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*Rogue | *Rogue | ||
*Sorcerer | *Sorcerer | ||
*Summoner | *Summoner | ||
*Swashbuckler | *Swashbuckler | ||
*Traveler | *Traveler | ||
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*Warden | *Warden | ||
*Warrior | *Warrior | ||
*Wizard | *Wizard | ||
= Work-In Progress Mechanics = | = Work-In Progress Mechanics = | ||
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! Ability Boosts !! Ability Flaw !! Languages | ! Ability Boosts !! Ability Flaw !! Languages | ||
|- | |- | ||
| Instinct, Free, Free || Free || Creole, | | Instinct, Free, Free || Free || Creole, Beastian | ||
|} | |} | ||
<br><br> | <br><br> | ||
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==== Summon Undead ==== | ==== Summon Undead ==== | ||
''1st Level Bond of Undeath Feature.'' | ''1st Level Bond of Undeath Feature.'' | ||
''Death answers your call and you can manipulate it.'' You can spend 3 Actions while adjacent to a corpse to animate it as either a Zombie or a Skeleton which you command. You can have a number of these under your control at any given time equal to your Resolve. As a Free Action, you can release any Zombie or Skeleton under your control from this feature, causing it to act as a standard zombie. | ''Death answers your call and you can manipulate it.'' You can spend 3 Actions while adjacent to a corpse to animate it as either a Zombie or a Skeleton which you command. You can have a number of these under your control at any given time equal to your Resolve. As a Free Action, you can release any Zombie or Skeleton under your control from this feature, causing it to act as a standard zombie or skeleton as appropriate.<br> | ||
You can spend 1 Action to cause all Zombies and Skeletons under your control to either take the Attack or Move Action. All Zombies and Skeletons take the same Action. | |||
<br><br> | <br><br> | ||
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'''Tactics''' The Bear will charge at the weakest looking or loneliest Foe, rushes at them, and then goes all out on Attacks. | '''Tactics''' The Bear will charge at the weakest looking or loneliest Foe, rushes at them, and then goes all out on Attacks. | ||
=== Skeleton === | |||
''Undead.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 1 Might || 3 Agility || 0 Speed | |||
|- | |||
| 0 Lore || 1 Instinct || 0 Resolve | |||
|} | |||
* '''12 HP''' | |||
* '''Defense Die: d6''' | |||
* '''3 Movement''' | |||
* '''0 Reactions''' | |||
==== Abilities ==== | |||
'''Equipment.''' Skeletons usually carry around bows in the wild, though they can be seen using almost any variety of Item. | |||
'''Weaknesses.''' Bludgeoning/Concussive 3 | |||
'''Resistances.''' Slashing 2, Poison 2 | |||
'''Immunities.''' Inhaled, Ingested | |||
=== Zombie === | |||
''Undead.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 4 Might || 0 Agility || 0 Speed | |||
|- | |||
| 0 Lore || 1 Instinct || 0 Resolve | |||
|} | |||
* '''13 HP''' | |||
* '''Defense Die: d8''' | |||
* '''2 Movement''' | |||
* '''0 Reactions''' | |||
==== Abilities ==== | |||
'''Equipment.''' Zombies usually carry around nothing, or some swords and shields, but they can be seen using any Weapon. | |||
'''Resistances.''' Poison 2 | |||
'''Immunities.''' Inhaled, Ingested | |||
== Zerg == | |||
=== Zergling === | |||
''Zerg.'' | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| 1 Might || 2 Agility || 4 Speed | |||
|- | |||
| 0 Lore || 3 Instinct || 1 Resolve | |||
|} | |||
* '''4 HP''' | |||
* '''Defense Die: d6''' | |||
* '''5 Movement''' | |||
* '''0 Reactions''' | |||
==== Abilities ==== | |||
'''Tiny.''' Zerglings only have 1 Actions per Turn, but get 4 Dash Points at the start of each of their Turns. | |||
'''Swarming.''' While Attacking a Foe, for every 3 ''Zerg'' adjacent to the Target, the Zergling adds a d4 to its Attack. | |||
==== Actions ==== | |||
'''''1 Action: Morph.''''' The Zergling curls up into a an egg with 4 Might, 0 in all other Stats, 20 HP, and a 2d6 Defense Die. After 2 Turns, the egg hatches, turning into a Baneling. | |||
'''''1 Action: Claw.''''' 1d4 + 4 (Speed) Melee Attack, targeting Might, Agility, Resolve (Target's Choice)<br> | |||
- ''Slashing.'' |