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==== Mavenhood ==== | ==== Mavenhood ==== | ||
''1st, 3rd, 10th, and 14th Level Seeker Feature''<br> | ''1st, 3rd, 10th, and 14th Level Seeker Feature''<br> | ||
You choose one of the Mavenhoods in the table below that relates to the way you best serve the Three and the skills you use to do so. | You choose one of the Mavenhoods in the table below that relates to the way you best serve the Three, yourself, and the skills you use to do so. | ||
{| class="wikitable" | |||
|+ Mavenhoods | |||
|- | |||
! Mavenhood !! Complexity (1-5) !! Description | |||
|- | |||
| [[Seeker#Maven of the All Seeing Eye|Maven of the All Seeing Eye]] || 1 || You use divination magic and greater sight to gain greater insight into the world around you. | |||
|- | |||
| [[Seeker#Maven of the Bitter Heart|Maven of the Bitter Heart]] || 3 || You use primal magic and the summoning of allies to gain greater power of the worl around you. | |||
|- | |||
| [[Seeker#Maven of the Brightened Spirit|Maven of the Brightened Spirit]] || 2 || You use divine magic and the power of healing to provide greater protection to the allies around you. | |||
|- | |||
| [[Seeker#Maven of the Burning Tongue|Maven of the Burning Tongue]] || 2 || You use questioning magic and fiery strength to deal out destruction and gain information about the foes around you. | |||
|- | |||
| [[Seeker#Maven of the Collective Dream|Maven of the Collective Dream]] || 3 || You use enchantment magic and sleeping commands to neutralize and protect the foes and allies around you | |||
|- | |||
| [[Seeker#Maven of the Lurking Hand|Maven of the Lurking Hand]] || 2 || You use weapon magic and illusory spells to protect yourself and eliminate the foes that would threaten you or your allies. | |||
|- | |||
| [[Seeker#Maven of the Verdant Pollex|Maven of the Verdant Pollex]] || 3 || You use natural magic and primal power to attune yourself to the earth around you. | |||
|} | |||
<br> | |||
==== Premonition ==== | ==== Premonition ==== | ||
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All Seeing Eye seekers see the world for how it truly is, beyond what most can visualize. Common among this Mavenhood are strange, discomforting eyes which they use to visualize auras, look into crystal balls, and see patterns in burned incense to tell fortunes and read omens. | All Seeing Eye seekers see the world for how it truly is, beyond what most can visualize. Common among this Mavenhood are strange, discomforting eyes which they use to visualize auras, look into crystal balls, and see patterns in burned incense to tell fortunes and read omens. | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+ All Seeing Eye Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Third Eye|Third Eye]] || 1st || You're better at finding hidden traps and doors, you gain Proficiency, and later Expertise in Investigation and Perception | |||
|- | |||
| [[Seeker#Sight for Sore Eyes|Sight for Sore Eyes]] || 3rd || You can end the [[Conditions#Blinded|Blinded]] Conditions on a creature | |||
|- | |||
| [[Seeker#Wandering Eye|Wandering Eye]] || 3rd || You can place an eye on the other side of a wall to see through | |||
|- | |||
| [[Seeker#Second Sight|Second Sight]] || 10th || You can gain one of three extra senses that can change at the end of a Long Rest | |||
|- | |||
| [[Seeker#Sight Beyond Sight|Sight Beyond Sight]] || 14th || You gain Truesight and seeing through sensors made by magic also have this Truesight | |||
|- | |||
| [[Seeker#Cold Reading|Cold Reading]] || 14th || You can see the state of a creature as well as some information about it | |||
|} | |||
<br> | |||
==== Maven Spells ==== | ==== Maven Spells ==== | ||
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''1st Level Maven of the All Seeing Eye Feature''<br> | ''1st Level Maven of the All Seeing Eye Feature''<br> | ||
You have Advantage on Ability Checks made to find hidden traps and doors.<br> | You have Advantage on Ability Checks made to find hidden traps and doors.<br> | ||
Additionally, you gain Proficiency in Perception | Additionally, you gain Proficiency in Investigation and Perception.<br> | ||
When you reach 6th Level in this class, you gain Expertise in Perception and Investigation. | When you reach 6th Level in this class, you gain Expertise in Perception and Investigation. | ||
<br><br> | <br><br> | ||
==== Sight | ==== Sight for Sore Eyes ==== | ||
