Project Istari: Difference between revisions

4,971 bytes added ,  16:24, 11 February 2023
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= Lineages =
= Lineages =
Your Lineage is the type of creature you are, such as a Human, Elf, Dwarf, Goblin, etc. [to add list: Elf, Human, Halfling, Goblin, Goliath-esque, Orc]
Your Lineage is the type of creature you are, such as a Human, Elf, Dwarf, Goblin, etc. [to add list: Centaur, Elf, Human, Goblin, Goliath-esque, Gnoll, Leonin, Lizardfolk, Orc]
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==== Immovable Rock ====
==== Immovable Rock ====
''Dwarf Trait''<br>
''Dwarf Trait''<br>
''As a Dwarf, you are hardier at resisting effects that would harm your body or weaken you.'' When you would gain the ''Prone'' Glancing Wound, or be moved against your will, you can use your Reaction ignore that effect.
''As a Dwarf, you are hardier at resisting effects that would harm your body or weaken you.'' When you would gain the Prone Glancing Wound, or be moved against your will, you can use your Reaction ignore that effect.
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| Dwarf, Level 1 || N/A || Dwarf, Lore || N/A
| Dwarf, Level 1 || N/A || Dwarf, Lore || N/A
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|}
''You have been educated in the basic teachings of your Dwarven brethren.'' You gain Dwarven Lore as well as well as two of either Athletics, Endurance, or Escape Proficiency.
''You have been educated in the basic teachings of your Dwarven brethren.'' You gain Dwarven Lore as well as well as two of either Athletics, Intimidation, or Endurance Proficiency.
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
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|-
| Dwarf, Level 1 || 1 || Auditory, Dwarf, Musical || 1
| Dwarf, Level 1 || N/A || Auditory, Dwarf, Musical || 1
|}
|}
''You have memorized and practiced the ancient songs.'' You can spend 1 Action and 1 Energy to restor 1d4 HP to all Allies within 10 Meters of you.
''You have memorized and practiced the ancient songs to sing with your brethren.'' You can spend 1 Energy for you and all willing Allies can sing a hearty song. After 1 Hour of this singing, all those who participated in this can try to recover from a Creeping Fear who's Recovery Conditions are met. When making this Recovery Check, a Creature can make a Check, adding the number of Creatures that participated in the song instead of using a Recovery Stat.
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==== Dwarven Song ====
== Hobbit ==
{| class="wikitable"
''Hobbit are naturally lucky... yea yea, we'll add more fluff later, you know what a hobbit is, we've all watched the Lord of the Rings, and if you haven't, go watch the extended editions right now or else, I have magic, I will cast brand-safe fireball on your face''
|+
|-
! Prerequisites !! Actions !! Traits !! Energy
|-
| Dwarf, Level 5, Dwarven Tune || 1-3 || Auditory, Dwarf, Mental, Music || 2
|}
''You have grown in your understanding of the songs of your people and now use them to greater degree.'' You can spend 1-3 Actions and 2 Energy to sing a Dwarven Song that inspires your Allies and shakes the will of your Foes. Make a Spirit Attack targeting Spirit using a d8 against all Foes within 10 Meters of you. You add a d4 to this Attack for each Action you used after your first.<br>
Also, a number of Allies within 10 Meters of you equal to the result of your Attack regain 1 Fate and 1d4 HP. [this should lead to more musically themed Dwarf Feats]
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== Halfling ==
''Halflings are naturally lucky... yea yea, we'll add more fluff later, you know what a hobbit is, we've all watched the Lord of the Rings, and if you haven't, go watch the extended editions right now or else, I have magic, I will cast brand-safe fireball on your face''
{| class="wikitable"
{| class="wikitable"
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! Ability Boosts !! Ability Flaw !! Languages
! Ability Boosts !! Ability Flaw !! Languages
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|-
| Wit, Spirit, Free || Might || Creole, Folkish
| Wit, Spirit, Free || Might || Creole, Hobbit
|}
|}
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==== Halfling Luck ====
==== Hobbit Luck ====
''You have a natural well of luck that makes failure rarely horrible.'' When you roll a 1 on a Die, you add a d4 to the Roll.
''Hobbit Trait''<br>
''You have a natural well of luck that makes failure rarely horrible.'' When you roll a 1 on a Die, you add a d4 to the Roll. This only applies twice per Check, Attack, or Defense.
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==== Unnoticed Stride ====
''Hobbit Trait''<br>
''Most in the world don't assume much from Hobbit, thinking they are nothing more than peaceful farmers.'' You gain Stealth Proficiency and you can use your Spirit or Wit instead of your Agility when you make a Stealth Check.
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=== Kins ===
=== Kins ===
Halfling Kins very much represent the various large families a Halfling can come from.
