''Activation:''' Special Activation<br> | |||
''Danger doesn’t dampen your flair for dramatics, but it certainly keeps you quick on your feet. Nothing lights a fire under you like a fire under you.''<br> | |||
When you start your turn within 30 feet of an undetonated explosive you can sense, you gain 1 Action, which you can use only to Interact with the explosive or to Disengage or Move away from it.<br> | |||
Additionally, when you make an attack test with dynamite, you can use Lore instead of Heavy Weaponry.<br> | |||
Finally, when you acquire this talent, gain the Dynamite weapon expertise. | |||
=== Gunsmith === | |||
'''Prerequisite:''' Crafting 2+; [[Scholar#Proficient Operator (Inventor)|Proficient Operator]] or [[Scholar#Hasty Adjustment|Hasty Adjustment]]<br> | |||
'''Activation:''' Always Active<br> | |||
''Crafting firearms with bells and whistles is a fickle art but one you have an affinity for.''<br> | |||
When you make a test to craft an item, your Opportunity range on that test expands by 2, and any cost to acquire raw materials is reduced by half.<br> | |||
Additionally, when you acquire this talent, gain the Munitions Crafting utility expertise, which you can use to invent firearms using prototype designs.<br> | |||
'''Leads to:''' [[Scholar#Out of a Jam|Out of a Jam]]<br> | |||
=== Hasty Adjustment === | |||
'''Prerequisite:''' Crafting 1+; [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' 1 Action<br> | |||
''You’re a master of improvisational mechanics, even when time is tight. Where others see rubbish, you see a treasure trove of possibilities.''<br> | |||
Make a Crafting test either to improvise a trap or similar device, or to alter or improve a tool or machine’s utility beyond what’s typically possible. You can combine components of another tool or machine you have to gain an advantage on this test. On a success, work with the GM to determine the new item’s effect.<br> | |||
Additionally, when you acquire this talent, you learn to use the Survival skill to forage for scrap materials and spare parts while in an industrial area such as a city.<br> | |||
'''Leads to:''' [[Scholar#Acute Scrutiny|Acute Scrutiny]], [[Scholar#Gunsmith|Gunsmith]]<br> | |||
=== It’s in Here Somewhere === | |||
'''Prerequisite:''' Crafting 2+; [[Scholar#Acute Scrutiny|Acute Scrutiny]]<br> | |||
'''Activation:''' 3 Actions<br> | |||
''Your bag is full of random creations, but moments like this demonstrate exactly why you haul everything around.''<br> | |||
You attempt to create an item that would be useful in this scene, either using materials you have on hand or common materials you have enough gold to purchase (as if you’d purchased them in an earlier scene). Make a Crafting test to determine whether you succeed; for most items, the DC for this test is 15, but if you’re using nonstandard materials, the DC is 20.<br> | |||
=== Out of a Jam === | |||
'''Prerequisite:''' Lore 2+; [[Scholar#Gunsmith|Gunsmith]]<br> | |||
'''Activation:''' Reaction<br> | |||
''Tending to firearms has become second nature. You coolly attend to weapon malfunctions without missing a beat.''<br> | |||
After a weapon within your reach runs out of loaded ammunition or breaks, you can use this reaction and spend 1 focus to reload the weapon or make a Crafting test to repair it.<br> | |||
'''Leads to:''' [[Scholar#Detonation Expert|Detonation Expert]]<br> | |||
=== Proficient Operator (Inventor) === | |||
'''Prerequisite:''' [[Scholar#Erudition (Scholar Talent)|Erudition key talent]]<br> | |||
'''Activation:''' Always Active<br> | |||
''You easily complete tasks that would frazzle others while under pressure.'' | |||
When you attempt a complex task under pressure, you don’t have to Use a Skill and succeed on a test if it’s a task you could reliably and quickly complete in a more relaxing situation. Instead, you can use the Interact action as if you weren’t acting under pressure.<br> | |||
For example, you might Interact to accomplish one of the following tasks in a stressful situation:<br> | |||
*Tie a complex knot. | |||
*Write and pass a note. | |||
*Operate a vehicle. | |||
*Engage multiple buttons or levers. | |||
*Look something up in a book. | |||
*Count currency. | |||
*Load delicate cargo.<br> | |||
The GM decides whether you can use this talent to meaningfully contribute to an endeavor.<br> | |||
'''Leads to:''' [[Scholar#Acute Scrutiny|Acute Scrutiny]], [[Scholar#Gunsmith|Gunsmith]]<br> | |||
== Strategist == | == Strategist == | ||