''3rd Level Maven of the All Seeing Eye Feature''<br> | ''3rd Level Maven of the All Seeing Eye Feature''<br> | ||
As an Action, you can touch a willing creature that is [[Conditions#Blinded|Blinded]], and end that Condition. | As an Action, you can touch a willing creature that is [[Conditions#Blinded|Blinded]], and end that Condition. | ||
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==== Cold Reading ==== | ==== Cold Reading ==== | ||
''14th Level Maven of the All Seeing Eye Feature''<br> | ''14th Level Maven of the All Seeing Eye Feature''<br> | ||
As a Bonus Action, you can visualize a creature's aura, determining its general state of health: Healthy (at Maximum Hit Points), Harmed (below Maximum Hit Points), Bloodied (below | As a Bonus Action, you can visualize a creature's aura, determining its general state of health: Healthy (at Maximum Hit Points), Harmed (below Maximum Hit Points), Bloodied (below 50% Maximum Hit Points), Critical (below 10% Maximum Hit Points) At Death's Door (at 1 Hit Point). When you visualize a creature's aura in this way, you also learn one piece of information that the DM chooses, some examples of which are: | ||
*If the target is cursed and the nature of that curse. | *If the target is cursed and the nature of that curse. | ||
*Which of the target's Ability Scores and Saving Throw Bonus is higher and which is lowest. | *Which of the target's Ability Scores and Saving Throw Bonus is higher and which is lowest. | ||
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Most often mistaken for witches, due to their penchant for curses and animal companions. Seekers within this Mavenhood use their summoned companions to predict the future such as by staring into their eyes or listening to the chirps and chittering. | Most often mistaken for witches, due to their penchant for curses and animal companions. Seekers within this Mavenhood use their summoned companions to predict the future such as by staring into their eyes or listening to the chirps and chittering. | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+ Bitter Heart Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Heartbeats|Heartbeats]] || 1st || You get Proficiency, and later Expertise, in Animal Handling and two other Skills of your choice | |||
|- | |||
| [[Seeker#Spite|Spite]] || 3rd || When you see a creature deal Damage, you can curse it, making you better against it, and an additional curse of your choice | |||
|- | |||
| [[Seeker#Wild Hatred|Wild Hatred]] || 3rd || You can cast the [[Level 2#Summon Beast|Summon Beast]] Spell close to a creatures cursed with your Spite feature for free | |||
|- | |||
| [[Seeker#Coven|Coven]] || 10th || When you cast a Spell, an ally can use a Reaction to cast it instead, and you can spend Rites and Hit Dice to cast the [[Level 5#Awaken|Awaken]] Spell | |||
|- | |||
| [[Seeker#Hag's Hold|Hag's Hold]] || 14th || You can cast a summoning Spell at 6th Level once per Long Rest for free, and you're better at Attacking a creature cursed by Spite | |||
|} | |||
<br> | |||
==== Maven Spells ==== | ==== Maven Spells ==== | ||
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==== Wild Hatred ==== | ==== Wild Hatred ==== | ||
''3rd Level Maven of the Bitter Heart Feature''<br> | ''3rd Level Maven of the Bitter Heart Feature''<br> | ||
Nature hears your call when you have been | Nature hears your call when you have been wronged. While a creature is cursed by your Spite feature, you can cast the [[Level 2#Summon Beast|Summon Beast]] Spell as an Action without expending a Spell Slot or Material Components. When you cast the Spell in this way, the Spell does not require Concentration, and the Beast is summoned in an unoccupied space within 30ft of the cursed target.<br> | ||
Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at. | Additionally, when you cast the Spell in this way, you can choose to cast it at a higher Level. If you do, you must expend a Spell Slot of the Level the Spell was cast at.<br> | ||
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
<br><br> | <br><br> | ||
