(Created page with "== ThrQrinn == ThrQrinn are insectoids, originating from the Twisted Lands, a few began to put down roots in the Steel Shroud, but swiftly discovered that was an unwise choice after it got infested. === Aquatic ThrQrinn === These ThrQrinn have lived their lives in flotillas of many small ships, bound together by ropes. Mostly these ThrQrinn reside in the Archipelago, but they can be found all throughout Drakomere. '''Ability Score Increase.''' Your Dexterity Score inc...")
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Revision as of 06:16, 21 April 2026

ThrQrinn

ThrQrinn are insectoids, originating from the Twisted Lands, a few began to put down roots in the Steel Shroud, but swiftly discovered that was an unwise choice after it got infested.


Aquatic ThrQrinn

These ThrQrinn have lived their lives in flotillas of many small ships, bound together by ropes. Mostly these ThrQrinn reside in the Archipelago, but they can be found all throughout Drakomere.

Ability Score Increase. Your Dexterity Score increases by 2, and your Constitution Score increases by 1.

Speed. You have a 30ft Walking Speed, as well as a 30ft Swimming Speed.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Oceanic Telepathy. You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to. You can also use this telepathy on any Creature on the same vehicle as you, regardless of Range and whether or not you can see them.


Rogue ThrQrinn

Ability Score Increase. Your Dexterity Score increases by 2, and your Charisma Score increases by .

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Aberrant Telepathy. You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are able to communicate using language, and the Creature understands so long as it understands at least one Language, otherwise you are able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.


Shrouded ThrQrinn

Shrouded ThrQrinn are the last few remnants that remained in the Steel Shroud, who needed to adapt to roving clockwork horrors and invasive aberrant rot, as well as the frigid cold those lands offer. They developed to be more moth-like, growing fur along their chitin, as well as insectoid wings to fly out of dangerous situations.

Ability Score Increase. Your Dexterity Score increases by 2, and your Intelligence Score increases by 1.

Speed. You have a 30ft Walking Speed, as well as a 30ft Flying Speed.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Shrouded Telepathy. You can non-magically communicate telepathically with willing Creatures within 60ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.

Fuzz & Fur. You have grown fur along your chitin that helps you resist the frigid temperatures of the Steel Shroud. You gain Resistance to Cold Damage, and Advantage on Saving Throws to resist Cold effects.


Swarming ThrQrinn

Ability Score Increase. Your Dexterity Score increases by 2, and your Wisdom Score increases by 1.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Swarming Telepathy. You can non-magically communicate telepathically with willing Creatures within 240ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.