Hobbit Kins very much represent the various large families a Hobbit can come from.
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==== Brightvoice ====
==== Brightvoice ====
''Halfling Kin''<br>
''Hobbit Kin''<br>
''You come from the Brightvoice family, who often journey through the world performing songs and poems for the masses.'' When you make a Check with the Auditory or Sonic Trait, you add a d4 to that Check.
''You come from the Brightvoice family, who often journey through the world performing songs and poems for the masses.'' When you make a Check with the Auditory or Sonic Trait, you add a d4 to that Check.
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==== Humblefoot ====
==== Humblefoot ====
''Halfling Kin''<br>
''Hobbit Kin''<br>
''You come from the Humblefoot family, well known for their peaceful outlook on life and love of exorbatant amounts of food.'' Whenever you attempt to Recover from a Lingering Wound after a Rest, if you eat a large amount of food during the Rest, you can spend 1 Energy to add your Spirit to the Check.
''You come from the Humblefoot family, well known for their peaceful outlook on life and love of exorbatant amounts of food.'' Whenever you attempt to Recover from a Lingering Wound after a Rest, if you eat a large amount of food during the Rest, you can spend 1 Energy to add your Spirit to the Check.
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==== Nimbleknee ====
==== Nimbleknee ====
''Halfling Kin''<br>
''Hobbit Kin''<br>
''You come from the Nimbleknee family, one of the more adventurous families, often becoming spies due to their lithe and naturally silent nature.'' When you roll a 1 on an Agility Check, you reroll the Check.
''You come from the Nimbleknee family, one of the more adventurous families, often becoming spies due to their lithe and naturally silent nature.'' When you roll a 1 on an Agility Check, you reroll the Check.
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==== Strongstomach ====
==== Strongstomach ====
''Halfling Kin''<br>
''Hobbit Kin''<br>
''You come from the Strongstomach family, well known for their iron digestion, often working as food taster or cupbearer.'' You gain Ingested Resistance 4 and Inhaled Resistance 4.
''You come from the Strongstomach family, well known for their iron digestion, often working as food taster or cupbearer.'' You gain Ingested Resistance 4 and Inhaled Resistance 4.
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=== Lineage Feat ===
=== Lineage Feat ===
''1st, 5th, 9th, 13th, and 17th Level Halfling Trait''<br>
''1st, 5th, 9th, 13th, and 17th Level Hobbit Trait''<br>
Choose one of the Halfling Lineage Feats to gain as long as you meet the prerequisites of that Feat.
Choose one of the Hobbit Lineage Feats to gain as long as you meet the prerequisites of that Feat.
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
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|-
| Halfling, Level 1 || N/A || Auditory, Halfling || N/A
| Hobbit, Level 1 || N/A || Auditory, Hobbit || N/A
|}
|}
''You have been told numerous bedtime stories throughout your life, which you have internalized and now repeat back to yourself for comfort, or your friends for inspiration.'' After you Rest, you and all Allies that Rested with you, add a d8 to the next Check they make before their next Rest. At GM discretion, this may mnot apply if you don't have an opportunity to share such a story that would give this benefit.
''You have been told numerous bedtime stories throughout your life, which you have internalized and now repeat back to yourself for comfort, or your friends for inspiration.'' After you Rest, you and all Allies that Rested with you add a d8 to the next Check they make before their next Rest. At GM discretion, this may mnot apply if you don't have an opportunity to share such a story that would give this benefit.
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
|-
|-
| Halfling, Level 1 || 1-3 || Halfling || 1
| Hobbit, Level 1 || 1-3 || Hobbit || 1
|}
|}
''You have mastered the art of eating as much as possible in as short an amount of time, giving you a burst of energy when you need it.'' You can spend 1-3 Actions and 1 Energy to eat a large amount of food. If you spend 1 Actions, you regain 1d4 HP, if you spent 2 Actions, you regain 1d6+2, and if you spent 3 Action, you regain 1d8+4.
''You have mastered the art of eating as much as possible in as short an amount of time, giving you a burst of energy when you need it.'' You can spend 1-3 Actions and 1 Energy to eat a large amount of food. If you spend 1 Actions, you regain 1d4 HP, if you spent 2 Actions, you regain 1d6+2, and if you spent 3 Action, you regain 1d8+4.
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==== Halfling Teachings ====
==== Hobbit Teachings ====
{| class="wikitable"
{| class="wikitable"
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
|-
|-
| Halfling, Level 1 || N/A || Halfling, Lore || N/A
| Hobbit, Level 1 || N/A || Hobbit, Lore || N/A
|}
|}
''You have been educated in the basic teachings of your Halfling brethren.'' You gain Halfling Lore as well as two of either Stealth, Escape, or Diplomacy.
