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== Geneolurgy == | == Geneolurgy == | ||
Geneolurgy refers to the softer side of magic in Drakomere. As something gains reverence, stories are told about it, and its legend grows, the world begins to shift to better accommodate for that. This is only truly observable over the massive timescales Drakomere has. An example of this in action is the Wanderlust. What began as an Ork that decided to travel the world to tell stories has since developed into a mantle of power. Now, when one bears the title Wanderlust, they gain expert knowledge on how to play all instruments, they speak all languages fluently, and gain the knowledge of all stories known by the previous Wanderlusts. This power was not gained via weaving of magic, but rather as the fame of the Wanderlust has grown over tens of thousands of years, Resonance begins to be imprinted from the stories, weaving the Tones to empower those the stories tell about | Geneolurgy refers to the softer side of magic in Drakomere. As something gains reverence, stories are told about it, and its legend grows, the world begins to shift to better accommodate for that. This is only truly observable over the massive timescales Drakomere has. An example of this in action is the Wanderlust. What began as an Ork that decided to travel the world to tell stories has since developed into a mantle of power. He passed down the mantle to his protege, she passed the mantle to hers, and so on. As it went on, and stories were told of the Wanderlust and the legend grew, the power innate to mantle did as well. Now, when one bears the title Wanderlust, they gain expert knowledge on how to play all instruments, they speak all languages fluently, and gain the knowledge of all stories known by the previous Wanderlusts. This power was not gained via weaving of magic, but rather as the fame of the Wanderlust has grown over tens of thousands of years, Resonance begins to be imprinted from the stories, weaving the Tones to empower those the stories tell about.<br> | ||
Next to no one in the world of Drakomere knows of Geneolurgy, and the few that have their suspicions keep them quiet for fear that spreading the word of Geneolurgy will increase its power and make it more volatile, eventually snowballing to a single madman being able to recreate the world his broken mind sees it merely by raving about it. Geneolurgy primarily uses Khaagaazh, creation energy, to make these changes and alterations. | Next to no one in the world of Drakomere knows of Geneolurgy, and the few that have their suspicions keep them quiet for fear that spreading the word of Geneolurgy will increase its power and make it more volatile, eventually snowballing to a single madman being able to recreate the world his broken mind sees it merely by raving about it. Geneolurgy primarily uses Khaagaazh, creation energy, to make these changes and alterations. | ||
== Melodies == | == Melodies == | ||
| Line 78: | Line 77: | ||
== Tones == | == Tones == | ||
Each Harmony has three Tones, which totals out to twenty seven Tones of Magic, nine for each Melody. Each Tone is associated with an Origin Lineage, a Region, and a specific kind of Dragon.<br> | Each Harmony has three Tones, which totals out to twenty seven Tones of Magic, nine for each Melody. Each Tone is associated with an Origin Lineage, a Region, and a specific kind of Dragon.<br> | ||
=== Arcane Harmonies === | |||
==== Evocation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Evocation | |+ Evocation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Infusion || [[Polonium Dragon]] || [[Infused]] || The Chaos | | [[Infusion]] || [[Polonium Dragon]] || [[Infused]] || The Chaos | ||
|- | |- | ||
| Kineticism || [[Gallium Dragon]] || [[Aguinn]] || The Archipelago | | [[Kineticism]] || [[Gallium Dragon]] || [[Aguinn]] || The Archipelago | ||
|- | |- | ||
| Animation || [[Mercury Dragon]] || [[Gnome]] || Steelshroud | | [[Animation]] || [[Mercury Dragon]] || [[Gnome]] || Steelshroud | ||
|} | |} | ||
<br> | <br> | ||
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'''Animation''' is the the black sheep of Evocation, and is the ability to grant inanimate objects some form of consciousness. This gives them the ability to move around and follow instructor's, typically the Mage's. As skill with Animation grows, the instructions can get more complex, and the ability and potential size of the object animated increases. Very powerful and skillful Animation can be used to grant both temporary and permanent sapience to objects and non-sapient creatures, such as making a book or animal a fully realized individual with their own thoughts, personalities, desires, and identity. | '''Animation''' is the the black sheep of Evocation, and is the ability to grant inanimate objects some form of consciousness. This gives them the ability to move around and follow instructor's, typically the Mage's. As skill with Animation grows, the instructions can get more complex, and the ability and potential size of the object animated increases. Very powerful and skillful Animation can be used to grant both temporary and permanent sapience to objects and non-sapient creatures, such as making a book or animal a fully realized individual with their own thoughts, personalities, desires, and identity. | ||