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Bringers of hope and renewal, the Mavens of the Brightened Spirit help lighten the darkest of times. Although all seekers tend towards darkness to hide their movements, Seekers that follow this Mavenhood focus on supporting the group. In this Mavenhood, many seekers gain their power and divine the future through seeing visions in a burning fire or by attaining a meditative state through energetic activities such as repetitive dances or deep breathing. | Bringers of hope and renewal, the Mavens of the Brightened Spirit help lighten the darkest of times. Although all seekers tend towards darkness to hide their movements, Seekers that follow this Mavenhood focus on supporting the group. In this Mavenhood, many seekers gain their power and divine the future through seeing visions in a burning fire or by attaining a meditative state through energetic activities such as repetitive dances or deep breathing. | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+ Brightened Spirit Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Fervor|Fervor]] || 1st || You gain Proficiency with [[Armor and Weapons#Medium Armor|Medium Armor]], you also gain Proficiency, and later Expertise, with Medicine and Religion | |||
|- | |||
| [[Seeker#Spirit of the Holy Light|Spirit of the Holy Light]] || 3rd || Whenever you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell, it's significantly improved | |||
|- | |||
| [[Seeker#Blind Faith|Blind Faith]] || 3rd || When you roll a 1 on a d6 given by your Sixth Sense feature, you reroll it and can try [[Conditions#Blinded|Blind]] nearby foes | |||
|- | |||
| [[Seeker#Blessed Warmth|Blessed Warmth]] || 10th || You can buff an ally at the end of a Long Rest at resisting Conditions, you also learn the [[Cantrips#Dancing Lights|Dancing Lights]] Cantrip, and can end the Spell and spend Rites once per Long Rest to cast either the [[Level 5#Mass Cure Wounds|Mass Cure Wounds]] or the [[Level 5#Destructive Wave|Destructive Wave]] Spell centered on one of the Lights | |||
|- | |||
| [[Seeker#Gift of the Martyr|Gift of the Martyr]] || 14th || You can spend Hit Dice to heal better, and you can spend Rites to cast the [[Level 6#Heal|Heal]] or the [[Level 6#Sunbeam|Sunbeam]] Spell | |||
|} | |||
<br> | |||
==== Maven Spells ==== | ==== Maven Spells ==== | ||
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==== Spirit of Holy Light ==== | ==== Spirit of Holy Light ==== | ||
''3rd Level Maven of the Brightened Spirit Feature''<br> | ''3rd Level Maven of the Brightened Spirit Feature''<br> | ||
You are blessed with a beneficent spirit. When you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell | You are blessed with a beneficent spirit. When you cast the [[Level 2#Healing Spirit|Healing Spirit]] Spell, it gains the following benefits: | ||
*The spirit takes on your likeness. | *The spirit takes on your likeness. | ||
*This Spell doesn't require Concentration. | *This Spell doesn't require Concentration. | ||
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By asking the right questions, you can get to higher truths. By taking this Mavenhood, your questions carry more weight. Studying animal entrails and reading fire or ashes all lend themselves to omen reading for this Mavenhood. | By asking the right questions, you can get to higher truths. By taking this Mavenhood, your questions carry more weight. Studying animal entrails and reading fire or ashes all lend themselves to omen reading for this Mavenhood. | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+ Burning Tongue Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Combat Training|Combat Training]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]] and [[Armor and Weapons#Medium Armor|Medium Armor]], and you also gain Proficiency, and later Expertise, with Athletics | |||
|- | |||
| [[Seeker#Blessed Bond|Blessed Bond]] || 3rd || You can try to bond with a creature, allowing you to track it really well and protect it from dying | |||
|- | |||
| [[Seeker#Know Thy Enemy|Know Thy Enemy]] || 10th || You can make a target better at resisting a specific Creature Type | |||
|- | |||
| [[Seeker#Holy Hand, Divine Voice|Holy Hand, Divine Voice]] || 14th || You can choose a Damage Type that you're really good at dealing, and you can change it at the end of a Long Rest | |||
|} | |||
<br> | |||
==== Maven Spells ==== | ==== Maven Spells ==== | ||
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Dreams are gateways to other worlds and futures, seekers that follow this path know that and use their abilities to see other realities and lead others to their destinies. Seekers of this Mavenhood dream the future and interpret the dreams of others with great ease. | Dreams are gateways to other worlds and futures, seekers that follow this path know that and use their abilities to see other realities and lead others to their destinies. Seekers of this Mavenhood dream the future and interpret the dreams of others with great ease. | ||
