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Every creature will have six Stats. | Every creature will have six Stats. | ||
*'''Might.''' Might is a creature's physical strength and endurance. A Hero has HP equal to 4 + its Might. HP is the number of Damage a creature can take before suffering a Wound. | *'''Might.''' Might is a creature's physical strength and endurance. A Hero has HP equal to 4 + its Might. HP is the number of Damage a creature can take before suffering a Wound. | ||
*'''Agility.''' Agility is a creature's ability to finely manipulate objects and accuracy. Agility | *'''Agility.''' Agility is a creature's ability to finely manipulate objects and accuracy. You gain a number of Initiative Points (IP) equal to your Agility + 1 at the start of each Round in Combat. (There will be better written rules for how Initiative works, but basically you spend your IP, whoever spends the most goes first, and any leftover roll over to the next round.) | ||
*'''Speed.''' Speed is a creature's alacrity, expeditiousness, and ability to move. At the start of your turn, you gain an amount of Movement equal to your Speed. | *'''Speed.''' Speed is a creature's alacrity, expeditiousness, and ability to move. At the start of your turn, you gain an amount of Movement equal to your Speed. | ||
*'''Lore.''' Lore is a creature's learned knowledge of the world. | *'''Lore.''' Lore is a creature's learned knowledge of the world. You have a number of Knowledge Points (KP), equal to your Lore, you can spend these Points to learn tidbits of information, and regain them over the course of a Rest. | ||
*'''Wit.''' Wit is a creature's gained experience of the world and out of the box thinking. You have a number of Reactions every Round equal to 1 + your Wit, with a minimum of 1. | *'''Wit.''' Wit is a creature's gained experience of the world and out of the box thinking. You have a number of Reactions every Round equal to 1 + your Wit, with a minimum of 1. | ||
*'''Spirit.''' Spirit is a creature's force of personality and will-power. At the end of a Rest, a creature can attempt to Recover from a number of Lingering Wounds who's Recovery Conditions it meets. | *'''Spirit.''' Spirit is a creature's force of personality and will-power. At the end of a Rest, a creature can attempt to Recover from a number of Lingering Wounds who's Recovery Conditions it meets. | ||
<br> | <br> | ||
Each Stat starts at 1, you increase and decrease certain Stats based on your Lineage choice, you might also increase certain Stats from your choice of Past. Finally, at the end of Character creation, you increase a single Stat by 2, and three Stats by 1. You cannot increase a Stat multiple times with the same source, for instance if your Might increases from being a Dwarf, you can't use your Free increase on Might, you have to use it on a different Stat. | |||
<br><br> | |||
== Stat Increases == | == Stat Increases == | ||
Whenever your Hero Levels up, you increase one of your Stats by 1.<br> | Whenever your Hero Levels up, you increase one of your Stats by 1.<br> | ||
Stats have a maximum of | Stats have a maximum of 5 at 1st Level, 6 from 2nd to 6th Level, a maximum of 8 from 7th Level to 12th Level, a maximum of 10 from 13th Level to 18th Level, and a maximum of 12 from 19th Level to 20th Level. | ||
<br><br> | <br><br> | ||
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! Ability Boosts !! Ability Flaw !! Languages | ! Ability Boosts !! Ability Flaw !! Languages | ||
|- | |- | ||
| Wit, Spirit, Free || Might || Creole, | | Wit, Spirit, Free || Might || Creole, Hobbiten | ||
|} | |} | ||
<br> | <br> | ||
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|+ Bruisers | |+ Bruisers | ||
|- | |- | ||
! Class Name | ! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level) | ||
|- | |- | ||
| Berserker | | Berserker || Example || Example || Path (Level 1) | ||
|- | |- | ||
| Cursed | | Cursed || Example || Example || Curse (Level 1) | ||
|- | |- | ||
| Disciple | | Disciple || Example || Example || Journey (Level 3) | ||
|- | |- | ||
| Executioner | | Executioner || Example || Example || Hood (Level 3) | ||
|- | |- | ||
| Monk | | Monk || Example || Example || Way (Level 3) | ||
|- | |- | ||
| Vanguard | | Vanguard || Example || Example || Mandate (Level 2) | ||
|- | |- | ||
| Warrior | | Warrior || Example || Example || League (Level 3) [maybe rename] | ||
|} | |} | ||
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|+ Specialists | |+ Specialists | ||
|- | |- | ||
! Class Name | ! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level) | ||
|- | |- | ||
