Level 7: Difference between revisions
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=== | === Conjure Celestial === | ||
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| Range: 90ft || Duration: 10 Minutes (Concentration) || Components: VS || Divine | | Range: 90ft || Duration: 10 Minutes (Concentration) || Components: VS || Divine | ||
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You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10ft Radius, 40ft high Cylinder centered on a point within Range. For each Creature you can see in the Cylinder, choose which of these lights shines on it:<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | '''Healing Light.''' The Target regains HP equal to 4d12 + your Spellcasting Modifier.<br> | ||
'''Searing Light.''' The Target makes a Dexterity Saving Throw, taking 6d12 Radiant Damage on a failed Save, taking half as much Damage on a successful Save.<br> | |||
Until the Spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30ft.<br> | |||
Whenever the Cylinder moves into the space of a Creature you can see and whenever a Creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A Creature can be affected by this Spell only once per Turn.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the healing and Damage increases by 1d12 for each Slot Level above 7th. | |||
=== Crown of Stars === | |||
=== | |||
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| Level: 7 || Casting Time: 1 | | Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: | | Range: Self || Duration: 1 Hour || Components: VS || Arcane | ||
|} | |} | ||
Seven star-like motes of light appear and orbit your head until the spell ends. You can use a Bonus Action to send one of the motes streaking toward one Creature or object within 120ft of you. When you do so, make a Ranged Spell Attack. On a hit, the target takes 4d12 Radiant Damage. Whether you hit or miss, the mote is expended. The Spell ends early if you expend the last mote.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | If you have four or more motes remaining, they shed Bright Light out to a Range of 30ft, and Dim Light for an additional 30ft. If you have three or less motes remaining, they shed Dim Light out to a Range of 30ft.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the number of motes created increases by two for each Slot Level above 7th. | |||
=== | === Delayed Blast Fireball === | ||
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| Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer | | Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Wizard | ||
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| Range: | | Range: 150ft || Duration: 1 Minute (Concentration) || Components: VSM (a ball of bat guano and sulfur) || Arcane | ||
|} | |} | ||
A beam of yellow light flashes from you, then condenses at a chosen point within Range as a glowing bead for the duration. When the Spell ends, the bead explodes, and each Creature in a 20ft Radius Sphere centered on that point makes a Dexterity Saving Throw. A Creature takes Fire Damage equal to the total accumulated damage on a failed Save or half as much Damage on a successful one.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | The Spell’s base Damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the Spell hasn’t ended.<br> | ||
If a Creature touches the glowing bead before the Spell ends, that Creature makes a Dexterity Saving Throw. On a failed Save, the Spell ends, causing the bead to explode. On a successful Save, the Creature can throw the bead up to 40ft. If the thrown bead enters a Creature’s Space or collides with a solid object, the Spell ends, and the bead explodes.<br> | |||
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the base damage increases by 1d6 for each Slot Level above 7th. | |||
=== | === Divine Word === | ||
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| Level: 7 || Casting Time: 1 Action || Evocation || | | Level: 7 || Casting Time: 1 Bonus Action || Evocation || Cleric | ||
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| Range: | | Range: 30ft || Duration: Instant || Components: V || Divine | ||
|} | |} | ||
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of Creatures you can see within Range. Each Creature that can hear you must make a Charisma Saving Throw. On a failed Save, a Creature suffers an effect based on its current HP:<br> | |||
'' | *50 HP or fewer: Deafened for 1 Minute<br> | ||
*40 HP or fewer: Deafened and Blinded for 10 minutes<br> | |||
*30 HP or fewer: Blinded, Deafened, and Stunned for 1 hour<br> | |||
*20 HP or fewer: Killed instantly<br> | |||
Regardless of its current HP, a Celestial, an Elemental, a Fey, or a Fiend that fails its Save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 Hours by any means short of a Wish Spell. | |||
Latest revision as of 16:56, 19 February 2026
Level 7
Arcane Sword
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Wizard |
| Range: 90 | Duration: 1 Minute (Concentration) | Components: VSM (a miniature sword worth 250+ GP) | Arcane |
You create a spectral sword that hovers within Range. It lasts for the duration.
