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= Rogue = | |||
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.<br> | Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.<br> | ||
A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br> | A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br> | ||
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'''Hit Dice.''' 1d8 per Rogue Level<br> | '''Hit Dice.''' 1d8 per Rogue Level<br> | ||
'''1st Level Hitpoints.''' 8+ your Constitution Modifier<br> | '''1st Level Hitpoints.''' 8+ your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d8 ( | '''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Rogue Level after 1st<br> | ||
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]]<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]]<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]]<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]]<br> | ||
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==== Expertise ==== | ==== Expertise ==== | ||
''1st | ''1st and 6th Level Rogue Feature''<br> | ||
Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br> | Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br> | ||
Additionally, choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of [[Adventuring Gear#Tools|Set of Tools]]. | Additionally, choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of [[Adventuring Gear#Tools|Set of Tools]]. | ||
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<br><br> | <br><br> | ||
==== | ==== Thieve's Cant ==== | ||
''1st Level Rogue Feature''<br> | ''1st Level Rogue Feature''<br> | ||
During your rogue training you learned [[Languages#Thieves' Cant|Thieve's Cant]]. | During your rogue training you learned [[Languages#Thieves' Cant|Thieve's Cant]]. | ||
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==== Evasion ==== | ==== Evasion ==== | ||
''7th Level Rogue Feature''<br> | ''7th Level Rogue Feature''<br> | ||
You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving | You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving Throw that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.<br> | ||
Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks. | Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks. | ||
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*You can stow one object the hand is holding in a container worn or carried by another creature. | *You can stow one object the hand is holding in a container worn or carried by another creature. | ||
*You can retrieve an object in a container worn or carried by another creature. | *You can retrieve an object in a container worn or carried by another creature. | ||
*You can use [[Adventuring Gear#General Tools| | *You can use [[Adventuring Gear#General Tools|Thieve's Tools]] to pick locks and disarm traps at range. | ||
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) Check contested by the creature’s Wisdom (Perception) Check.<br> | You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) Check contested by the creature’s Wisdom (Perception) Check.<br> | ||
In addition, you can use a Bonus Action to control the hand. | In addition, you can use a Bonus Action to control the hand. | ||
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| [[Rogue#Death Strike|Death Strike]] || 17th || When you Sneak Attack you can Crit | | [[Rogue#Death Strike|Death Strike]] || 17th || When you Sneak Attack you can Crit | ||
|} | |} | ||
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==== Assassin's Strike ==== | ==== Assassin's Strike ==== | ||
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*When you hit a creature that is Surprised with an Attack, you Crit. | *When you hit a creature that is Surprised with an Attack, you Crit. | ||
*When you Crit and roll a 1 on any of your Damage dice for that Attack, you can reroll those dice. You must use the new result, even if you roll another 1. | *When you Crit and roll a 1 on any of your Damage dice for that Attack, you can reroll those dice. You must use the new result, even if you roll another 1. | ||
<br> | |||
==== Infiltrator ==== | ==== Infiltrator ==== | ||
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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| [[Rogue#Enforcer|Enforcer || 3rd || You get better Unarmed Strikes, can use Unarmed Strikes as a Bonus Action, get Proficiency with Intimidation, and can use Constitution for your AC | | [[Rogue#Enforcer|Enforcer]] || 3rd || You get better Unarmed Strikes, can use Unarmed Strikes as a Bonus Action, get Proficiency with Intimidation, and can use Constitution for your AC | ||
|- | |- | ||
| [[Rogue#One-Two Punch|One-Two Punch || 3rd || When you hit a creature a second time you can use your Sneak Attack | | [[Rogue#One-Two Punch|One-Two Punch]] || 3rd || When you hit a creature a second time you can use your Sneak Attack | ||
|- | |- | ||
| [[Rogue#Imposing Glare|Imposing Glare || 9th || You can [[Conditions#Frightened|Frighten]] creatures and cannot be [[Conditions#Frightened|Frightened]] | | [[Rogue#Imposing Glare|Imposing Glare]] || 9th || You can [[Conditions#Frightened|Frighten]] creatures and cannot be [[Conditions#Frightened|Frightened]] | ||
|- | |- | ||
| [[Rogue#Dodge and Counter|Dodge and Counter || 13th || When a creature misses you, you can knock it [[ | | [[Rogue#Dodge and Counter|Dodge and Counter]] || 13th || When a creature misses you, you can knock it [[Conditions#Prone|Prone]] and reduce its Speed, or Grapple it | ||
|- | |- | ||
| [[Rogue#Ruthless Strike|Ruthless Strike || 17th || You can use Sneak Attack more than once with One-Two Punch | | [[Rogue#Ruthless Strike|Ruthless Strike]] || 17th || You can use Sneak Attack more than once with One-Two Punch | ||
|} | |} | ||
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''13th Level Brawler Feature''<br> | ''13th Level Brawler Feature''<br> | ||
You can redirect the force of your enemies' blows against them. As a Reaction when a creature that is one size larger than you or smaller misses you with a Melee Attack, you can force that creature to make a Dexterity Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, choose one of the following: | You can redirect the force of your enemies' blows against them. As a Reaction when a creature that is one size larger than you or smaller misses you with a Melee Attack, you can force that creature to make a Dexterity Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, choose one of the following: | ||
*The creature is knocked [[ | *The creature is knocked [[Conditions#Prone|Prone]] and its Speed reduced to 0 until the end of your next turn | ||
*The creature is [[Conditions#Grappled|Grappled]] by you. | *The creature is [[Conditions#Grappled|Grappled]] by you. | ||
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