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= Warden =
= Warden =
Fluffy Fluff Text
Subcaster Path with power over the Dynamancy Tones<br>
'''Starting Skill:''' Primal. If you choose Warden as your starting path, gain a free skill rank in Primal (in addition to the rank gained from Warden Attunement).


{| class="wikitable"
=== Warden Attunement (Warden Talent) ===
|+| Class Table
'''Prerequisite:''' None.<br>
|-
'''Activation:''' Special Activation<br>
! Level !! Proficiency Bonus !! Features !! Experience Points
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.<br>
|-
You can now use the Intake Resonance Action.<br>
| 1st || +2 || Subclass, Fluff Ability || 0
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.<br>
|-
Choose two of the [[Resonance#Dynamancy Tones|Dynamancy Tones]] (Graviturgy, Electromagneturgy, or Radiurgy). You can only use the nascent version of your chosen Tones for now.<br>
| 2nd || +2 || [[Warden#Spellcasting|Spellcasting]], Talents, Talent Resource || 300
While you have at least 1 Resonance, [ABILITY].<br>
|-
Additionally, you gain the Resonant goal "Attune Dynamancy". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.<br>
| 3rd || +2 || Subclass Feature || 1,000
|-
| 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
| 5th || +3 || Powerful Flavorful Feature (on par with Extra Attack) || 6,000
|-
| 6th || +3 || Buff to Talents? Like they can choose one talent to "ascend" or smt || 10,000
|-
| 7th || +3 || Subclass Feature|| 20,000
|-
| 8th || +3 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 40,000
|-
| 9th || +4 || -(lvl3spells) || 60,000
|-
| 10th || +4 || Subclass Feature || 80,000
|-
| 11th || +4 || Improvement to Talent Resource || 100,000
|-
| 12th || +4 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 120,000
|-
| 13th || +5 || -(lvl4spells) || 140,000
|-
| 14th || +5 || Base Class || 160,000
|-
| 15th || +5 || Subclass Feature || 180,000
|-
| 16th || +5 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 200,000
|-
| 17th || +6 || -(lvl5spells) || 225,000
|-
| 18th || +6 || Base Class || 250,000
|-
| 19th || +6 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 300,000
|-
| 20th || +6 || Capstone - Permanent Talents? || 350,000
|}
 
=== Class Information ===
'''Hit Dice.''' 1d10 per Warden Level<br>
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution modifier per Warden level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Heavy Armor|Heavy Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Weapons|Martial Weapons]]<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br>
'''Equipment.''' A [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], a [[Armor and Weapons#Shields|Round Shield]] or a [[Armor and Weapons#Simple Weapons|Weapons]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], an [[Equipment Packs|Equipment Pack]], [[Armor and Weapons#Heavy Armor|Chain Mail]], and a [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]
<br><br>
 
==== Key Mechanical Feature ====
''1st Level Warden Feature''<br>
I like the idea of this is a feature that gives them a resource spent by their subclasses and maybe main class, similar to Bard, Druid, and Monks.
 
==== Subclass ====
''1st, and more Level Warden Feature''<br>
You choose one of the XXXX in the table below that fluffy.
{| class="wikitable"
|+ Subclass
|-
! Subclass !! Complexity (1-5) !! Description
|-
| Tsunami || 1 || Fluff
|-
| Blizzard || 1 || Fluff
|-
| Hurricane || 1 || Fluff
|}
<br>
 
==== Spellcasting ====
''2nd Level Warden Feature''<br>
'''Spellcasting Ability.''' Wisdom<br>
'''Spell Save DC.''' 8 + your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A XXXXX<br>
'''Spell Learning Method.''' Prepared, Learned, Something Else? Vancian???
{| class="wikitable"
|+ [[Warden Spells|Warden Spell List]]
|-
! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
| 2nd || 2 || - || - || - || -
|-
| 3rd || 3 || - || - || - || -
|-
| 4th || 3 || - || - || - || -
|-
| 5th || 4 || 2 || - || - || -
|-
| 6th || 4 || 2 || - || - || -
|-
| 7th || 4 || 3 || - || - || -
|-
| 8th || 4 || 3 || - || - || -
|-
| 9th || 4 || 3 || 2 || - || -
|-
| 10th || 4 || 3 || 2 || - || -
|-
| 11th || 4 || 3 || 3 || - || -
|-
| 12th || 4 || 3 || 3 || - || -
|-
| 13th || 4 || 3 || 3 || 1 || -
|-
| 14th || 4 || 3 || 3 || 1 || -
|-
| 15th || 4 || 3 || 3 || 2 || -
|-
| 16th || 4 || 3 || 3 || 2 || -
|-
| 17th || 4 || 3 || 3 || 3 || 1
|-
| 18th || 4 || 3 || 3 || 3 || 1
|-
| 19th || 4 || 3 || 3 || 3 || 2
|-
| 20th || 4 || 3 || 3 || 3 || 2
|}
<br>
 
 
 
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Warden Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>

Latest revision as of 12:04, 24 September 2026

Warden

Subcaster Path with power over the Dynamancy Tones
Starting Skill: Primal. If you choose Warden as your starting path, gain a free skill rank in Primal (in addition to the rank gained from Warden Attunement).

Warden Attunement (Warden Talent)

Prerequisite: None.
Activation: Special Activation
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.
You can now use the Intake Resonance Action.
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.
Choose two of the Dynamancy Tones (Graviturgy, Electromagneturgy, or Radiurgy). You can only use the nascent version of your chosen Tones for now.
While you have at least 1 Resonance, [ABILITY].
Additionally, you gain the Resonant goal "Attune Dynamancy". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.