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Your History is the legacy of your character, such as being touched by magic, defending your home from bandits, working as a blacksmith, a soldier, or being imprisoned.<br> | Your History is the legacy of your character, such as being touched by magic, defending your home from bandits, working as a blacksmith, a soldier, or being imprisoned.<br> | ||
The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 5). | The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 5). | ||
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==== Acolyte ==== | |||
''1 History Point''<br> | |||
''You were an acolyte.'' You gain a Lore Skill in relation to the religion you were an acolyte for. | |||
'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8. | |||
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''2 History Points''<br> | ''2 History Points''<br> | ||
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br> | ''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br> | ||
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can | '''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can spend 1 Reaction to give them a +2 Bonus to the Roll. | ||
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