<br> | <br> | ||
==== Manipulation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Manipulation | |+ Manipulation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Illusion || [[Bismuth Dragon]] || [[Lumen]] || Stellarsiege | | [[Illusion]] || [[Bismuth Dragon]] || [[Lumen]] || Stellarsiege | ||
|- | |- | ||
| Enchantment || [[Indium Dragon]] || [[Croaken]] || Stormwood | | [[Enchantment]] || [[Indium Dragon]] || [[Croaken]] || Stormwood | ||
|- | |- | ||
| Domination || [[Thallium Dragon]] || [[Human]] || Wild Plains | | [[Domination]] || [[Thallium Dragon]] || [[Human]] || Wild Plains | ||
|} | |} | ||
<br> | <br> | ||
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'''Enchantment''' is the ability to alter another's thoughts. This allows a Mage to influence the mind, placing ideas and desires that are not inherent to the target being influenced. As a Mage's power and skill grows, the intensity and complexity of the thoughts does too. Initially, they are often simple, such as making someone think "I need to eat" or "these are my friends", to much more complex thoughts about the nature of good and evil, or someone's very identity.<br> | '''Enchantment''' is the ability to alter another's thoughts. This allows a Mage to influence the mind, placing ideas and desires that are not inherent to the target being influenced. As a Mage's power and skill grows, the intensity and complexity of the thoughts does too. Initially, they are often simple, such as making someone think "I need to eat" or "these are my friends", to much more complex thoughts about the nature of good and evil, or someone's very identity.<br> | ||
'''Domination''' is the ability to alter another's actions. On a basic level it is sending impulses to a target's brain, causing their muscles to move in specific ways against the will of the target. As the power and skill of the Mage grows, what might initially started as influencing quick, jerky movements, or random sudden shouts, can become long term, total control of a target's actions and speech, while being almost subconscious for the Mage.<br> | '''Domination''' is the ability to alter another's actions. On a basic level it is sending impulses to a target's brain, causing their muscles to move in specific ways against the will of the target. As the power and skill of the Mage grows, what might initially started as influencing quick, jerky movements, or random sudden shouts, can become long term, total control of a target's actions and speech, while being almost subconscious for the Mage.<br> | ||
==== Abjuration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Abjuration | |+ Abjuration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Negation || [[Aluminum Dragon]] || Dwoliath ([[Dwarf]]/[[Jotunn]] || Drakion | | [[Negation]] || [[Aluminum Dragon]] || Dwoliath ([[Dwarf]]/[[Jotunn]] || Drakion | ||
|- | |- | ||
| Protection || [[Tin Dragon]] || Stoneling ([[Stonebloom]]) || Stonebloom Plateau | | [[Protection]] || [[Tin Dragon]] || Stoneling ([[Stonebloom]]) || Stonebloom Plateau | ||
|- | |- | ||
| Contradynation || [[Lead Dragon]] || [[Plumbite]] || Twisted Lands | | [[Contradynation]] || [[Lead Dragon]] || [[Plumbite]] || Twisted Lands | ||
|} | |} | ||
<br> | <br> | ||
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'''Contradynation''' is protection from the forces of nature, such as gravity, electromagnetism, and radiation (the Tones featured in Dynamancy). While being directly used against Wardens or Druids using Dynamancy, it can also be used to temporarily negate these effects on a target, such as reducing how much gravity pulls on someone, or from radioactive materials (such as permanent Contradynation wards are typically set up in communities with large populations of [[Polonium Dragon|Polonium]] and [[Indium Dragon|Indium Dragons]] | '''Contradynation''' is protection from the forces of nature, such as gravity, electromagnetism, and radiation (the Tones featured in Dynamancy). While being directly used against Wardens or Druids using Dynamancy, it can also be used to temporarily negate these effects on a target, such as reducing how much gravity pulls on someone, or from radioactive materials (such as permanent Contradynation wards are typically set up in communities with large populations of [[Polonium Dragon|Polonium]] and [[Indium Dragon|Indium Dragons]] | ||
