Project Istari: Difference between revisions

273 bytes added ,  18:28, 19 February 2023
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==== Nature's Vengeance ====
==== Nature's Vengeance ====
''1st Level Warden Feature''<br>
''1st Level Warden Feature''<br>
''You can use the wrath of the wilds to harm those who harm you.'' When you suffer a Wound, you can spend 1 Reaction to lash out with nature's magic. Make an Attack using one of the Weapons you're wielding, but use Wit instead of a different Used Stat. This Attack ignores the normal limitations of the Weapon, such as Range, but you must have Line of Sight to the Target.
''You can use the wrath of the wilds to harm those who harm you.'' When you suffer a Wound, you can spend 1 Reaction to lash out with nature's magic against the Creature that dealt the Wound to you
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==== Nature's Shield ====
==== Nature's Shield ====
''1st Level Warden Feature''<br>
''1st Level Warden Feature''<br>
''The power of the wilds will protect you from harm.'' When you make a Defense Roll, you can spend 1 Reaction and 1 Energy to cause primal magic to protect you, increasing your Defense Die by 1 Step for this Roll.
''The power of the wilds will protect you from harm.'' When you make a Defense Roll, you can spend 1 Reaction to cause primal magic to protect you, increasing your Defense Die by 1 Step for this Roll.
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The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed.
The way Monsters would work, is that they have a certain amount of HP, but unless they are a specail Nemesis Monster or a Boss Monster, they do not gain a Wound, but rather die. Some Monsters have certain HP thresholds where they gain a Wound however. Most Monsters have 3 Actions unless stated otherwise. Very few of a Monsters abilities or properties correspond directly to its Stats, for example, most Monsters don't gain free movement at the start of their turn, and if they do, its described in a Feature that Monster has instead of being equal to its Speed.
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=== Black Bear ===
''Traits. -Beast. -Large. -Carnivore.''
*HP: 13
*DD: d6
*Might: 3
*Agility: 2
*Speed: 1
*Lore: -2
*Wit: 1
*Spirit: -1
'''Attacks'''
''Claws. -Slashing.'' Melee. 1d6, Uses Might. Targets Wit or Might (target's choice).
''Bite. -Piercing.'' Melee. 1d8, Uses Agility. Targets Agility or Speed (target's choice).
'''Tactics''' The Bear will charge at the weakest looking or loneliest Foe, rushes at them, and then goes all out on Attacks.