Project Istari: Difference between revisions

999 bytes added ,  16:22, 20 March 2023
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| Longsword || 1d8 || Might, Resolve || Might, Agility (Your Choice) || Sword, Versatile (Piercing or Slashing) || Hands (1), Melee
| Longsword || 1d8 || Might, Resolve || Might, Agility (Your Choice) || Sword, Versatile (Piercing or Slashing) || Hands (1), Melee
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|-
| Mace || 1d6 || Might, Instinct, Resolve || Might, Agility (Target's Choice) || Club, Bludgeoning || Hands (1), Special (This Weapon gains a +1 to its Attack for each Size Step of the Target's Defense Die)
| Mace || 1d6 || Might, Instinct, || Might, Agility, Resolve (Target's Choice) || Club, Bludgeoning || Hands (1), Special (This Weapon gains a +1 to its Attack for each Size Step of the Target's Defense Die)
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|-
| Net || 1d8 || Speed, Instinct || Might, Agility (Target's Choice) || Projectile, Bludgeoning || Hands (1), Special (If any Damage is dealt, the target gains the Entangled Glancing Wound and the Damage is halved), Thrown (6 Meters)
| Net || 1d8 || Speed, Instinct || Might, Agility (Target's Choice) || Projectile, Bludgeoning || Hands (1), Special (If any Damage is dealt, the target gains the Entangled Glancing Wound and the Damage is halved), Thrown (6 Meters)
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| Warhammer || 1d8 || Might, Resolve || Agility, Resolve (Your Choice) || Club, Bludgeoning || Hands (2), Melee, Follow-Through
| Warhammer || 1d8 || Might, Resolve || Agility, Resolve (Your Choice) || Club, Bludgeoning || Hands (2), Melee, Follow-Through
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|-
| Whip || 1d6 || Might, Bullying, Resolve, Intimidation || Might, Agility, Resolve (Your Choice) || Audible, Club, Slashing || Hands (1), Melee, Reach (2 Meters)
| Whip || 1d6 || Might, Resolve || Might, Agility, Resolve (Your Choice) || Audible, Club, Slashing || Hands (1), Melee, Reach (2 Meters), Skilled ''Bullying'' (If you deal Damage to the Target, you can spend 1 Reaction to push them 1 Space away from you), Skilled ''Thievery'' (If you would deal Damage to the Target, you can spend 1 Reaction to halve the Damage and make a Contested Thievery Check, pulling your choice of one Item the Target is holding either to your feet or into one of your empty Hands on a success)
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|}
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*'''Reach.''' When you make an Attack using the Weapon, your Reach is the number of Meters listed with the Keyword. If your Reach is increased by another source as well, you add that to the Reach of the Attack as normal
*'''Reach.''' When you make an Attack using the Weapon, your Reach is the number of Meters listed with the Keyword. If your Reach is increased by another source as well, you add that to the Reach of the Attack as normal
*'''Sturdy.''' When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1.
*'''Sturdy.''' When you make a Check to resist being moved against your will, you can use your Reaction to gain a +2 bonus to the Check, and while your Movement is reduced in any way, your Movement increases by 1.
*'''Skilled.''' If you have the listed Skill Proficiency, you gain an additional effect if you have Proficiency in the listed Skill)
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.
*'''Thrown.''' Each time you make an Attack with this Weapon, you choose if the Weapon has the Melee or Ranged Keyword. If you choose the Ranged Keyword, you use the value listed with the Keyword for the Reach. If you choose the Ranged Keyword, you throw the Weapon, and must retrieve it in order to use it again.
*'''Two-Handed.''' When you use this Weapon with two hands, you gain an additional effect described in parentheses after the Keyword.
*'''Two-Handed.''' When you use this Weapon with two hands, you gain an additional effect described in parentheses after the Keyword.
*'''Versatile.''' You choose one of the Traits in the parenthesis after the Versatile to have active, you can swap them as a Free Action, even on a different turn. The ability is considered to have whichever Trait is currently active.
*'''Versatile.''' You choose one of the Traits in the parenthesis after the Versatile to have active, you can swap them as a Free Action, even on a different turn. The ability is considered to have whichever Trait is currently active.
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== Shields ==
{| class="wikitable"
|+
|-
! Name !! Defense Die Increase !! Traits !! Keywords
|-
| Round Shield || +1 || Armor || Resistant +2 (Slashing)
|-
| Medium Armor || +2 || Armor || -
|-
| Heavy Armor || +3 || Armor || Slowing (1), Vulnerable -2 (Concussive)
|}
=== Round Shield ===
''Shield. Hands (1).''
''A standard and rounded shield, most likely made of a piece of wood or thin sheet of metal.'' You can spend 1 Action to raise the Round Shield, increasing your Defense Die by 1 Step.
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