Project Istari: Difference between revisions

453 bytes added ,  21:29, 27 January 2023
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==== Mortal Blow ====
==== At Death's Door ====
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{| class="wikitable"
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
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|-
| Grievous Wound, Death || Might (DC10)
| Grievous Wound, Death || Might, Spirit (DC10)
|}
|}
''Those suffering from a Mortal Blow are at risk of death.'' After you deal Damage with an Attack, you halve that Damage. Whenever you suffer a Wound ''(including this one)'', make a Might Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
''You have begun to fully die, and may soon leave this world.'' You gain the Unconscious Condition. At the start of your Turn, you can attempt to Recover from this Wound as a Free Action, if you fail the Check, you gain an Fate. At the end of your Turn, make a DC4 Flat Check. If you fail the Check, you die.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Lodged Metal ====
==== Breaking Will ====
{| class="wikitable"
{| class="wikitable"
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
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|-
| Grievous Wound, Death || Agility (DC10)
| Grievous Wound, Death || Spirit (DC10)
|}
|}
''You have shards of metal or other materials lodged inside of you, and one wrong move could be the end of you.'' You reduce your Movement by half. Whenever you suffer a Wound ''(including this one)'', make a Agility Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
''Your will has begun to falter, and soon you will fall.'' You can only use a number of features per Round equal to your Spirit. Whenever you suffer a Wound ''(including this one)'', make a Spirit Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Lethargy ====
==== Confusion ====
{| class="wikitable"
{| class="wikitable"
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
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| Grievous Wound, Death || Speed (DC10)
| Grievous Wound, Death || Wisdom (DC10)
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|}
''Your entire body begins slowing down, and unless you can fight it off your heart will soon stop.'' You have a -1 penalty to all Checks, Attacks, and Defense Rolls you make. Whenever you suffer a Wound ''(including this one)'', make a Speed Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
''You are disoriented and completely out of the thick of things.'' When you make an Attack or Defense Roll, you reduce the Die Size by 1 Step. Whenever you suffer a Wound ''(including this one)'', make a Wisdom Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Confusion ====
==== Lethargy ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Grievous Wound, Death || Speed (DC10)
|}
''Your entire body begins slowing down, and unless you can fight it off your heart will soon stop.'' You have a -1 penalty to all Checks, Attacks, and Defense Rolls you make. Whenever you suffer a Wound ''(including this one)'', make a Speed Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Lodged Metal ====
{| class="wikitable"
{| class="wikitable"
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Grievous Wound, Death || Wisdom (DC10)
| Grievous Wound, Death || Agility (DC10)
|}
|}
''You are disoriented and completely out of the thick of things.'' When you make an Attack or Defense Roll, you reduce the Die Size by 1 Step. Whenever you suffer a Wound ''(including this one)'', make a Wisdom Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
''You have shards of metal or other materials lodged inside of you, and one wrong move could be the end of you.'' You reduce your Movement by half. Whenever you suffer a Wound ''(including this one)'', make a Agility Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Breaking Will ====
==== Mortal Blow ====
{| class="wikitable"
{| class="wikitable"
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Grievous Wound, Death || Spirit (DC10)
| Grievous Wound, Death || Might (DC10)
|}
|}
''Your will has begun to falter, and soon you will fall.'' You can only use a number of features per Round equal to your Spirit. Whenever you suffer a Wound ''(including this one)'', make a Spirit Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
''Those suffering from a Mortal Blow are at risk of death.'' After you deal Damage with an Attack, you halve that Damage. Whenever you suffer a Wound ''(including this one)'', make a Might Check with a DC equal to the number of Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and Recover from this Wound.<br>
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
If you spend a full 8 Hours resting and recovering, you can attempt to Recover from this Wound.
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