<br><br> | <br><br> | ||
{| class="wikitable" | |||
|+ Collective Dream Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Visions from Beyond|Visions from Beyond]] || 1st || You don't need to sleep and Long Rest in a waking but motionless state, you also gain Proficiency, and later Expertise with Arcana and Insight | |||
|- | |||
| [[Seeker#Prophetic Dreams|Prophetic Dreams]] || 3rd || You and allies your Long Rest with can roll a d20, any creature with this d20 can use its result for one Attack Roll, Ability Check, or Saving Throw it makes | |||
|- | |||
| [[Seeker#Sweet Repose|Sweet Repose]] || 3rd || When you cast the [[Level 1#Sleep|Sleep]] Spell, its improved, and you can spend Rites to augment it | |||
|- | |||
| [[Seeker#Lucid Dreamer|Lucid Dreamer]] || 10th || You can spend Rites to Concentrate on two effects, you make separate Concentration Saving Throws for both effects | |||
|- | |||
| [[Seeker#Sleep Tight|Sleep Tight]] || 10th || You can cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action and creatures in the dome are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell an don't have nightmares | |||
|- | |||
| [[Seeker#Synchronicity and Coincidence|Synchronicity and Coincidence]] || 14th || You can prepare Spells form any Spell Slot, and you can Prepare Cantrips, also when you cast a [[Divination]] Spell, you have a chance of increasing the Spell Save DC of the next Spell you cast | |||
|} | |||
<br> | |||
==== Maven Spells ==== | ==== Maven Spells ==== | ||
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==== Prophetic Dreams ==== | ==== Prophetic Dreams ==== | ||
''3rd Level Maven of the Collective Dream Feature''<br> | ''3rd Level Maven of the Collective Dream Feature''<br> | ||
Your dreams become prophetic and seep into those around you. When you finish a Long Rest, choose a number of creatures that took that Long Rest with you up to half your Seeker Level. All chosen creatures roll a d20. Before making an Attack Roll, Ability Check, or Saving throw, a creature can replace that roll with the result on the d20 it rolled. After a creature replaces a roll with it, or after a Long Rest, a creature loses this prophetic roll. | |||
<br><br> | |||
Sweet Repose | ==== Sweet Repose ==== | ||
''3rd Level Maven of the Collective Dream Feature''<br> | ''3rd Level Maven of the Collective Dream Feature''<br> | ||
Bringing others to the dream world is part of your craft. | Bringing others to the dream world is part of your craft. When you cast the [[Level 1#Sleep|Sleep]] Spell, you roll d12s instead of d8s. Any creature that is not woken early from the magical slumber produced by a [[Level 1#Sleep|Sleep]] Spell you cast views you and a number of creatures you choose up to your Intelligence Modifier neutrally if it was previously hostile.<br> | ||
You can also cast 1 Rite when casting the [[Level 1#Sleep|Sleep]] Spell to cause the Spell to target one specific creature, or to change the Duration of the Spell to any amount of time from 1 Round to 10 Minutes. You can spend up to 2 Rites in this way in order to target a single creature and change the Spell's Duration. | |||
<br><br> | |||
==== Lucid Dreamer ==== | |||
Lucid Dreamer | |||
''10th Level Maven of the Collective Dream Feature''<br> | ''10th Level Maven of the Collective Dream Feature''<br> | ||
Your dreams seep into the waking world | Your dreams seep into the waking world, allowing you to split your mind into two, your dreaming mind and your waking mind. You can spend 2 Rites while Concentrating on a [[Divination]] Spell to Concentrate on that Spell with your dreaming mind, allowing you to Concentrate on another effect. Whenever you would make a Saving Throw to maintain Concentration, you make a Saving Throw for both the effects you are Concentrating on separately. | ||
<br><br> | |||
Sleep Tight | ==== Sleep Tight ==== | ||
''10th Level Maven of the Collective Dream Feature''<br> | ''10th Level Maven of the Collective Dream Feature''<br> | ||
You can spend 3 Rites to cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell as an Action without expending a Spell Slot or Material Components. Creatures in the dome created by the Spell when cast in this way, are under the effects of the [[Level 3#Nondetection|Nondetection]] Spell and do not have nightmares.<br> | |||
