(Created page with "Orcs are a brawny folk, a few broke through the wards in the early days of Drakomere. Extremely rare, there are a few in the Archipelago and the Wild-Plains. '''Ability Score Increase.''' Your Strength Score increases by 2, and your Constitution Score increases by 1. '''Languages.''' You can speak, read, and write, Common and one other language of your choice. '''Darkvision.''' You can see in dim light within 60 feet of you as if it were bright light, and in darkness...")
 
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Orcs are a brawny folk, a few broke through the wards in the early days of Drakomere. Extremely rare, there are a few in the Archipelago and the Wild-Plains.
Orcs are a brawny folk originating in the Steel Shroud.


'''Ability Score Increase.''' Your Strength Score increases by 2, and your Constitution Score increases by 1.
'''Ability Score Increase.''' Your Strength Score increases by 2, and your Constitution Score increases by 1.


'''Languages.''' You can speak, read, and write, Common and one other language of your choice.
'''Languages.''' You can speak, read, and write, Adventurer, and either Kzaa, Shiliekh, or Archipelago.


'''Darkvision.''' You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
'''Voluntary Adrenaline.''' You engage your adrenal glands giving you a burst of energy. You can use this Feature to make a single Weapon Attack or cast an Attack Cantrip as if you were at 1st Level. You can use this Feature once per Long Rest.


'''Relentless Endurance.''' When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
'''Relentless Endurance.''' When you are reduced to 0 Hit Points, you can drop to 1 Hit Point instead. You can use this Feature once per Long Rest.
 
'''Powerful Build.''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
 
'''Temperate Blessing.''' When you take Fire or Cold Damage, you reduce the Damage by 1, this triggers after Resistance if you have it.


'''Aggressive.''' As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
'''Aggressive.''' As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.


'''Primal Intuition.''' You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
'''Primal Intuition.''' You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
'''Powerful Build.''' You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
'''Orc Weaponry.''' You have proficiency in Greatswords, Greataxes, and Mauls.

Revision as of 17:09, 27 March 2024

Orcs are a brawny folk originating in the Steel Shroud.

Ability Score Increase. Your Strength Score increases by 2, and your Constitution Score increases by 1.

Languages. You can speak, read, and write, Adventurer, and either Kzaa, Shiliekh, or Archipelago.

Voluntary Adrenaline. You engage your adrenal glands giving you a burst of energy. You can use this Feature to make a single Weapon Attack or cast an Attack Cantrip as if you were at 1st Level. You can use this Feature once per Long Rest.

Relentless Endurance. When you are reduced to 0 Hit Points, you can drop to 1 Hit Point instead. You can use this Feature once per Long Rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Temperate Blessing. When you take Fire or Cold Damage, you reduce the Damage by 1, this triggers after Resistance if you have it.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.