Rogue: Difference between revisions

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== Rogue ==
= Rogue =
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.<br>
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.<br>
A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br>
A Locathah lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound.<br>
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'''Hit Dice.''' 1d8 per Rogue Level<br>
'''Hit Dice.''' 1d8 per Rogue Level<br>
'''1st Level Hitpoints.''' 8+ your Constitution Modifier<br>
'''1st Level Hitpoints.''' 8+ your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Rogue Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Rogue Level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]]<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]]<br>
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==== Expertise ====
==== Expertise ====
''1st, and 6th Level Rogue Feature''<br>
''1st and 6th Level Rogue Feature''<br>
Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br>
Choose two Skills you are Proficient with, but do not have Expertise in. You gain Expertise in those Skills.<br>
Additionally, choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of [[Adventuring Gear#Tools|Set of Tools]].  
Additionally, choose one [[Adventuring Gear#Tools|Set of Tools]] that you are Proficient with, but do not have Expertise in. You gain Expertise in that Set of [[Adventuring Gear#Tools|Set of Tools]].  
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==== Thieves’ Cant ====
==== Thieve's Cant ====
''1st Level Rogue Feature''<br>
''1st Level Rogue Feature''<br>
During your rogue training you learned [[Languages#Thieves' Cant|Thieve's Cant]].
During your rogue training you learned [[Languages#Thieves' Cant|Thieve's Cant]].
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==== Evasion ====
==== Evasion ====
''7th Level Rogue Feature''<br>
''7th Level Rogue Feature''<br>
You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving Thrown that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.<br>
You can nimbly dodge out of the way of certain area effects. When an effect would force you to make a Dexterity Saving Throw that would have you take Damage on a failed Save or half as much Damage on a successful Save, you instead take no Damage if you succeed on the Saving Throw, and only half Damage if you fail.<br>
Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.  
Additionally, if you take no Damage due to a successful Save and the effect has an area, you can move out of that area without expending movement or provoking Opportunity Attacks.  
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*You can stow one object the hand is holding in a container worn or carried by another creature.
*You can stow one object the hand is holding in a container worn or carried by another creature.
*You can retrieve an object in a container worn or carried by another creature.
*You can retrieve an object in a container worn or carried by another creature.
*You can use [[Adventuring Gear#General Tools|Thieves' Tools]] to pick locks and disarm traps at range.
*You can use [[Adventuring Gear#General Tools|Thieve's Tools]] to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) Check contested by the creature’s Wisdom (Perception) Check.<br>
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) Check contested by the creature’s Wisdom (Perception) Check.<br>
In addition, you can use a Bonus Action to control the hand.
In addition, you can use a Bonus Action to control the hand.
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| [[Rogue#Death Strike|Death Strike]] || 17th || When you Sneak Attack you can Crit
| [[Rogue#Death Strike|Death Strike]] || 17th || When you Sneak Attack you can Crit
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==== Assassin's Strike ====
==== Assassin's Strike ====
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*When you hit a creature that is Surprised with an Attack, you Crit.
*When you hit a creature that is Surprised with an Attack, you Crit.
*When you Crit and roll a 1 on any of your Damage dice for that Attack, you can reroll those dice. You must use the new result, even if you roll another 1.
*When you Crit and roll a 1 on any of your Damage dice for that Attack, you can reroll those dice. You must use the new result, even if you roll another 1.
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==== Infiltrator ====
==== Infiltrator ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| [[Rogue#Enforcer|Enforcer || 3rd || You get better Unarmed Strikes, can use Unarmed Strikes as a Bonus Action, get Proficiency with Intimidation, and can use Constitution for your AC
| [[Rogue#Enforcer|Enforcer]] || 3rd || You get better Unarmed Strikes, can use Unarmed Strikes as a Bonus Action, get Proficiency with Intimidation, and can use Constitution for your AC
|-
|-
| [[Rogue#One-Two Punch|One-Two Punch || 3rd || When you hit a creature a second time you can use your Sneak Attack
| [[Rogue#One-Two Punch|One-Two Punch]] || 3rd || When you hit a creature a second time you can use your Sneak Attack
|-
|-
| [[Rogue#Imposing Glare|Imposing Glare || 9th || You can [[Conditions#Frightened|Frighten]] creatures and cannot be [[Conditions#Frightened|Frightened]]
| [[Rogue#Imposing Glare|Imposing Glare]] || 9th || You can [[Conditions#Frightened|Frighten]] creatures and cannot be [[Conditions#Frightened|Frightened]]
|-
|-
| [[Rogue#Dodge and Counter|Dodge and Counter || 13th || When a creature misses you, you can knock it [[Condition#Prone|Prone]] and reduce its Speed, or Grapple it
| [[Rogue#Dodge and Counter|Dodge and Counter]] || 13th || When a creature misses you, you can knock it [[Conditions#Prone|Prone]] and reduce its Speed, or Grapple it
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|-
| [[Rogue#Ruthless Strike|Ruthless Strike || 17th || You can use Sneak Attack more than once with One-Two Punch
| [[Rogue#Ruthless Strike|Ruthless Strike]] || 17th || You can use Sneak Attack more than once with One-Two Punch
|}
|}
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''13th Level Brawler Feature''<br>
''13th Level Brawler Feature''<br>
You can redirect the force of your enemies' blows against them. As a Reaction when a creature that is one size larger than you or smaller misses you with a Melee Attack, you can force that creature to make a Dexterity Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, choose one of the following:
You can redirect the force of your enemies' blows against them. As a Reaction when a creature that is one size larger than you or smaller misses you with a Melee Attack, you can force that creature to make a Dexterity Saving Throw with a DC of 8 + your Strength Modifier + your Proficiency Bonus. On a failed Save, choose one of the following:
*The creature is knocked [[Condition#Prone|Prone]] and its Speed reduced to 0 until the end of your next turn
*The creature is knocked [[Conditions#Prone|Prone]] and its Speed reduced to 0 until the end of your next turn
*The creature is [[Conditions#Grappled|Grappled]] by you.
*The creature is [[Conditions#Grappled|Grappled]] by you.
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