Once you cast the [[Level 3#Tiny Hut|Tiny Hut]] Spell in this way once, before needing to finish a Long Rest before doing so again. | |||
<br><br> | |||
Synchronicity and Coincidence | ==== Synchronicity and Coincidence ==== | ||
''14th Level Maven of the Collective Dream Feature''<br> | ''14th Level Maven of the Collective Dream Feature''<br> | ||
You truly see how your dreams line up with your waking life, you change your ways to better fit what the future holds. You no longer Prepare Spells from the [[Seeker Spells|Seeker Spell List]], instead, you Prepare Spells from [[All Spells|Any Class's Spell List]]. You can also prepare Cantrips when you Prepare Spells in this way. Spells Prepared in this way count as Seeker Spells for you.<br> | |||
Additionally, the magic from some of your Spells carries forward to help other's magic. When you cast a [[Divination]] Spell of 1st Level or higher, you can roll a d6. If the result is equal to or less than your Proficiency Bonus, the Spell Save DC of the next Spell you cast increases by an amount equal to the result of the d6.<br> | |||
You can roll this d6 a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
<br><br><br> | |||
== Maven of the Lurking Hand == | |||
Those that are tasked with the subtle finding and removal of threats to their patrons are part of this Mavenhood. The magic that is given to a Maven of the Lurking Hand is channeled through their fingertips into their weapon to better carry out the will of their deity. Reading palms, throwing finger bones, and studying handwriting are examples of common omen reading by this Mavenhood. | |||
<br><br> | |||
{| class="wikitable" | |||
|+ Lurking Hand Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Silence|Silence]] || 1st || You can reroll bad Stealth Checks, and you gain Proficiency, and later Expertise, with Sleight of Hand and Stealth | |||
|- | |||
| [[Seeker#Hard Lurker|Hard Lurker]] || 3rd || When you take the Hide Action, you can become [[Conditions#Invisible|Invisible]] | |||
|- | |||
| [[Seeker#Quickened Hand|Quickened Hand]] || 10th || When you cast a Concentration Spell as a Bonus Action, you can instead cast it with a Reaction and only using Somatic Components | |||
|- | |||
| [[Seeker#Strike from Shadows|Strike from Shadows]] || 14th || You deal more Damage with Smite and Strike Spells | |||
|- | |||
| [[Seeker#Vanish|Vanish]] || 14th || You gain the [[Level 2#Invisibility|Invisibility]] Spell, and can cast it using Rites as a Bonus Action, and you also gain the [[Level 5#Arcane Hand|Arcane Hand]] Spell | |||
|} | |||
<br> | |||
==== Maven Spells ==== | |||
''1st Level Maven of the Lurking Hand Feature''<br> | |||
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | |||
|+ Maven Spells | |||
|- | |||
! Seeker Level !! Spells | |||
|- | |||
| Cantrip || [[Cantrips#Hush|Hush]] | |||
|- | |||
| 1st || [[Level 1#Cloak of Secrets|Cloak of Secrets]], [[Level 1#Fog Cloud|Fog Cloud]], [[Level 1#Wrathful Smite|Wrathful Smite]] | |||
|- | |||
| 3rd || [[Level 2#Branding Smite Smite|Branding Smite]], [[Level 2#Pass Without Trace|Pass Without Trace]], [[Level 2#Silence|Silence]] | |||
|- | |||
| 5th || [[Level 3#Barrow Haze|Barrow Haze]], [[Level 3#Blinding Smite|Blinding Smite]], [[Level 3#Nondetection|Nondetection]] | |||
|- | |||
| 7th || [[Level 4#Freedom of Movement|Freedom of Movement]], [[Level 4#Greater Invisibility|Greater Invisibility]], [[Level 4#Staggering Smite|Staggering Smite]] | |||
|- | |||
| 9th || [[Level 5#Banashing Smite|Banashing Smite]], [[Level 5#Holy Weapon|Holy Weapon]], [[Level 5#Passwall|Passwall]] | |||
|} | |||
<br> | |||
==== Silence ==== | |||
''1st Level Maven of the Lurking Hand Feature''<br> | |||
Whenever you or a willing creature you can see rolls a 1 on a Dexterity (Stealth) Check, you can use your Reaction to reroll the Ability Check.<br> | |||
Additionally, you gain Proficiency in Sleight of Hand and Stealth. When you reach 6th Level in this class, you gain Expertise in Sleight of Hand and Stealth. | |||
<br><br> | |||
==== Hard Lurker ==== | |||
''3rd Level Maven of the Lurking Hand Feature''<br> | |||
Your premonitions help you move quicker in danger. You add your Proficiency Bonus to your Initiative Rolls.<br> | |||
