Seeker: Difference between revisions

2,090 bytes added ,  16:52, 16 January 2023
 
(9 intermediate revisions by the same user not shown)
Line 162: Line 162:
==== Mavenhood ====
==== Mavenhood ====
''1st, 3rd, 10th, and 14th Level Seeker Feature''<br>
''1st, 3rd, 10th, and 14th Level Seeker Feature''<br>
You choose one of the Mavenhoods in the table below that relates to the way you best serve the Three and the skills you use to do so.
You choose one of the Mavenhoods in the table below that relates to the way you best serve the Three, yourself, and the skills you use to do so.
<br><br>
{| class="wikitable"
|+ Mavenhoods
|-
! Mavenhood !! Complexity (1-5) !! Description
|-
| [[Seeker#Maven of the All Seeing Eye|Maven of the All Seeing Eye]] || 1 || You use divination magic and greater sight to gain greater insight into the world around you.
|-
| [[Seeker#Maven of the Bitter Heart|Maven of the Bitter Heart]] || 3 || You use primal magic and the summoning of allies to gain greater power of the worl around you.
|-
| [[Seeker#Maven of the Brightened Spirit|Maven of the Brightened Spirit]] || 2 || You use divine magic and the power of healing to provide greater protection to the allies around you.
|-
| [[Seeker#Maven of the Burning Tongue|Maven of the Burning Tongue]] || 2 || You use questioning magic and fiery strength to deal out destruction and gain information about the foes around you.
|-
| [[Seeker#Maven of the Collective Dream|Maven of the Collective Dream]] || 3 || You use enchantment magic and sleeping commands to neutralize and protect the foes and allies around you
|-
| [[Seeker#Maven of the Lurking Hand|Maven of the Lurking Hand]] || 2 || You use weapon magic and illusory spells to protect yourself and eliminate the foes that would threaten you or your allies.
|-
| [[Seeker#Maven of the Verdant Pollex|Maven of the Verdant Pollex]] || 3 || You use natural magic and primal power to attune yourself to the earth around you.
|}
<br>


==== Premonition ====
==== Premonition ====
Line 378: Line 397:
==== Wild Hatred ====
==== Wild Hatred ====
''3rd Level Maven of the Bitter Heart Feature''<br>
''3rd Level Maven of the Bitter Heart Feature''<br>
Nature hears your call when you have been wrongs. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br>
Nature hears your call when you have been wronged. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br>
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br>
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br>
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Line 568: Line 587:
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares
|-
|-
| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You choose a number of Spell Lists equal to half your Proficiency Bonus to Prepare Spells form instead of just the Seeker Spell List, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast
| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You can prepare Spells form any Spell Slot, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast
|}
|}
<br>
<br>
Line 618: Line 637:
==== Sleep Tight ====
==== Sleep Tight ====
''10th Level Maven of the Collective Dream Feature''<br>
''10th Level Maven of the Collective Dream Feature''<br>
You can spend cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br>
You can spend 3 Rites to cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br>
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again.
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again.
<br><br>
<br><br>
Line 624: Line 643:
==== Synchronicity and Coincidence ====
==== Synchronicity and Coincidence ====
''14th Level Maven of the Collective Dream Feature''<br>
''14th Level Maven of the Collective Dream Feature''<br>
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, when you finish a Long Rest, you can choose a number of class Spell Lists equal to half your Proficiency Bonus. Before the end of your next Long Rest, when you Prepare Spells, you use those Spell Lists. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br>
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, you Prepare Spells from [[All Spells|Any Class's Spell List]]. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br>
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br>
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br>
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Line 640: Line 659:
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip
|-
|-
| [[Seeker#Features|Features]] || 1st || Ex
| [[Seeker#Silence|Silence]] || 1st || You can reroll bad Stealth Checks, and you gain Proficiency, and later Expertise, with Sleight of Hand and Stealth
|-
|-
| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || Ex
| [[Seeker#Hard Lurker|Hard Lurker]] || 3rd || When you take the Hide Action, you can become [[Conditions#Invisible|Invisible]]
|-
|-
| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || Ex
| [[Seeker#Quickened Hand|Quickened Hand]] || 10th || When you cast a Concentration Spell as a Bonus Action, you can instead cast it with a Reaction and only using Somatic Components
|-
|-
| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || Ex
| [[Seeker#Strike from Shadows|Strike from Shadows]] || 14th || You deal more Damage with Smite and Strike Spells
|-
|-
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || Ex
| [[Seeker#Vanish|Vanish]] || 14th || You gain the [[Level 2#Invisibility|Invisibility]] Spell, and can cast it using Rites as a Bonus Action, and you also gain the [[Level 5#Arcane Hand|Arcane Hand]] Spell
|-
| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || Ex
|}
|}
<br>
<br>
Line 676: Line 693:
<br>
<br>