| Artisan | | Artisan || Example || Example || Mastery (Level 1) | ||
|- | |- | ||
| Mentor | | Mentor || Example || Curriculum (Level 3) | ||
|- | |- | ||
| Ranger | | Ranger || Example || Example || Conclave (Level 3) | ||
|- | |- | ||
| Rogue | | Rogue || Example || Example || Profession (Level 3) | ||
|- | |- | ||
| Savant | | Savant || Example || Example || Expert (Level 3) | ||
|- | |- | ||
| Swashbuckler | | Swashbuckler || Example || Example || Flair (Level 3) | ||
|- | |- | ||
| Traveler | | Traveler || Example || Example || Style (Level 2) | ||
|} | |} | ||
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|+ Half-Casters | |+ Half-Casters | ||
|- | |- | ||
! Class Name | ! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level) | ||
|- | |- | ||
| Mageborn | | Mageborn || Example || Example || Technique (Level 3) | ||
|- | |- | ||
| Magus | | Magus || Example || Example || Medium (Level 2) | ||
|- | |- | ||
| Paladin | | Paladin || Example || Example || Oath (Level 1) | ||
|- | |- | ||
| Psion | | Psion || Example || Example || Order (Level 3) | ||
|- | |- | ||
| Shaman | | Shaman || Example || Example || Attunement (Level 2) | ||
|- | |- | ||
| Summoner | | Summoner || Example || Example || Bond (Level 1) | ||
|- | |- | ||
| Warden | | Warden || Example || Example || Realm (Level 3) | ||
|} | |} | ||
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|+ Full-Casters | |+ Full-Casters | ||
|- | |- | ||
! Class Name | ! Class Name !! Complexity Level !! Class Description !! Subclass Title (Starting Level) | ||
|- | |- | ||
| Bard | | Bard || Example || Example || College (Level 2) | ||
|- | |- | ||
| Cleric | | Cleric || Example || Example || Domain (Level 1) | ||
|- | |- | ||
| Druid | | Druid || Example || Example || Circle (Level 2) | ||
|- | |- | ||
| Istari | | Istari || Example || Example || [Color] (Level [X]) | ||
|- | |- | ||
| Sorcerer | | Sorcerer || Example || Example || Bloodline (Level 1) | ||
|- | |- | ||
| Warlock | | Warlock || Example || Example || Patron (Level 1) | ||
|- | |- | ||
| Wizard | | Wizard || Example || Example || School (Level 2) | ||
|} | |} | ||
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Berserkers are powerful hulks that use magic and powerful emotions to fuel a | Berserkers are powerful hulks that use magic and powerful emotions to fuel a | ||
<br><br> | <br><br> | ||
==== Powerful Will ==== | ==== Powerful Will ==== | ||
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''Hippity hoppity, you have a cursetopoly'' | ''Hippity hoppity, you have a cursetopoly'' | ||
<br><br> | <br><br> | ||
==== Lost Control ==== | ==== Lost Control ==== | ||
''1st Level Cursed Feature''<br> | ''1st Level Cursed Feature''<br> | ||
''Curses can consume the will of its victims, causing them to go berserk.'' If certain Insanity Conditions given by your Subclass are met, you lose control of your character, taken over by chaotic fury or a ravenous hunger. | ''Curses can consume the will of its victims, causing them to go berserk.'' If certain Insanity Conditions given by your Subclass are met, you lose control of your character, taken over by chaotic fury or a ravenous hunger.<br> | ||
'''Table-Talk:''' Complete loss of character control might not be fun for a specific table, and all things considered, just not losing control of your character during certain circumstances won't effect balance too much, and it has been added as a mechanic for flavor. If a player's character is a Cursed, talk at session 0, or when they multi-class into the class, about if this mechanic fits for the tone of the game. | '''Table-Talk:''' Complete loss of character control might not be fun for a specific table, and all things considered, just not losing control of your character during certain circumstances won't effect balance too much, and it has been added as a mechanic for flavor. If a player's character is a Cursed, talk at session 0, or when they multi-class into the class, about if this mechanic fits for the tone of the game. | ||
<br><br> | <br><br> | ||
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= Sorcerer = | = Sorcerer = | ||
Sorcerers have a well of natural magic that they use to cast their spells. This magic comes from their bloodline, whether that bloodline be cursed or blessed, or if they actually have a partial heritage of their source. | |||
<br><br> | |||
==== Spellcasting ==== | |||
''1st Level Sorcerer Feature''<br> | |||
You gain access to Spellcasting which uses Charisma, and the Arcane Spell List. You Know a number of Spells equal to your Sorcerer Level + your Spirit [thoughts on this?]. | |||
<br><br> | |||
==== Sorcerer Bloodline ==== | |||