''You have been educated in the basic teachings of your Hobbit brethren.'' You gain Hobbit Lore as well as two of either Stealth, Escape, or Diplomacy.
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
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|-
| Halfling, Level 1 || N/A || Halfling, Lore || N/A
| Hobbit, Level 1 || N/A || Hobbit, Lore || N/A
|}
|}
''You have practiced the techniques of stealth that Halflings seem to master quickly.'' You gain Stealth and Thievery Proficiency. You also add a d4 to any Stealth or Thievery Check you make
''You have practiced the techniques of stealth that Hobbit seem to master quickly.'' You gain Thievery Proficiency. You also add a d4 to any Stealth or Thievery Check you make
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==== Weaponized Feet ====
==== Well of Luck ====
{| class="wikitable"
{| class="wikitable"
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! Prerequisites !! Actions !! Traits !! Energy
! Prerequisites !! Actions !! Traits !! Energy
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|-
| Halfling, Level 1 || N/A || Halfling || N/A
| Hobbit, Level 1 || N/A || Hobbit || N/A
|}
|}
''Halflings have unnaturally large, hairy, and tough feet for their size, and you have learnt an ancient technique used by Halflings in the few wars they've participated in to weaponize those feet.'' You gain ''Large Feet'' as a Weapon. It has the Natural, Unarmed, and Concussive Traits, uses a d6, uses your Agiilty or Wit, and targets the Foe's choice of Might or Agiliy. It also has Follow-Through, Hands (0), and Melee Keywords.
''You have learnt how to specifcially harness your luck.'' Your Hobbit Luck feature can apply two more times per Check, Attack, and Defense Roll. You can take this feat multiple times.
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== Human ==
''I've told you so many times already, I'll add more fluff text later, there are only like, 3 playable classes right now, do you want me to write nice flowy descriptive fluff text, or work out actal mechanics idiot? anyway, you should know what a HUMAN is, you are one!''
{| class="wikitable"
|+
|-
! Ability Boosts !! Ability Flaw !! Languages
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| Free, Free, Free || Free || Creole, Mannish
|}
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== Saurian ==
''You are a lizard or dino-like humanoid.''
{| class="wikitable"
|+
|-
! Ability Boosts !! Ability Flaw !! Languages
|-
| Might, Wit, Free || Lore || Creole, Saurian
|}
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==== Amphibious Nature ====
''Saurian Trait''<br>
''Your body is coverd in resistant scales.'' You Defense Die increases by 1 Step.
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==== Ravenous Jaws ====
''Saurian Trait''<br>
''You have a large, toothy maw.'' You gain a Jaws Attack. It uses your Might or Agility, target's Speed, uses a d6, has the Piercing Trait, and the Melee, Natural, and Hands (0) Keywords.
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=== Kins ===
Saurian Kins represent the different physiological forms that Saurians can take.
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==== Deathjaw ====
''Saurian Kin''<br>
''Your toothy maw is larger, and you have a decent level of amphibiousness.'' Your Jaw now uses a d8 and gains one of the following Keywords: [add list when there are more keywords]. Also, you gain Swimming and can hold your breath for 1 Hour.
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| Berserker || Might || Example || Example || Path (Level 1)
| Berserker || Might || Example || Example || Path (Level 1)
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|-
| Cursed || Might or Spirit || Example || Example || Curse (Level 1)
| Cursed || Spirit || Example || Example || Curse (Level 1)
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|-
| Disciple || Might or Agility || Example || Example || Journey (Level 3)
| Disciple || Might or Agility || Example || Example || Journey (Level 3)
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| Vanguard || Might || Example || Example || Mandate (Level 2)
| Vanguard || Might || Example || Example || Mandate (Level 2)
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|-
| Warrior || Might or Agility || Example || Example || League (Level 3)
| Warrior || Might or Agility || Example || Example || League (Level 3) [maybe rename]
|}
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| Ranger || Wit || Example || Example || Conclave (Level 3)
| Ranger || Wit || Example || Example || Conclave (Level 3)
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|-
| Rogue || Agility || Example || Example || Gig (Level 3)
| Rogue || Agility || Example || Example || Profession (Level 3)
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|-
| Savant || Lore || Example || Example || Expert (Level 3)
| Savant || Lore || Example || Example || Expert (Level 3)
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| Druid || Wit || Example || Example || Circle (Level 2)
| Druid || Wit || Example || Example || Circle (Level 2)
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|-
| Istari || Lore || Example || Example || [Unknown] (Level [X])
| Istari || Lore || Example || Example || [Color] (Level [X])
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| Sorcerer || Spirit || Example || Example || Bloodline (Level 1)
| Sorcerer || Spirit || Example || Example || Bloodline (Level 1)
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'''Devotion Benifits:''' You can spend 1 Action and take 1d4 Damage to Recover from a Glancing Wound. Also, if an Ally adjacent to you takes a Glancing Wound, you can use your Reaction to take that wound instead.<br>
'''Devotion Benifits:''' You can spend 1 Action and take 1d4 Damage to Recover from a Glancing Wound. Also, if an Ally adjacent to you takes a Glancing Wound, you can use your Reaction to take that wound instead.<br>
'''Devotion Drawbacks:''' You cannot take an act that would directly result in an Ally coming in harms-way.<br>
'''Devotion Drawbacks:''' You cannot take an act that would directly result in an Ally coming in harms-way.<br>
'''Ending Conditions:''' Your Devotion ends once none of your Allies are in a danger that you can percieve.
