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== Automaton == | == Automaton == | ||
=== General Lore === | |||
Automatons originate from the Steel Shroud. They are metallic constructs, given sentience, sapience, and a soul through some form of heightened Geneolurgy and gift from the Three. They were created by the Zhenem Gnomes to act as a form of muscle to move heavy objects and machinery. Since then, Automatons have spread throughout the Steel Shroud, and are present in all Civilizations there. Unfortunately, due to the stigma of technology generally present throughout Drakomere, Automatons are disliked by most of the Drakomere populace. Many scholars are unsure whether Automatons are actually sapient and whether or not they have a soul, but through some form of gift from the Three and a heightened form of Geneolurgy, they do.<br> | |||
Automatons are the only immortal Lineage in Drakomere, as they are made from inorganic materials, and do not fade or decay with time. An Automaton can weary, however, choosing to fade away once it feels its life is complete. The mass production of Automatons stopped after the Corruption of the Steel Shroud during the Incursion of the 14th Age, but new Automatons kept showing up occasionally with no discernible cause. Automatons also don’t have ethnicities or Kindreds as other Lineages do. Because they are created, they can take essentially any form, even though most of them do have a form reminiscent to that of Orcs as that was their inspiration. Their Kindreds are based on the functionalities of the form they have, rather than being related to any form of genetics, as Automatons can not reproduce.<br> | |||
Whether or not Automatons have a Blessing is under much debate, some say their Blessing is sapience and a soul, but others argue that those are foundational elements to being, and are not a Blessing because all other Lineages have them. Others state their Blessing is their immortality, but others debate that point by saying it’s merely part of their form, a Faerie’s Blessing isn’t their flight, nor a Saurian his claws, so why would immortality be the Automatons’? <br> | |||
Automatons have a Crux, a glowing core filled with Resonance, which contains their mind, memory, identity, personality, and is essentially what they are. If the chassis of an Automaton is completely destroyed, their Crux can be placed into a different chassis, bringing them back in full.<br> | |||
=== Appearance & Ethnicity === | |||
Automatons are generally made out of metals, though some of them are made of crystal. They come in all shapes and sizes, about half of them are reminiscent of Orks, another twenty percent are reminiscent of other Lineages in Drakomere, and the remaining thirty percent are not based off of anything, having strange numbers of limbs and body shapes. | |||
=== Locations and Perceptions === | |||
Most Automatons remain in the Steel Shroud, but they do filter throughout the entirety of Drakomere. They are most accepted in the three Nations of Stellarsiege, Anoorsin, Kraetaal, and Noovaen for their practicality, and the three Nations of the Plateau, Kitech, Zgentrick, and Shkitn, because the Stoneblooms are also non-traditional and shunned because of it. They would also be accepted in the Academy and Chaloola, because of the concentration of Adventurers who are often very eccentric, strange, and accepting types, especially the ones who group up in the Academy.<br> | |||
Automatons are least accepted in Gaabieng and Aahwa in the Chaos, the Codists in the Archipelago, and the Ebony Swamp and Stlaakh in Drakion.<br> | |||
To those extremely opposed to Automatons, there are a variety of slurs often used for them, primarily Herald, as in Herald of destruction/ruin/aberrant incursions, calling out the primary reason for their ostracization and calling them to face the unfair judgement. There are a variety of more "tame" slurs, such as clanker, tinhead, screwface, wireback, scrap, or some other vaguely machine sounding words. | |||
=== Automaton === | |||
'''Ability Score Increases.''' Choose either 3 Ability Scores to increases by 1, or one to increase by 2 and one to increase by 1. | '''Ability Score Increases.''' Choose either 3 Ability Scores to increases by 1, or one to increase by 2 and one to increase by 1. | ||
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'''Minor Diplomacy Module (1 Point).''' You gain Proficiency with Insight and Persuasion. | '''Minor Diplomacy Module (1 Point).''' You gain Proficiency with Insight and Persuasion. | ||