Project Istari: Difference between revisions

385 bytes added ,  00:54, 18 March 2023
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Your History is the legacy of your character, such as being touched by magic, defending your home from bandits, working as a blacksmith, a soldier, or being imprisoned.<br>
Your History is the legacy of your character, such as being touched by magic, defending your home from bandits, working as a blacksmith, a soldier, or being imprisoned.<br>
The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 5).
The GM determines how many History Points each Hero in the campaign has at Level 1 (usually 5).
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==== Acolyte ====
''1 History Point''<br>
''You were an acolyte.'' You gain a Lore Skill in relation to the religion you were an acolyte for.
'''Blessing. -Auditory''' You can spend 1 Action to bestow a blessing on an adjacent Ally until the end of your next Turn. During this time, when that Ally would roll a d4 or a d6, they can expend the blessing and instead roll a d8.
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''2 History Points''<br>
''2 History Points''<br>
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br>
''You, your family, or your village was attacked by bandits, and you helped to defend in some way.'' You get Athletics, Bullying, or Intimidation Proficiency.<br>
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can use your Reaction to give them a +2 Bonus to the Roll.
'''Watch Out! (Reaction)''' When an Ally adjacent to you makes a Defense Roll, you can spend 1 Reaction to give them a +2 Bonus to the Roll.
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