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=== Create Celestial ===
=== Conjure Celestial ===
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| Range: 90ft || Duration: 10 Minutes (Concentration) || Components: VS  || Divine
| Range: 90ft || Duration: 10 Minutes (Concentration) || Components: VS  || Divine
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Somethinghappens<br>
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10ft Radius, 40ft high Cylinder centered on a point within Range. For each Creature you can see in the Cylinder, choose which of these lights shines on it:<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
'''Healing Light.''' The Target regains HP equal to 4d12 + your Spellcasting Modifier.<br>
'''Searing Light.''' The Target makes a Dexterity Saving Throw, taking 6d12 Radiant Damage on a failed Save, taking half as much Damage on a successful Save.<br>
Until the Spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30ft.<br>
Whenever the Cylinder moves into the space of a Creature you can see and whenever a Creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A Creature can be affected by this Spell only once per Turn.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the healing and Damage increases by 1d12 for each Slot Level above 7th.


 
=== Crown of Stars ===
=== Create Magen ===
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| Level: 7 || Casting Time: 1 Hour || Transmutation || Wizard  
| Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Warlock, Wizard  
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| Range: Touch || Duration: Instant || Components: VS  || Arcane
| Range: Self || Duration: 1 Hour || Components: VS  || Arcane
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Somethinghappens<br>
Seven star-like motes of light appear and orbit your head until the spell ends. You can use a Bonus Action to send one of the motes streaking toward one Creature or object within 120ft of you. When you do so, make a Ranged Spell Attack. On a hit, the target takes 4d12 Radiant Damage. Whether you hit or miss, the mote is expended. The Spell ends early if you expend the last mote.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
If you have four or more motes remaining, they shed Bright Light out to a Range of 30ft, and Dim Light for an additional 30ft. If you have three or less motes remaining, they shed Dim Light out to a Range of 30ft.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the number of motes created increases by two for each Slot Level above 7th.




=== Crown of Stars ===
=== Delayed Blast Fireball ===
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| Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Warlock, Wizard  
| Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Wizard  
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| Range: Self || Duration: 1 Hour || Components: VS || Arcane
| Range: 150ft || Duration: 1 Minute (Concentration) || Components: VSM (a ball of bat guano and sulfur) || Arcane
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Somethinghappens<br>
A beam of yellow light flashes from you, then condenses at a chosen point within Range as a glowing bead for the duration. When the Spell ends, the bead explodes, and each Creature in a 20ft Radius Sphere centered on that point makes a Dexterity Saving Throw. A Creature takes Fire Damage equal to the total accumulated damage on a failed Save or half as much Damage on a successful one.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
The Spell’s base Damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the Spell hasn’t ended.<br>
If a Creature touches the glowing bead before the Spell ends, that Creature makes a Dexterity Saving Throw. On a failed Save, the Spell ends, causing the bead to explode. On a successful Save, the Creature can throw the bead up to 40ft. If the thrown bead enters a Creature’s Space or collides with a solid object, the Spell ends, and the bead explodes.<br>
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the base damage increases by 1d6 for each Slot Level above 7th.




=== Delayed Blast Fireball ===
=== Divine Word ===
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| Level: 7 || Casting Time: 1 Action || Evocation || Sorcerer, Wizard
| Level: 7 || Casting Time: 1 Bonus Action || Evocation || Cleric
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| Range: 150ft || Duration: 1 Minute (Concentration) || Components: VSM (a ball of bat guano and sulfur)  || Arcane
| Range: 30ft || Duration: Instant || Components: V || Divine
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Somethinghappens<br>
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of Creatures you can see within Range. Each Creature that can hear you must make a Charisma Saving Throw. On a failed Save, a Creature suffers an effect based on its current HP:<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
*50 HP or fewer: Deafened for 1 Minute<br>
*40 HP or fewer: Deafened and Blinded for 10 minutes<br>
*30 HP or fewer: Blinded, Deafened, and Stunned for 1 hour<br>
*20 HP or fewer: Killed instantly<br>
Regardless of its current HP, a Celestial, an Elemental, a Fey, or a Fiend that fails its Save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 Hours by any means short of a Wish Spell.




