Project Istari: Difference between revisions

3,388 bytes added ,  22:54, 24 January 2023
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== Short-Term Wounds ==
== Glancing Wounds ==
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition.
In Combat, a creature is filled with adrenaline and can spend 2 Actions to try to recover from a Wound, using one of its Recovery Stats. Out of Combat, a creature is not filled with adrenaline [and has some other mechanic for recovering from Wounds that uses Spirit in some way]. When a creature attempts to Recover from a Wound, it makes a Check using the chosen Recovery Stat, and recovers from the Wound if it succeeds the Check, which has a DC listed in the Condition.
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==== Dazed ====
==== Dazed ====
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! Traits !! Recovery Stats
! Traits !! Recovery Stats
|-
|-
| Concussive, Mental || Might, Spirit (DC7)
| Glancing Wound, Concussive, Mental || Might, Spirit (DC5)
|}
|}
When a creature is Dazed, it's mind is muddled, usually either by a concussive blow to its head or a magical muddying.
''When a creature is Dazed, it's mind is muddled, usually either by a concussive blow to its head or a magical muddying.'' It takes 1 fewer Action to Recover from this Wound. At the start of each of your Turns, you must attempt to Recover from this Wound.
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==== Prone ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Glancing Wound || Agility, Speed (DC3)
|}
''When a creature is Prone, it has been knocked to the ground and is in a more vulnerable position.'' When you make a Defense Roll, you make the Roll twice and use the lower result. Your Movement is reduced by half.
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== Lingering Wounds ==
At the end of a Rest, you can attempt to Recover from a number of Lingering Wounds whose Recovery Condition you meet, equal to your Spirit.
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==== Broken Leg ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Lingering Wound, Fracture || Might, Lore (DC8)
|}
''One of your legs, or other lower extremities used for movement is broken.'' Your Speed is reduced by 2.<br>
'''Recovery Condition.''' You can attempt to Recover from this Wound if, after injury, the injured extremity was not actively used since your last Rest, such as by being on bed-rest, using crutches, or using other protective measures.
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== Grievous Wounds ==
Grievous Wounds have their own unique way of recovery.
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==== Mortal Blow ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Grievous Wound, Death || Might (DC10)
|}
''Those suffering from a Mortal Blow are at risk of death.'' Whenever you finish a Rest,  you make a Might Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Lodged Metal ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Grievous Wound, Death || Agility (DC10)
|}
''You have shards of metal or other materials lodged inside of you, and one wrong move could be the end of you.'' Whenever you finish a Rest,  you make a Agility Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Creeping Sickness ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Grievous Wound, Death || Speed (DC10)
|}
''Some from of toxin is creeping towards your systems and you need to try fight it off.'' Whenever you finish a Rest,  you make a Speed Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
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==== Dulling Mind ====
{| class="wikitable"
|+
|-
! Traits !! Recovery Stats
|-
| Grievous Wound, Death || Speed (DC10)
|}
''Some from of toxin is creeping towards your systems and you need to try fight it off.'' Whenever you finish a Rest,  you make a Speed Check with a DC equal to the number of Lingering Wounds you have. If you fail the Check, you gain the ''At Death's Door'' Grievous Wound and recover from this Wound. If you spend a full 24 Hours resting and recovering, you can attempt to Recover from this Wound.
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= Artificer =
= Artificer =