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==== Wild Hatred ==== | ==== Wild Hatred ==== | ||
''3rd Level Maven of the Bitter Heart Feature''<br> | ''3rd Level Maven of the Bitter Heart Feature''<br> | ||
Nature hears your call when you have been | Nature hears your call when you have been wronged. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br> | ||
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br> | Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br> | ||
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares | | [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares | ||
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| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You | | [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You can prepare Spells form any Spell Slot, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast | ||
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==== Sleep Tight ==== | ==== Sleep Tight ==== | ||
''10th Level Maven of the Collective Dream Feature''<br> | ''10th Level Maven of the Collective Dream Feature''<br> | ||
You can spend cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br> | You can spend 3 Rites to cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br> | ||
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again. | Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again. | ||
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==== Synchronicity and Coincidence ==== | ==== Synchronicity and Coincidence ==== | ||
''14th Level Maven of the Collective Dream Feature''<br> | ''14th Level Maven of the Collective Dream Feature''<br> | ||
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, | You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, you Prepare Spells from [[All Spells|Any Class's Spell List]]. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br> | ||
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br> | Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br> | ||
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
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==== Strike from Shadows ==== | ==== Strike from Shadows ==== | ||
''14th Level Maven of the Lurking Hand Feature''<br> | ''14th Level Maven of the Lurking Hand Feature''<br> | ||
You are a divine weapon, the harm you carry out is even greater and more glorious. When an Attack you make ends a Concentration Spell that deals Damage, such as the [[Level 1#Wrathful Smite|Wrathful Smite]] or [[Level 1#Ensnaring Strike]] Spells, your Crit Range on the Attack increases by 2, and you roll the Weapon's Damage Die an additional time, adding it to the Damage. | You are a divine weapon, the harm you carry out is even greater and more glorious. When an Attack you make ends a Concentration Spell that deals Damage, such as the [[Level 1#Wrathful Smite|Wrathful Smite]] or [[Level 1#Ensnaring Strike|Ensnaring Strike]] Spells, your Crit Range on the Attack increases by 2, and you roll the Weapon's Damage Die an additional time, adding it to the Damage. | ||
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