Ranger: Difference between revisions

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You gain the ability to counterattack when your prey tries to sabotage you. If a creature Marked by your Slaying Mark feature forces you to make a Saving Throw, you can use your Reaction to make a single Weapon Attack against the target if it is within your Weapon's Range. If you hit on this Attack, you automatically succeed the Saving Throw.
You gain the ability to counterattack when your prey tries to sabotage you. If a creature Marked by your Slaying Mark feature forces you to make a Saving Throw, you can use your Reaction to make a single Weapon Attack against the target if it is within your Weapon's Range. If you hit on this Attack, you automatically succeed the Saving Throw.
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== Conclave of the Sentinel ==
When the world is shrouded in twilight and danger stirs within the shadows, a select few stand as silent watchers, protectors who ask for no recognition and bear no banners. These are the Sentinels, divine warriors who guard the boundary between mortal realms and the lurking perils of the dark. Guided by the light of the heavens, the Sentinels take their strength from the divine. Whether they serve a deity of the stars, sun, or moon—or are bound by a personal oath to protect the defenseless—their purpose remains the same: to stand watch, ever-present, over those who stand, or lay, beneath the night sky.
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{| class="wikitable"
|+ Sentinel Features
|-
! Feature !! Level !! Quick Explanation
|-
| [[Ranger#Slaying Mark|Slaying Mark]] || 3rd || You can mark a creature to deal more Damage to it, and be better at tracking it, also, you deal extra Damage and can make the Attacks magical
|-
| [[Ranger#Hunter's Sense|Hunter's Sense]] || 3rd || You can learn some information about creatures
|-
| [[Ranger#Supernatural Defense|Supernatural Defense]] || 7th || You're better at resisting the target of your Slaying Mark
|-
| [[Ranger#Magic-User's Nemesis|Magic-User's Nemesis]] || 11th || You can try cancel Spells or teleportation
|-
| [[Ranger#Slayer's Counter|Slayer's Counter]] || 15th || If the target of your Slaying Mark forces you to make aSaving Throw, you can Attack it for free, if you hit you succeed the Save
|}
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==== Radiant Mark ====
''3rd Level Conclave of the Monster Slayer Feature''<br>
You can use your Bonus Action to mark a creature within 60ft of you. This Mark lasts for 1 hour or until you lose Concentration on it. When you hit on an Attack against the target, you deal 1d6 additional Radiant Damage. Additionally, you have Advantage on any Wisdom (Perception) or (Survival) Check you make to find or track the Marked creature.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.<br>
When you deal this additional Radiant Damage, you can force the target to make a Constitution Saving Throw against your Discipline Save DC, on a failed Save, the next attack against that Creature has Advantage, as they are coated in .<br>
This feature improves and deals additional Damage as you gain Levels in this class, summarized in the following table follows but is described in full in the Ranger's features.
{| class="wikitable"
|+ Mark Improvements
|-
! Feature !! Level !! Improvement
|-
| [[Ranger#Mark Improvement (1d8)|Mark Improvement (1d8)]] || 6th || Your Mark deals 1d8 Damage and when a Marked creature dies you can Mark another creature with a Bonus Action
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| [[Ranger#Mark Improvement (1d10)|Mark Improvement (1d10)]] || 9th || Your Mark deals 1d10 Damage and does not require Concentration
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| [[Ranger#Mark Improvement (1d12)|Mark Improvement (1d12)]] || 13th || Your Mark deals 1d12 Damage and you can Mark two creatures
|-
| [[Ranger#Mark Improvement (2d12)|Mark Improvement (2d12)]] || 18th || Your Mark does 2d12 Damage, has unlimited uses, and you can use it as a Free Action at the start of your turn
|}
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== Conclave of the Swarmkeeper ==
== Conclave of the Swarmkeeper ==