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[[File:Anomella Region Map.jpg]]
[[File:Anomella Region Map.jpg]]
= Nāekà-á =
= Nāekà-á =
Nāekà-á is a nation in [[Nations#Anomella|Anomella]] and its borders are [I do not want to describe the borders, I will do this later, you can look at the map above, the borders are describe there.]<br>
Nāekà-á is a primarily [[Plumbite]] nation to the east of Anomella. It is constantly plagued by Aberrations, and has several great houses that make up its governmental structure. It solves unrecognizable conflicts and disagreements between the houses via ritual combat by champions.
Geopolitical Interactions
1. Zerrqa, Trade agreement, food for resonant ore (mostly, and a bit of tech)
2. Naeka-a, Trade rivalry, both trying to distribute food for resources
3. Kaelakwaela, Hires out their warriors for protection
4. Renth, Trains their warriors in exchange for research on Aberrations
Non-National Threats
1. Aberrations
2. Really bad storms and tidal waves
Economy
1. Food
2. Warriors
Government Style
- Houses/Might Makes right, ritual combat via champion to resolve disputes, ships in other strong combatants
Dragons
- Some Quartz Dragons act as advisors in government
- Bestial Lead Dragons make trade difficult

Revision as of 02:48, 24 September 2026

Anomella Region Map.jpg

Nāekà-á

Nāekà-á is a nation in Anomella and its borders are [I do not want to describe the borders, I will do this later, you can look at the map above, the borders are describe there.]
Nāekà-á is a primarily Plumbite nation to the east of Anomella. It is constantly plagued by Aberrations, and has several great houses that make up its governmental structure. It solves unrecognizable conflicts and disagreements between the houses via ritual combat by champions.



Geopolitical Interactions 1. Zerrqa, Trade agreement, food for resonant ore (mostly, and a bit of tech) 2. Naeka-a, Trade rivalry, both trying to distribute food for resources 3. Kaelakwaela, Hires out their warriors for protection 4. Renth, Trains their warriors in exchange for research on Aberrations

Non-National Threats 1. Aberrations 2. Really bad storms and tidal waves


Economy 1. Food 2. Warriors


Government Style - Houses/Might Makes right, ritual combat via champion to resolve disputes, ships in other strong combatants

Dragons - Some Quartz Dragons act as advisors in government - Bestial Lead Dragons make trade difficult