'''Ending Conditions:''' Your Devotion ends once none of your Allies are in a danger that you can percieve or if you are Unconscious.
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= Cursed =
= Cursed =
''Hippity hoppity, you have a cursetopoly''
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=== Starting Class Benefits ===
If this is the first Class you gain a Level in, you gain the following benefits:
*'''Ability Boost.''' Spirit
*'''Skill Proficiencies.''' 2
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==== Lost Control ====
''1st Level Cursed Feature''<br>
''Curses can consume the will of its victims, causing them to go berserk.'' If certain Insanity Conditions given by your Subclass are met, you lose control of your character, taken over by chaotic fury or a ravenous hunger.
'''Table-Talk:''' Complete loss of character control might not be fun for a specific table, and all things considered, just not losing control of your character during certain circumstances won't effect balance too much, and it has been added as a mechanic for flavor. If a player's character is a Cursed, talk at session 0, or when they multi-class into the class, about if this mechanic fits for the tone of the game.
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==== Cursed Curse ====
''1st, 3rd, and more, Level Cursed Feature''<br>
You choose a Cursed Curse from the following table which represents your curse, both its dark gifts, and terrible weaknesses.
{| class="wikitable"
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! Cursed Curse !! Complexity Level !! Curse Description
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| Curse of the Beheld || Example || Example
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| Curse of the Hag || Example || Example
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| Curse of the Lycanthrope || Example || Example
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| Curse of the Undead || Example || Example
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| Curse of the Vampire || Example || Example
|}
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==== Spread Curse ====
''2nd Level Cursed Feature''<br>
''Your own curse manifests in the ability to spread similar curses to others.'' When you Wound a Foe, you can spend 1 Energy to force it to make a Conteseted Spirit Check against you. If you Win, choose one of your Curse Options to apply to that Foe.
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==== Curse Options ====
''2nd Level Cursed Feature''<br>
You gain the following Curse Options for your Spread Curse feature:
*'''You Will Fear!''' The Foe gains the Shaken Glancing Wound.
*'''You Are Weak!''' When the Foe adds its lowest Stat to a Roll, it reduces the Roll by a d4.
*'''You Cannot Run!''' The Foe gains the Slowed Glancing Wound.
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=== Curse of the Lycanthrope ===
''You have been cursed by a werewolf, werebear, weretiger, or some other kind of were-animal.''
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==== Lycanthropic Strength ====
''1st Level Curse of the Lycanthrope Feature''<br>
''Your curse manifests in the ability to shift into a animal-hybrid, as well as some supernatural hardiness''. You gain Perception and Tracking Proficiency, Nightvision, and you gain Resistance 2 to effects without the Magic or Silver Trait. You also gain the Lycanthrope, Shapeshifter, and Cursed Traits.<br>
You also gain a Hybrid Form [There will be rules on Forms, but you can swap between your Forms as an Action as a general rule]. While in your Hybrid Form, you take on some of the animalistic traits of the animal you are a lycanthrope of, while still remaining in your rough body-shape of your Standard Form. Your Movement also increases by 2 while in this Form, and you gain a Claws and a Bite Attack. The Claw uses Agility or Spirit, and targets the Foe's choice of Might or Spirit, it uses a d6, has the Slashing Trait, and the Melee, Follow-Through, Natural, and Hands (0) Keywords. The Bite uses Might or Spirit, target's the Foe's choice of Agility or Wit, it uses a d8, has the Piercing Trait, and the Melee, Natural, and Hands (0) Keywords.
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==== Lycanthropic Weakness ====
''1st Level Curse of the Lycanthrope Feature''<br>
''Your curse gives you weaknesses to much that would be deemed as impotent to most.'' You gain Silver Weakness 4, Lunar Weakness 4, Fire Weakness 2, Radiant Weakness 2, and Sonic Weakness 2.<br>
'''Insanity Conditions.''' There is a full-moon.
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==== Lycanthropic Spell ====
''3rd Level Curse of the Lycanthrope Feature''<br>
''Your cursed nature gives you a form of natural magic.''
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= Disciple =
= Disciple =