''1st, and more, Level Sorcerer Feature''<br> | |||
You choose a Sorcerer Bloodline that represents the source of power that either cursed or blessed your family, or who's powers you draw on hereditarily. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Sorcerer Bloodlines !! Complexity Level !! Bloodline Description | |||
|- | |||
| Aberrant Bloodline || Example || Example | |||
|- | |||
| Divine Bloodline || Example || Example | |||
|- | |||
| Draconic Bloodline || Example || Example | |||
|- | |||
| Storming Bloodline || Example || Example | |||
|- | |||
| Wild Bloodline || Example || Example | |||
|} | |||
<br> | |||
= Summoner = | = Summoner = | ||
= Swashbuckler = | = Swashbuckler = | ||
Swashbucklers are rambunctious adventurers, doing tricks and feats of both linguistic and physical acrobatics to produce a wonder in both their foes and friends which they channel into their acts, improving them. | |||
<br><br> | |||
==== Panache ==== | |||
''1st Level Swashbuckler Feature''<br> | |||
''You know how to manipulate yourself and your words to get into better positions, both physical and mental, to strike.'' You can spend 1 Action to make a Check to atttempt to gain Panache, a resource used by many of your Swashbuckler Features. When you make this Check, you either choose a Skill or Stat, you then make a Check against [DC]. On a succesful Check, you gain Panache. [I don't know how much the DC would be or how much Panache you'd get, my thought would be to have it be you get 1 Panache for every 5 on your result, but that's just an idea.]<br> | |||
'''Table Talk:''' This feature is a great way to add a ton of flavor to your character, and it could be super fun to describe your character bounding off of tables or insulting the hostile dragon. | |||
<br><br> | |||
==== Panache Maneuvers ==== | |||
''1st Level Swashbuckler Feature''<br> | |||
''Swashbucklers act with fliair, and the wonder they instill in others only helps to facilitate that.'' You gain the following ways to spend Panache. [some more ideas are necessary] | |||
*'''Striking Flair.''' You can spend 1 Action and 1 Panache to Attack and add a d4 to your Attack Roll. | |||
*'''Clever Insult.''' You can spend 1 Action and 2 Panache to Demorilize, subtracting a d4 from your target's Check. | |||
'''Table Talk:''' Talk about whether or not there could be some additional ways to spend Panache, or if there might be opportunities in specific scenarios to spend Panache, not listed here. | |||
<br><br> | |||
= Traveler = | = Traveler = | ||
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Vanguards are bastions of protection on the front-line of combat, acting as a ward between their allies and those who would dare harm them. | Vanguards are bastions of protection on the front-line of combat, acting as a ward between their allies and those who would dare harm them. | ||
<br><br> | <br><br> | ||
==== Wall of Defense ==== | ==== Wall of Defense ==== | ||
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Warriors are well-rounded combatants, who fight with powerful armor and weapons, either in the thick of combat, or from the sidelines with powerful ranged options. [For design: because they get a new Maneuver every even Level, they can get a less powerful feature at these Levels.] | Warriors are well-rounded combatants, who fight with powerful armor and weapons, either in the thick of combat, or from the sidelines with powerful ranged options. [For design: because they get a new Maneuver every even Level, they can get a less powerful feature at these Levels.] | ||
<br><br> | <br><br> | ||
==== Attack of Opportunity ==== | ==== Attack of Opportunity ==== | ||
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==== Combat Maneuvers ==== | ==== Combat Maneuvers ==== | ||
''2nd Level Warrior Feature''<br> | ''2nd Level Warrior Feature''<br> | ||
''Not all Warriors use the same skills and tactics in a battle, each one uses their own unique blend of maneuvers, tactics, and flourishes.'' Choose two Maneuvers detailed at the end of the Warrior Class Description to learn, these represent your various fighting styles. You learn an additional Maneuver at 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th Level in this | ''Not all Warriors use the same skills and tactics in a battle, each one uses their own unique blend of maneuvers, tactics, and flourishes.'' Choose two Maneuvers detailed at the end of the Warrior Class Description to learn, these represent your various fighting styles. You learn an additional Maneuver at 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th Level in this Class. | ||
<br><br> | <br><br> | ||