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=== PLACEHOLDER ===
=== Simulacrum ===
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Somethinghappens<br>
Somethinghappens<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


=== Symbol ===
=== Symbol ===

Latest revision as of 16:56, 19 February 2026

Level 7

Arcane Sword

Level: 7 Casting Time: 1 Action Evocation Bard, Wizard
Range: 90 Duration: 1 Minute (Concentration) Components: VSM (a miniature sword worth 250+ GP) Arcane

You create a spectral sword that hovers within Range. It lasts for the duration.
When the sword appears, you make a Melee Spell Attack against a Target within 5ft of the sword. On a hit, the target takes Force Damage equal to 4d12 plus your Spellcasting Ability Modifier.
On your later Turns, you can take a Bonus Action to move the sword up to 30ft to a spot you can see and repeat the Attack against a Creature within 5ft of it.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Damage increases by 1d12 and you can move it an additional 10ft for each Slot Level above 7th.


Conjure Celestial

Level: 7 Casting Time: 1 Action Conjuration Cleric
Range: 90ft Duration: 10 Minutes (Concentration) Components: VS Divine

You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10ft Radius, 40ft high Cylinder centered on a point within Range. For each Creature you can see in the Cylinder, choose which of these lights shines on it:
Healing Light. The Target regains HP equal to 4d12 + your Spellcasting Modifier.
Searing Light. The Target makes a Dexterity Saving Throw, taking 6d12 Radiant Damage on a failed Save, taking half as much Damage on a successful Save.
Until the Spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30ft.
Whenever the Cylinder moves into the space of a Creature you can see and whenever a Creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A Creature can be affected by this Spell only once per Turn.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the healing and Damage increases by 1d12 for each Slot Level above 7th.

Crown of Stars

Level: 7 Casting Time: 1 Action Evocation Sorcerer, Warlock, Wizard
Range: Self Duration: 1 Hour Components: VS Arcane

Seven star-like motes of light appear and orbit your head until the spell ends. You can use a Bonus Action to send one of the motes streaking toward one Creature or object within 120ft of you. When you do so, make a Ranged Spell Attack. On a hit, the target takes 4d12 Radiant Damage. Whether you hit or miss, the mote is expended. The Spell ends early if you expend the last mote.
If you have four or more motes remaining, they shed Bright Light out to a Range of 30ft, and Dim Light for an additional 30ft. If you have three or less motes remaining, they shed Dim Light out to a Range of 30ft.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the number of motes created increases by two for each Slot Level above 7th.


Delayed Blast Fireball

Level: 7 Casting Time: 1 Action Evocation Sorcerer, Wizard
Range: 150ft Duration: 1 Minute (Concentration) Components: VSM (a ball of bat guano and sulfur) Arcane

A beam of yellow light flashes from you, then condenses at a chosen point within Range as a glowing bead for the duration. When the Spell ends, the bead explodes, and each Creature in a 20ft Radius Sphere centered on that point makes a Dexterity Saving Throw. A Creature takes Fire Damage equal to the total accumulated damage on a failed Save or half as much Damage on a successful one.
The Spell’s base Damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the Spell hasn’t ended.
If a Creature touches the glowing bead before the Spell ends, that Creature makes a Dexterity Saving Throw. On a failed Save, the Spell ends, causing the bead to explode. On a successful Save, the Creature can throw the bead up to 40ft. If the thrown bead enters a Creature’s Space or collides with a solid object, the Spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the base damage increases by 1d6 for each Slot Level above 7th.


Divine Word

Level: 7 Casting Time: 1 Bonus Action Evocation Cleric
Range: 30ft Duration: Instant Components: V Divine

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of Creatures you can see within Range. Each Creature that can hear you must make a Charisma Saving Throw. On a failed Save, a Creature suffers an effect based on its current HP:

  • 50 HP or fewer: Deafened for 1 Minute
  • 40 HP or fewer: Deafened and Blinded for 10 minutes
  • 30 HP or fewer: Blinded, Deafened, and Stunned for 1 hour
  • 20 HP or fewer: Killed instantly

Regardless of its current HP, a Celestial, an Elemental, a Fey, or a Fiend that fails its Save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 Hours by any means short of a Wish Spell.