<br> | <br> | ||
=== Divine Harmonies === | |||
==== Regeneration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Regeneration | |+ Regeneration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Mending || [[Quartz Dragon]] || [[Vespoid]] || Twisted Lands | | [[Mending]] || [[Quartz Dragon]] || [[Vespoid]] || Twisted Lands | ||
|- | |- | ||
| Vitalizing || [[Beryl Dragon]] || [[Highborne]] || Wild Plains | | [[Vitalizing]] || [[Beryl Dragon]] || [[Highborne]] || Wild Plains | ||
|- | |- | ||
| Curing || [[Jade Dragon]] || [[Troll]] || Stormwood | | [[Curing]] || [[Jade Dragon]] || [[Troll]] || Stormwood | ||
|} | |} | ||
<br> | <br> | ||
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'''Curing''' is the ability to heal illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to heal cancers or terminal illnesses. | '''Curing''' is the ability to heal illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to heal cancers or terminal illnesses. | ||
<br> | <br> | ||
==== Divination Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Divination | |+ Divination Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Scrying || [[Carbonite Dragon]] || [[Anansi]] || Stellarsiege | | [[Scrying]] || [[Carbonite Dragon]] || [[Anansi]] || Stellarsiege | ||
|- | |- | ||
| Augury || [[Diamond Dragon]] || [[Kobold]] || Drakion | | [[Augury]] || [[Diamond Dragon]] || [[Kobold]] || Drakion | ||
|- | |- | ||
| Clairvoyance || [[Oxidite Dragon]] || [[Saurian]] || Stonebloom Plateau | | [[Clairvoyance]] || [[Oxidite Dragon]] || [[Saurian]] || Stonebloom Plateau | ||
|} | |} | ||
<br> | <br> | ||
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'''Clairvoyance''' is the ability to see another's thoughts. simple Clairvoyance is hearing one nearby person's thoughts in the moment, while powerful Clairvoyance might be learning the past hour of multiple target's thoughts, miles away. | '''Clairvoyance''' is the ability to see another's thoughts. simple Clairvoyance is hearing one nearby person's thoughts in the moment, while powerful Clairvoyance might be learning the past hour of multiple target's thoughts, miles away. | ||
<br> | <br> | ||
==== Degeneration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Degeneration | |+ Degeneration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Wounding || [[Garnet Dragon]] || [[Ork]] || Steelshroud | | [[Wounding]] || [[Garnet Dragon]] || [[Ork]] || Steelshroud | ||
|- | |- | ||
| Wither || [[Topaz Dragon]] || [[Deepling]] || Chaos | | [[Wither]] || [[Topaz Dragon]] || [[Deepling]] || Chaos | ||
|- | |- | ||
| Plague || [[Zircon Dragon]] || [[Hathinn]] || Archipelago | | [[Plague]] || [[Zircon Dragon]] || [[Hathinn]] || Archipelago | ||
|} | |} | ||
<br> | <br> | ||
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'''Plague''' is the ability to cause illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to cuase cancers or terminal illnesses. | '''Plague''' is the ability to cause illnesses, such as the common cold or the flu, growing to tuberculosis or allergies, with the most powerful Mages being able to cuase cancers or terminal illnesses. | ||
<br> | <br> | ||
=== Primal Harmonies === | |||
==== Transmutation Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Transmutation | |+ Transmutation Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Alchemy || [[Algae Dragon]] || [[Triton]] || Archipelago | | [[Alchemy]] || [[Algae Dragon]] || [[Triton]] || Archipelago | ||
|- | |- | ||
| Fabrication || [[Lycophyte Dragon]] || [[Doppleganger]] || Chaos | | [[Fabrication]] || [[Lycophyte Dragon]] || [[Doppleganger]] || Chaos | ||
|- | |- | ||
| Modification || [[Flowering Dragon]] || [[Beastfolk]] || Wild Plains | | [[Modification]] || [[Flowering Dragon]] || [[Beastfolk]] || Wild Plains | ||
|} | |} | ||
<br> | <br> | ||
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'''Modification''' is the ability to change an objects capabilities, such as change a log of wood to be tougher, more brittle, larger, or smaller. The intensity and complexity of these changes increases with a Mage's skill, with the most powerful users of Modification able to even affect living things, bolstering their allies abilities to fight, or enfeebling their foes. | '''Modification''' is the ability to change an objects capabilities, such as change a log of wood to be tougher, more brittle, larger, or smaller. The intensity and complexity of these changes increases with a Mage's skill, with the most powerful users of Modification able to even affect living things, bolstering their allies abilities to fight, or enfeebling their foes. | ||
<br> | <br> | ||