Additionally, you can gain a blessing of invisibility briefly. Whenever you take the Hide Action, you can choose to become [[Conditions#Invisible|Invisible]] until the start of your next turn, you cast cast a Spell, or you make an Attack. While you are [[Conditions#Invisible|Invisible]], you are also [[Conditions#Slowed|Slowed]]. Alternatively, you can spend 1 Right when you become [[Conditions#Invisible|Invisible]] in this way to not become [[Conditions#Slowed|Slowed]]. You can become [[Conditions#Invisible|Invisible]] in this way a number of times equal to your Intelligence Modifier, regaining expended uses at the end of a Long Rest. | |||
<br><br> | |||
==== Quickened Hand ==== | |||
''10th Level Maven of the Lurking Hand Feature''<br> | |||
Magic comes even quicker to your fingertips. When you cast a Concentration Spell without expended Material Components as a Bonus Action, you can instead cast the Spell as a Reaction. When you do so, the Spell no longer requires Verbal or Material Components, and if it did not have Somatic Components, it gains a Somatic Component.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
<br><br> | |||
==== Strike from Shadows ==== | |||
''14th Level Maven of the Lurking Hand Feature''<br> | |||
You are a divine weapon, the harm you carry out is even greater and more glorious. When an Attack you make ends a Concentration Spell that deals Damage, such as the [[Level 1#Wrathful Smite|Wrathful Smite]] or [[Level 1#Ensnaring Strike|Ensnaring Strike]] Spells, your Crit Range on the Attack increases by 2, and you roll the Weapon's Damage Die an additional time, adding it to the Damage. | |||
<br><br> | |||
==== Vanish ==== | |||
''14th Level Maven of the Lurking Hand Feature''<br> | |||
You learn the [[Level 2#Invisibility|Invisibility]] and [[Level 5#Arcane Hand|Arcane Hand]] Spells, you always have them Prepared, they count as Seeker Spells for you, and they don't count against your Prepared Spells. You can also spend 1 Rite to cast the [[Level 2#Invisibility|Invisibility]] Spell at 2nd Level as a Bonus Action without expending a Spell Slot. | |||
<br><br><br> | |||
== Maven of the Verdant Pollex == | |||
Through an ancient ritual, seekers that choose this mavenhood are entwined with a plant that represents a blessing. As the seeker's power grows, so too does this plant which offers protection and guidance. Plants sense much and remember what would otherwise be lost to time, they share this knowledge easily with these seekers. Mavens of the Verdant Pollex listen to the subtle signs of the surrounding flora to see glimpses of what is to come. | |||
<br><br> | |||
{| class="wikitable" | |||
|+ Verdant Pollex Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| [[Seeker#Maven Spells|Maven Spells]] || 1st || You gain free bonus Spells and a Cantrip | |||
|- | |||
| [[Seeker#Growing Roots|Growing Roots]] || 1st || You get photosynthesis and get Proficiency, and later Expertise, in History and Nature | |||
|- | |||
| [[Seeker#The Land Sees|The Land Sees]] || 3rd || You get Tremorsense and can spend Rites to increase the Range of the Tremorsense | |||
|- | |||
| [[Seeker#The Earth Remembers|The Earth Remembers]] || 3rd || You can spend a Rite and perform a ritual to learn information about the surrounding area | |||
|- | |||
| [[Seeker#Old Growth|Old Growth]] || 10th || You have Advantage on Intelligence (History) and (Nature) Checks | |||
|- | |||
| [[Seeker#Regrowth|Regrowth]] || 10th || You can use an Action and spend a Rite to create a healing poultice | |||
|- | |||
| [[Seeker#Bountiful Harvest|Bountiful Harvest]] || 14th || Your The Earth Remembers feature improves and you can choose a Spell at the end of a Long Rest which you learn and can cast once for free | |||
|} | |||
<br> | |||
==== Maven Spells ==== | |||
''1st Level Maven of the Verdant Pollex Feature''<br> | |||
You gain Maven Spells at the Seeker Levels listed in the Maven Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Maven Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | |||
|+ Maven Spells | |||
|- | |||
! Seeker Level !! Spells | |||
|- | |||
| Cantrip || [[Cantrips#Venomous Spines|Venomous Spines]] | |||
|- | |||
| 1st || [[Level 1#Entangle|Entangle]], [[Level 1#Goodberry|Goodberry]], [[Level 1#Ray of Sickness|Ray of Sickness]] | |||
|- | |||
| 3rd || [[Level 2#Barkskin|Barkskin]], [[Level 2#Locate Animals or Plants|Locate Animals or Plants]], [[Level 2#Protection from Poison|Protection from Poison]] | |||
|- | |||
| 5th || [[Level 3#Daylight|Daylight]], [[Level 3#Plant Growth|Plant Growth]], [[Level 3#Speak with Plants|Speak with Plants]] | |||
|- | |||