When the sword appears, you make a Melee Spell Attack against a Target within 5ft of the sword. On a hit, the target takes Force Damage equal to 4d12 plus your Spellcasting Ability Modifier.
On your later Turns, you can take a Bonus Action to move the sword up to 30ft to a spot you can see and repeat the Attack against a Creature within 5ft of it.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Damage increases by 1d12 and you can move it an additional 10ft for each Slot Level above 7th.
Conjure Celestial
| Level: 7 | Casting Time: 1 Action | Conjuration | Cleric |
| Range: 90ft | Duration: 10 Minutes (Concentration) | Components: VS | Divine |
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10ft Radius, 40ft high Cylinder centered on a point within Range. For each Creature you can see in the Cylinder, choose which of these lights shines on it:
Healing Light. The Target regains HP equal to 4d12 + your Spellcasting Modifier.
Searing Light. The Target makes a Dexterity Saving Throw, taking 6d12 Radiant Damage on a failed Save, taking half as much Damage on a successful Save.
Until the Spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30ft.
Whenever the Cylinder moves into the space of a Creature you can see and whenever a Creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A Creature can be affected by this Spell only once per Turn.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the healing and Damage increases by 1d12 for each Slot Level above 7th.
Crown of Stars
| Level: 7 | Casting Time: 1 Action | Evocation | Sorcerer, Warlock, Wizard |
| Range: Self | Duration: 1 Hour | Components: VS | Arcane |
Seven star-like motes of light appear and orbit your head until the spell ends. You can use a Bonus Action to send one of the motes streaking toward one Creature or object within 120ft of you. When you do so, make a Ranged Spell Attack. On a hit, the target takes 4d12 Radiant Damage. Whether you hit or miss, the mote is expended. The Spell ends early if you expend the last mote.
If you have four or more motes remaining, they shed Bright Light out to a Range of 30ft, and Dim Light for an additional 30ft. If you have three or less motes remaining, they shed Dim Light out to a Range of 30ft.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the number of motes created increases by two for each Slot Level above 7th.
Delayed Blast Fireball
| Level: 7 | Casting Time: 1 Action | Evocation | Sorcerer, Wizard |
| Range: 150ft | Duration: 1 Minute (Concentration) | Components: VSM (a ball of bat guano and sulfur) | Arcane |
A beam of yellow light flashes from you, then condenses at a chosen point within Range as a glowing bead for the duration. When the Spell ends, the bead explodes, and each Creature in a 20ft Radius Sphere centered on that point makes a Dexterity Saving Throw. A Creature takes Fire Damage equal to the total accumulated damage on a failed Save or half as much Damage on a successful one.
The Spell’s base Damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the Spell hasn’t ended.
If a Creature touches the glowing bead before the Spell ends, that Creature makes a Dexterity Saving Throw. On a failed Save, the Spell ends, causing the bead to explode. On a successful Save, the Creature can throw the bead up to 40ft. If the thrown bead enters a Creature’s Space or collides with a solid object, the Spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the base damage increases by 1d6 for each Slot Level above 7th.
Divine Word
| Level: 7 | Casting Time: 1 Bonus Action | Evocation | Cleric |
| Range: 30ft | Duration: Instant | Components: V | Divine |
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of Creatures you can see within Range. Each Creature that can hear you must make a Charisma Saving Throw. On a failed Save, a Creature suffers an effect based on its current HP:
- 50 HP or fewer: Deafened for 1 Minute
- 40 HP or fewer: Deafened and Blinded for 10 minutes
- 30 HP or fewer: Blinded, Deafened, and Stunned for 1 hour
- 20 HP or fewer: Killed instantly
Regardless of its current HP, a Celestial, an Elemental, a Fey, or a Fiend that fails its Save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 Hours by any means short of a Wish Spell.