==== Conjuration Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Conjuration | |+ Conjuration Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Transportation || [[Liverwort Dragon]] || [[Elf]] || Drakion | | [[Transportation]] || [[Liverwort Dragon]] || [[Elf]] || Drakion | ||
|- | |- | ||
| Geneomancy || [[Gnetophyte Dragon]] || [[Phrenian]] || Twisted Lands | | [[Geneomancy]] || [[Gnetophyte Dragon]] || [[Phrenian]] || Twisted Lands | ||
|- | |- | ||
| Chronomancy || [[Gingko Dragon]] || [[Ogre]] || Stormwood | | [[Chronomancy]] || [[Gingko Dragon]] || [[Ogre]] || Stormwood | ||
|} | |} | ||
<br> | <br> | ||
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'''Chronomancy''' is the ability to alter how time affects a person or object, speeding it up or slowing it down. In its simplest form it can be used to slow down time for the Mage, making them appear to move quicker, or to speed up time for the Mage, allowing them to pass through a day more quickly. In more powerful forms Chronomancy can debilitate enemy lines by slowing them down, or enhance whole groups of allies, speeding them up, or even used very specifically, oxidizing and rusting the weapons of an opposing force in mere seconds. Legends are told of incredibly powerful use of Chronomancy fueled by Khaagaazh for traveling entirely into the past or future, but the veracity of these claims is unknown. | '''Chronomancy''' is the ability to alter how time affects a person or object, speeding it up or slowing it down. In its simplest form it can be used to slow down time for the Mage, making them appear to move quicker, or to speed up time for the Mage, allowing them to pass through a day more quickly. In more powerful forms Chronomancy can debilitate enemy lines by slowing them down, or enhance whole groups of allies, speeding them up, or even used very specifically, oxidizing and rusting the weapons of an opposing force in mere seconds. Legends are told of incredibly powerful use of Chronomancy fueled by Khaagaazh for traveling entirely into the past or future, but the veracity of these claims is unknown. | ||
<br> | <br> | ||
==== Dynamancy Tones ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Dynamancy | |+ Dynamancy Harmony | ||
|- | |- | ||
! Harmony !! Dragon !! Origin Lineage !! Region | ! Harmony !! Dragon !! Origin Lineage !! Region | ||
|- | |- | ||
| Graviturgy || [[Conifer Dragon]] || [[Crystalkin]] || Stellar Siege | | [[Graviturgy]] || [[Conifer Dragon]] || [[Crystalkin]] || Stellar Siege | ||
|- | |- | ||
| Electromagneturgy || [[Fern Dragon]] || Stoneling ([[Stonebloom]]) || Stonebloom Plateau | | [[Electromagneturgy]] || [[Fern Dragon]] || Stoneling ([[Stonebloom]]) || Stonebloom Plateau | ||
|- | |- | ||
| Radiurgy || [[Moss Dragon]] || [[Faerie]] || Steelshroud | | [[Radiurgy]] || [[Moss Dragon]] || [[Faerie]] || Steelshroud | ||
|} | |} | ||
'''Graviturgy''' is power over gravity, being able to increase or decrease the intensity of how it affects the targets. In its simplest form it may be able to affect specific people or objects directly touched, while in its most powerful a Mage could suspend entire battlefields in mid-air or bring them crashing to the ground and binding them there.<br> | '''Graviturgy''' is power over gravity, being able to increase or decrease the intensity of how it affects the targets. In its simplest form it may be able to affect specific people or objects directly touched, while in its most powerful a Mage could suspend entire battlefields in mid-air or bring them crashing to the ground and binding them there.<br> | ||
'''Electromagneturgy''' is power over electromagnetism, magnetic pushes, pulls, pulses, fields, and electricity. Weak Electromagneturgy could be pulling two metals together, or exerting magnetic pressure on an enemy blade before it strikes true, or small, short ranged electric shocks. Powerful Electromagneturgy can create fields of electricity frying the ground or pulling all metal into one location very forcefully.<br> | '''Electromagneturgy''' is power over electromagnetism, magnetic pushes, pulls, pulses, fields, and electricity. Weak Electromagneturgy could be pulling two metals together, or exerting magnetic pressure on an enemy blade before it strikes true, or small, short ranged electric shocks. Powerful Electromagneturgy can create fields of electricity frying the ground or pulling all metal into one location very forcefully.<br> | ||
'''Radiurgy''' is power over radiation. The weakest forms of Radiurgy can cause slight muddying of the senses and nausea, while powerful Radiurgy can create super-heated lasers or fields of paralyzing nausea and vomiting. | '''Radiurgy''' is power over radiation. The weakest forms of Radiurgy can cause slight muddying of the senses and nausea, while powerful Radiurgy can create super-heated lasers or fields of paralyzing nausea and vomiting. | ||