| 7th || [[Level 4#Death Ward|Death Ward]], [[Level 4#Grasping Vine|Grasping Vine]], [[Level 4#Stockade Sprouts|Stockade Sprouts]] | |||
|- | |||
| 9th || [[Level 5#Commune with Nature|Commune with Nature]], [[Level 5#Tree Stride|Tree Stride]], [[Level 5#Wrath of Nature|Wrath of Nature]] | |||
|} | |||
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==== Growing Roots ==== | |||
''1st Level Maven of the Verdant Pollex Feature''<br> | |||
Your body is somehow integrated with a plant of your choosing, allowing you to absorb light as a source of food. If you spend at least a total of 1 Hour in direct sunlight, you gain all the nutrients you require until the next sunrise.<br> | |||
You also gain Proficiency in History and Nature. When you reach 6th Level in this class, you gain Expertise in History and Nature. | |||
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==== The Land Sees ==== | |||
''3rd Level Maven of the Verdant Pollex Feature''<br> | |||
You begin gaining the awareness of a plant, the finely tuned senses that listen to the ground. You gain Tremorsense out to a Range of 10ft, and you can spend 1 Rite as a Bonus Action to increase this to 30ft. | |||
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==== The Earth Remembers ==== | |||
''3rd Level Maven of the Verdant Pollex Feature''<br> | |||
While in an area with abundant vegetation, such as a forest, park, or kelp beds, you can spend 1 Minute and 1 Rite to perform a ritual. When you do, you place your hands on the ground, letting them slowly root down, listening closely to the subtle words of the plants, learning the answer to one fo the following questions or another at DM discretion: | |||
*Is there danger if I continue down the path I am traveling? | |||
*Where is the closest area of shelter? | |||
*What type of creature most recently tread on this ground and what direction was it heading? | |||
*What is the most powerful creature of a certain alignment in the immediate area? | |||
The answer given pertains only to a radius around you within a number of miles equal to your Intelligence Modifier. | |||
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==== Old Growth ==== | |||
''10th Level Maven of the Verdant Pollex Feature''<br> | |||
You hear the whispers of the flora that surrounds you. You have Advantage on Intelligence (History) and (Nature) Checks. | |||
==== Regrowth ==== | |||
''10th Level Maven of the Verdant Pollex Feature''<br> | |||
As an Action, you can spend 1 Rite to produce a healing poultice as if it were created by healing herbs and plants. As an Action, a creature holding the poultice can use an Action to apply it to another creature within Reach. When this is done, the creature applying the poultice chooses one of the following: | |||
*You end one Poison or Disease affected the target. | |||
*You heal the target a number of Hit Points Intelligence Modifier + the Proficiency Bonus of the Seeker that created this poultice. | |||
You can also use this feature while holding some other form of herbal medicine, such as Mendroot, or a Ranger's [[Ranger#Healing Salves|Healing Salves]], when that medicine is applied, it also gains the benefits of this feature. | |||
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==== Bountiful Harvest ==== | |||
''14th Level Maven of the Verdant Pollex Feature''<br> | |||
Your connection with vegetation is unparalleled. When you use your The Earth Remembers feature, you choose two questions to gain answers to.<br> | |||
Additionally, At the end of each Long Rest, choose one of the following Spells: [[Level 6#Bones of the Earth|Bones of the Earth]], [[Level 6#Druid Grove|Druid Grove]], [[Level 6#Find the Path|Find the Path]], [[Level 6#Heroes' Feast|Heroes' Feast]], [[Level 6#Transport Via Plants|Transport Via Plants]], or [[Level 6#Wall of Thorns|Wall of Thorns]]. Until the end of your next Long Rest, you Learn the chosen Spell, it counts as a Seeker Spell for you, it is always Prepared, it doesn't count against your Prepared Spells, and it doesn't require Material Components. If you spend 1 Hour with your feet planted to the ground while you are in direct sunlight, before the end of your next Long Rest, you can cast the chosen Spell as an Action without expending a Spell Slot or requiring Material Components. Once you cast the Spell in this way, you must finish a Long Rest before you can do so again. | |||
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