Draconic Transformation

Level: 7 Casting Time: 1 Action Transformation Druid, Sorcerer, Wizard
Range: Self Duration: 1 Minute (Concentration) Components: VS Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Etherealness

Level: 7 Casting Time: 1 Action Conjuration Bard, Cleric, Sorcerer, Warlock, Wizard
Range: Self Duration: 8 Hours Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Finger of Death

Level: 7 Casting Time: 1 Action Necromancy Sorcerer, Warlock, Wizard
Range: 60ft Duration: Instant Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Firestorm

Level: 7 Casting Time: 1 Action Evocation Cleric, Druid, Sorcerer
Range: 150ft Duration: Instant (Concentration) Components: VS Divine, Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Forcecage

Level: 7 Casting Time: 1 Action Evocation Bard, Warlock, Wizard
Range: 100ft Duration: 1 Hour (Concentration) Components: VSM (ruby dust worth 1500+ GP, which the Spell consumes) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Magnificent Mansion

Level: 7 Casting Time: 1 Action Conjuration Bard, Wizard
Range: 300ft Duration: 24 Hour Components: VSM (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth 5+ GP) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Mirage Arcane

Level: 7 Casting Time: 10 Minutes Illusion Bard, Druid, Wizard
Range: Sight Duration: 10 Days Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Plane Shift

Level: 7 Casting Time: 1 Action Conjuration Cleric, Druid, Sorcerer, Warlock, Wizard
Range:

Touch || Duration: Instant || Components: VSM (a forked, metal rod worth 250+ GP and attuned to a plane of existence) || Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Power Word Fortify

Level: 7 Casting Time: 1 Action Enchantment Bard, Cleric
Range: 60ft Duration: Instant Components: V Divine

You fortify up to six Creatures you can see within Range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Temporary Hit Points increase by 60, and you can target two additional Creatures. for each Slot Level above 7th.


Power Word Pain

Level: 7 Casting Time: 1 Action Enchantment Sorcerer, Warlock, Wizard
Range: 60ft Duration: Instant (Concentration) Components: V Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Prismatic Spray

Level: 7 Casting Time: 1 Action Evocation Bard, Sorcerer, Wizard
Range: Self Duration: Instant Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Project Image

Level: 7 Casting Time: 1 Action Illusion Bard, Wizard
Range: 500 Miles Duration: 1 Day (Concentration) Components: VSM (a statuette of yourself worth 5+ GP) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Regenerate

Level: 7 Casting Time: 1 Minute Transmutation Bard, Cleric, Druid
Range: Touch Duration: 1 Hour Components: VS Divine, Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Resurrection

Level: 7 Casting Time: 1 Hour Necromancy Bard, Cleric
Range: Touch Duration: Instant Components: VS (a diamond worth 100+ GP, which the Spell consumes) Divine

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Reverse Gravity

Level: 7 Casting Time: 1 Action Transmutation Druid, Sorcerer, Wizard
Range: 100ft Duration: 1 Minute (Concentration) Components: VSM (a lodestone and iron filings) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Sequester

Level: 7 Casting Time: 1 Action Transmutation Wizard
Range: Touch Duration: Until Dispelled Components: VSM (gem dust worth 5000+ GP, which the Spell consumes) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Simulacrum

Level: 7 Casting Time: 12 Hours Illusion Wizard
Range: Touch Duration: Until Dispelled Components: VSM (powdered ruby worth 1500+ GP, which the Spell consumes) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.

Symbol

Level: 7 Casting Time: 1 Minute Abjuration Bard, Cleric, Druid, Wizard
Range: Touch Duration: Until Dispelled or Triggered Components: VSM (powdered diamond worth 1000+ GP, which the Spell consumes) Primal, Divine, Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Temple of the Gods

Level: 7 Casting Time: 1 Hour Conjuration Cleric, Seeker
Range: 120ft Duration: 24 Hours Components: VSM (a holy symbol worth 5+ GP) Divine

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.


Whirlwind

Level: 7 Casting Time: 1 Action Evocation Druid, Sorcerer, Wizard
Range: 300ft Duration: 1 Minute (Concentration) Components: VM (a piece of straw) Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.