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== Tones == | == Tones == | ||
Each Harmony has three Tones, which totals out to twenty seven Tones of Magic, nine for each Melody. Each Tone is associated with an Origin Lineage, a Region, and a specific kind of Dragon.<br> | Each Harmony has three Tones, which totals out to twenty seven Tones of Magic, nine for each Melody. Each Tone is associated with an Origin Lineage, a Region, and a specific kind of Dragon.<br> | ||
=== Arcane Harmonies === | |||
==== Evocation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Evocation | |+ Evocation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 93: | Line 97: | ||
'''Animation''' is the the black sheep of Evocation, and is the ability to grant inanimate objects some form of consciousness. This gives them the ability to move around and follow instructor's, typically the Mage's. As skill with Animation grows, the instructions can get more complex, and the ability and potential size of the object animated increases. Very powerful and skillful Animation can be used to grant both temporary and permanent sapience to objects and non-sapient creatures, such as making a book or animal a fully realized individual with their own thoughts, personalities, desires, and identity. | '''Animation''' is the the black sheep of Evocation, and is the ability to grant inanimate objects some form of consciousness. This gives them the ability to move around and follow instructor's, typically the Mage's. As skill with Animation grows, the instructions can get more complex, and the ability and potential size of the object animated increases. Very powerful and skillful Animation can be used to grant both temporary and permanent sapience to objects and non-sapient creatures, such as making a book or animal a fully realized individual with their own thoughts, personalities, desires, and identity. | ||
<br> | <br> | ||
==== Manipulation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Manipulation | |+ Manipulation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 108: | Line 114: | ||
'''Enchantment''' is the ability to alter another's thoughts. This allows a Mage to influence the mind, placing ideas and desires that are not inherent to the target being influenced. As a Mage's power and skill grows, the intensity and complexity of the thoughts does too. Initially, they are often simple, such as making someone think "I need to eat" or "these are my friends", to much more complex thoughts about the nature of good and evil, or someone's very identity.<br> | '''Enchantment''' is the ability to alter another's thoughts. This allows a Mage to influence the mind, placing ideas and desires that are not inherent to the target being influenced. As a Mage's power and skill grows, the intensity and complexity of the thoughts does too. Initially, they are often simple, such as making someone think "I need to eat" or "these are my friends", to much more complex thoughts about the nature of good and evil, or someone's very identity.<br> | ||
'''Domination''' is the ability to alter another's actions. On a basic level it is sending impulses to a target's brain, causing their muscles to move in specific ways against the will of the target. As the power and skill of the Mage grows, what might initially started as influencing quick, jerky movements, or random sudden shouts, can become long term, total control of a target's actions and speech, while being almost subconscious for the Mage.<br> | '''Domination''' is the ability to alter another's actions. On a basic level it is sending impulses to a target's brain, causing their muscles to move in specific ways against the will of the target. As the power and skill of the Mage grows, what might initially started as influencing quick, jerky movements, or random sudden shouts, can become long term, total control of a target's actions and speech, while being almost subconscious for the Mage.<br> | ||
==== Abjuration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Abjuration | |+ Abjuration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 124: | Line 132: | ||
'''Contradynation''' is protection from the forces of nature, such as gravity, electromagnetism, and radiation (the Tones featured in Dynamancy). While being directly used against Wardens or Druids using Dynamancy, it can also be used to temporarily negate these effects on a target, such as reducing how much gravity pulls on someone, or from radioactive materials (such as permanent Contradynation wards are typically set up in communities with large populations of [[Polonium Dragon|Polonium]] and [[Indium Dragon|Indium Dragons]] | '''Contradynation''' is protection from the forces of nature, such as gravity, electromagnetism, and radiation (the Tones featured in Dynamancy). While being directly used against Wardens or Druids using Dynamancy, it can also be used to temporarily negate these effects on a target, such as reducing how much gravity pulls on someone, or from radioactive materials (such as permanent Contradynation wards are typically set up in communities with large populations of [[Polonium Dragon|Polonium]] and [[Indium Dragon|Indium Dragons]] | ||
<br> | <br> | ||
=== Divine Harmonies === | |||
==== Regeneration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Regeneration | |+ Regeneration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 140: | Line 152: | ||
'''Curing''' is the ability to heal illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to heal cancers or terminal illnesses. | '''Curing''' is the ability to heal illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to heal cancers or terminal illnesses. | ||
<br> | <br> | ||
==== Divination Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Divination | |+ Divination Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 156: | Line 170: | ||
'''Clairvoyance''' is the ability to see another's thoughts. simple Clairvoyance is hearing one nearby person's thoughts in the moment, while powerful Clairvoyance might be learning the past hour of multiple target's thoughts, miles away. | '''Clairvoyance''' is the ability to see another's thoughts. simple Clairvoyance is hearing one nearby person's thoughts in the moment, while powerful Clairvoyance might be learning the past hour of multiple target's thoughts, miles away. | ||
<br> | <br> | ||
==== Degeneration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Degeneration | |+ Degeneration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 172: | Line 188: | ||
'''Plague''' is the ability to cause illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to cuase cancers or terminal illnesses. | '''Plague''' is the ability to cause illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to cuase cancers or terminal illnesses. | ||
<br> | <br> | ||
=== Primal Harmonies === | |||
==== Transmutation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Transmutation | |+ Transmutation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 188: | Line 208: | ||
'''Modification''' is the ability to change an objects capabilities, such as change a log of wood to be tougher, more brittle, larger, or smaller. The intensity and complexity of these changes increases with a Mage's skill, with the most powerful users of Modification able to even affect living things, bolstering their allies abilities to fight, or enfeebling their foes. | '''Modification''' is the ability to change an objects capabilities, such as change a log of wood to be tougher, more brittle, larger, or smaller. The intensity and complexity of these changes increases with a Mage's skill, with the most powerful users of Modification able to even affect living things, bolstering their allies abilities to fight, or enfeebling their foes. | ||
<br> | <br> | ||
==== Conjuration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Conjuration | |+ Conjuration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
| Line 204: | Line 226: | ||
'''Chronomancy''' is the ability to alter how time affects a person or object, speeding it up or slowing it down. In its simplest form it can be used to slow down time for the Mage, making them appear to move quicker, or to speed up time for the Mage, allowing them to pass through a day more quickly. In more powerful forms Chronomancy can debilitate enemy lines by slowing them down, or enhance whole groups of allies, speeding them up, or even used very specifically, oxidizing and rusting the weapons of an opposing force in mere seconds. Legends are told of incredibly powerful use of Chronomancy fueled by Khaagaazh for traveling entirely into the past or future, but the veracity of these claims is unknown. | '''Chronomancy''' is the ability to alter how time affects a person or object, speeding it up or slowing it down. In its simplest form it can be used to slow down time for the Mage, making them appear to move quicker, or to speed up time for the Mage, allowing them to pass through a day more quickly. In more powerful forms Chronomancy can debilitate enemy lines by slowing them down, or enhance whole groups of allies, speeding them up, or even used very specifically, oxidizing and rusting the weapons of an opposing force in mere seconds. Legends are told of incredibly powerful use of Chronomancy fueled by Khaagaazh for traveling entirely into the past or future, but the veracity of these claims is unknown. | ||
<br> | <br> | ||
==== Dynamancy Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Dynamancy | |+ Dynamancy Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||