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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound, | | Glancing Wound, Bludgeoning, Mental || Might, Spirit (DC5) | ||
|} | |} | ||
''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound. | ''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound. | ||
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==== Disoriented ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Bludgeoning || Agility, Wit (DC5) | |||
|} | |||
''Money may make the world go 'round, but a good knock to the head can do so too.'' Whenever you move, you must do so in a random direction. You can move at half the normal rate to ignore this effect. | |||
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| Glancing Wound || Might (DC4) | | Glancing Wound || Might (DC4) | ||
|} | |} | ||
''A heavy blow has weakened you, impairing your retaliation.'' You must spend an additional | ''A heavy blow has weakened you, impairing your retaliation.'' You must spend an additional Action for every Attack you perform. | ||
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| Glancing Wound, Disease || Might (DC4) | | Glancing Wound, Disease || Might (DC4) | ||
|} | |} | ||
'' | ''[].'' At the end of each of your turns, increase the DC for this Wound by 1 (to a maximum of 8). Once the DC reaches 8, convert this to a Lingering Wound with "'''Recovery Condition.''' You gain a -1 penalty on Checks made to Recover from this Wound for each other Wound you have." | ||
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|} | |} | ||
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half. | ''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half. | ||
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==== Short of Breath ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Respiratory || Might (DC5) | |||
|} | |||
''Your breath has been taken away, whether by injury or a beautiful sight.'' You cannot move more spaces in a round than your Might. | |||
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|} | |} | ||
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half. | ''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half. | ||
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==== Stunned ==== | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Traits !! Recovery Stats | |||
|- | |||
| Glancing Wound, Bludgeoning || Might, Wit (DC5) | |||
|} | |||
''[].'' When you would spend an Energy, you must also spend an Action. | |||
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! Traits !! Recovery Stats | ! Traits !! Recovery Stats | ||
|- | |- | ||
| Glancing Wound, | | Glancing Wound, Bludgeoning, Breath || Might, Spirit (DC3) | ||
|} | |} | ||
''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound. | ''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound. |
edits