Project Istari: Difference between revisions

1,178 bytes added ,  21:16, 27 January 2023
Line 258: Line 258:
| Glancing Wound, Concussive, Mental || Might, Spirit (DC5)
| Glancing Wound, Concussive, Mental || Might, Spirit (DC5)
|}
|}
''When a creature is Dazed, it's mind is muddled, usually either by a concussive blow to its head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound.
''Your mind has been muddles, usually either by a concussive blow to your head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound.
<br><br>
 
==== Lacerated ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Bleed || Might, Wisdom (DC6)
|}
''You have been hit in a way that has caused you to lose vital fluids.'' At the start of your turn, you take 1 Damage.
<br><br>
<br><br>


Line 267: Line 278:
! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Glancing Wound || Agility, Speed (DC3)
| Glancing Wound, Ground || Agility, Speed (DC3)
|}
''You have been knocked to the ground and are in a vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
<br><br>
 
==== Shaken ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Mental, Fear || Spirit (DC5)
|}
''You have been struck with great power and shaken to your core.'' You gain a Passing Fear. At the start of your next Turn, you Recover from this Wound.
<br><br>
 
==== Slowed ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Movement || Speed (DC7)
|}
''You have been hit in a way that restricts your movement.'' Your Movement is reduced by half.
<br><br>
 
==== Winded ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound, Concussive, Breath || Might, Spirit (DC3)
|}
|}
''When a creature is Prone, it has been knocked to the ground and is in a more vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
''You've had the wind knocked out of you, and you need to take a moment to regather yourself.'' At the start of your next Turn, you can attempt to Recover from this Wound as a Free Action, and you lose 2 Actions for that Turn if you fail the Check. At the end of that Turn, you Recover from this Wound.
<br><br>
<br><br>