Doesn't Look Like Anything To Me...
==== Silence ====
When you choose this Mavenhood at 1st level, whenever you or a willing ally you can see rolls a 1 on a Dexterity (Stealth) check, you may use your reaction to reroll the ability check, taking the new roll instead.
''1st Level Maven of the Lurking Hand Feature''<br>
Whenever you or a willing creature you can see rolls a 1 on a Dexterity (Stealth) Check, you can use your Reaction to reroll the Ability Check.<br>
Additionally, you gain Proficiency in Sleight of Hand and Stealth. When you reach 6th Level in this class, you gain Expertise in Sleight of Hand and Stealth.
<br><br>


Additionally, you gain proficiency in either Sleight of Hand or Stealth. At 6th level, you can choose a skill that you are proficient with to add double your proficiency bonus to checks you make with it.
==== Hard Lurker ====
''3rd Level Maven of the Lurking Hand Feature''<br>
Your premonitions help you move quicker in danger. You add your Proficiency Bonus to your Initiative Rolls.<br>
Additionally, you can gain a blessing of invisibility briefly. Whenever you take the Hide Action, you can choose to become [[Conditions#Invisible|Invisible]] until the start of your next turn, you cast cast a Spell, or you make an Attack. While you are [[Conditions#Invisible|Invisible]], you are also [[Conditions#Slowed|Slowed]]. Alternatively, you can spend 1 Right when you become [[Conditions#Invisible|Invisible]] in this way to not become [[Conditions#Slowed|Slowed]]. You can become [[Conditions#Invisible|Invisible]] in this way a number of times equal to your Intelligence Modifier, regaining expended uses at the end of a Long Rest.
<br><br>


Hard Lurker
==== Quickened Hand ====
At 3rd level, your premonitions help you move quicker in danger. Add your proficiency bonus to your initiative roll.
''10th Level Maven of the Lurking Hand Feature''<br>
Magic comes even quicker to your fingertips. When you cast a Concentration Spell without expended Material Components as a Bonus Action, you can instead cast the Spell as a Reaction. When you do so, the Spell no longer requires Verbal or Material Components, and if it did not have Somatic Components, it gains a Somatic Component.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br>


Additionally, you can gain a blessing of invisibility from your deity briefly. After using the Hide action, you may become invisible. Your invisibility ends at the start of your next turn, cast a spell, or make an attack. You may use this ability a number of times per long rest equal to your Intelligence modifier.
==== Strike from Shadows ====
''14th Level Maven of the Lurking Hand Feature''<br>
You are a divine weapon, the harm you carry out is even greater and more glorious. When an Attack you make ends a Concentration Spell that deals Damage, such as the [[Level 1#Wrathful Smite|Wrathful Smite]] or [[Level 1#Ensnaring Strike|Ensnaring Strike]] Spells, your Crit Range on the Attack increases by 2, and you roll the Weapon's Damage Die an additional time, adding it to the Damage.
<br><br>


You may empower this ability by using a Rite to have the invisibility last until the end instead of the start of your next turn. While empowered in this way, you move at your normal walking speed.
==== Vanish ====
 
''14th Level Maven of the Lurking Hand Feature''<br>
Quickened Hand
You learn the [[Level 2#Invisibility|Invisibility]] and [[Level 5#Arcane Hand|Arcane Hand]] Spells, you always have them Prepared, they count as Seeker Spells for you, and they don't count against your Prepared Spells. You can also spend 1 Rite to cast the [[Level 2#Invisibility|Invisibility]] Spell at 2nd Level as a Bonus Action without expending a Spell Slot.
Slinking through the shadows is your life and your practice has paid off. Starting at 10th level, you move at your full speed when moving stealthily.
<br><br><br>
 
Additionally, magic comes even quicker to your fingertips. When you cast a concentration spell that uses a bonus action, you can instead use your reaction to cast that spell. When you use this feature, unless the components for casting the spell were associated with a consumed cost, the components are now just somatic. You can use this feature a number of times per long rest equal to your proficiency bonus.
 
Striking From The Shadows
You are your deity's divine weapon, the harm you carry out is even greater by their blessing. Starting at 14th level, when ending a concentration spell by causing damage with that spell, such as ensnaring strike or staggering smite, you may roll one extra damage die from that spell and weapon damage.
 
Also at 14th level, you may cast the spell invisibility at its lowest level using a Rite. You always have invisibility prepared, and it doesn't count against the number of spells you can prepare each day.


== Maven of the Verdant Pollex ==
== Maven of the Verdant Pollex ==