Draconic Transformation
| Level: 7 | Casting Time: 1 Action | Transformation | Druid, Sorcerer, Wizard |
| Range: Self | Duration: 1 Minute (Concentration) | Components: VS | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Etherealness
| Level: 7 | Casting Time: 1 Action | Conjuration | Bard, Cleric, Sorcerer, Warlock, Wizard |
| Range: Self | Duration: 8 Hours | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Finger of Death
| Level: 7 | Casting Time: 1 Action | Necromancy | Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: Instant | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Firestorm
| Level: 7 | Casting Time: 1 Action | Evocation | Cleric, Druid, Sorcerer |
| Range: 150ft | Duration: Instant (Concentration) | Components: VS | Divine, Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Forcecage
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Warlock, Wizard |
| Range: 100ft | Duration: 1 Hour (Concentration) | Components: VSM (ruby dust worth 1500+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Magnificent Mansion
| Level: 7 | Casting Time: 1 Action | Conjuration | Bard, Wizard |
| Range: 300ft | Duration: 24 Hour | Components: VSM (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth 5+ GP) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Mirage Arcane
| Level: 7 | Casting Time: 10 Minutes | Illusion | Bard, Druid, Wizard |
| Range: Sight | Duration: 10 Days | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Plane Shift
| Level: 7 | Casting Time: 1 Action | Conjuration | Cleric, Druid, Sorcerer, Warlock, Wizard |
| Range:
Touch || Duration: Instant || Components: VSM (a forked, metal rod worth 250+ GP and attuned to a plane of existence) || Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Power Word Fortify
| Level: 7 | Casting Time: 1 Action | Enchantment | Bard, Cleric |
| Range: 60ft | Duration: Instant | Components: V | Divine |
You fortify up to six Creatures you can see within Range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Temporary Hit Points increase by 60, and you can target two additional Creatures. for each Slot Level above 7th.
Power Word Pain
| Level: 7 | Casting Time: 1 Action | Enchantment | Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: Instant (Concentration) | Components: V | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Prismatic Spray
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Sorcerer, Wizard |
| Range: Self | Duration: Instant | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Project Image
| Level: 7 | Casting Time: 1 Action | Illusion | Bard, Wizard |
| Range: 500 Miles | Duration: 1 Day (Concentration) | Components: VSM (a statuette of yourself worth 5+ GP) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Regenerate
| Level: 7 | Casting Time: 1 Minute | Transmutation | Bard, Cleric, Druid |
| Range: Touch | Duration: 1 Hour | Components: VS | Divine, Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Resurrection
| Level: 7 | Casting Time: 1 Hour | Necromancy | Bard, Cleric |
| Range: Touch | Duration: Instant | Components: VS (a diamond worth 100+ GP, which the Spell consumes) | Divine |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Reverse Gravity
| Level: 7 | Casting Time: 1 Action | Transmutation | Druid, Sorcerer, Wizard |
| Range: 100ft | Duration: 1 Minute (Concentration) | Components: VSM (a lodestone and iron filings) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Sequester
| Level: 7 | Casting Time: 1 Action | Transmutation | Wizard |
| Range: Touch | Duration: Until Dispelled | Components: VSM (gem dust worth 5000+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Simulacrum
| Level: 7 | Casting Time: 12 Hours | Illusion | Wizard |
| Range: Touch | Duration: Until Dispelled | Components: VSM (powdered ruby worth 1500+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Symbol
| Level: 7 | Casting Time: 1 Minute | Abjuration | Bard, Cleric, Druid, Wizard |
| Range: Touch | Duration: Until Dispelled or Triggered | Components: VSM (powdered diamond worth 1000+ GP, which the Spell consumes) | Primal, Divine, Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Temple of the Gods
| Level: 7 | Casting Time: 1 Hour | Conjuration | Cleric, Seeker |
| Range: 120ft | Duration: 24 Hours | Components: VSM (a holy symbol worth 5+ GP) | Divine |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Whirlwind
| Level: 7 | Casting Time: 1 Action | Evocation | Druid, Sorcerer, Wizard |
| Range: 300ft | Duration: 1 Minute (Concentration) | Components: VM (a piece of straw) | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.