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! Level !! Proficiency Bonus !! Features !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Experience Points | ||
|- | |- | ||
| 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute | | 1st || +2 || [[Executioner#Tools of the Chopping Block|Tools of the Chopping Block]], [[Executioner#Execute|Execute]], [[Executioner#Impasse|Impasse]] || 0 | ||
|- | |- | ||
| 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | | 2nd || +2 || [[Executioner#Face the Basket|Face the Basket]], [[Executioner#Fighting Style|Fighting Style]] || 300 | ||
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| 4th || +2 || [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 3,000 | | 4th || +2 || [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 3,000 | ||
|- | |- | ||
| 5th || +3 || [[Executioner# | | 5th || +3 || [[Executioner#Executioner's Vitality|Executioner's Vitality]], [[Executioner#Living Death|Living Death]] || 6,000 | ||
|- | |- | ||
| 6th || +3 || [[Executioner#Executioner Hood|Executioner Hood Feature]] || 10,000 | | 6th || +3 || [[Executioner#Executioner Hood|Executioner Hood Feature]] || 10,000 | ||
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'''Hit Dice.''' 1d10 per Executioner Level<br> | '''Hit Dice.''' 1d10 per Executioner Level<br> | ||
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br> | '''1st Level Hitpoints.''' 10 + your Constitution Modifier<br> | ||
'''Higher Level Hitpoints.''' 1d10 ( | '''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution Modifier per Executioner Level after 1st<br> | ||
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br> | '''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br> | ||
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapons]]<br> | '''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapons]]<br> | ||
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'''Saving Throw Proficiencies.''' Strength and Constitution<br> | '''Saving Throw Proficiencies.''' Strength and Constitution<br> | ||
'''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br> | '''Skill Proficiencies.''' Choose two from Athletics, Arcana, Deception, Insight, Intimidation, Investigation, and Persuasion<br> | ||
'''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon|Martial Melee Weapon]] | '''Equipment.''' A [[Armor and Weapons#Martial Melee Weapon|Martial Melee Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], a set of [[Armor and Weapons#Medium Armor|Scale Mail]], and an Executioner's Shroud (such as a hood, mask, or some other garment that obscures the face) | ||
<br><br> | <br><br> | ||
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|- | |- | ||
| [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | | [[Executioner#Execute|Execute]] || 1st || When you hit a creature with an Executioner Weapon while its [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], you deal extra Damage to it | ||
|- | |- | ||
| [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | | [[Executioner#Impasse|Impasse]] || 1st || When you deal your Execution Damage, you increase your AC | ||
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| [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level | | [[Executioner#Ability Score Improvements|Ability Score Improvement]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level | ||
|- | |- | ||
| [[Executioner# | | [[Executioner#Executioner's Vitality|Executioner's Vitality]] || 5th || You can regain health when you take the Attack Action, and you regain Hit Dice when you kill creatures | ||
|- | |- | ||
| [[Executioner#Living Death|Living Death]] || 5th || | | [[Executioner#Living Death|Living Death]] || 5th || You can [[Conditions#Frightened|Frighten]] an enemy when you deal your Execution Damage to it | ||
|- | |- | ||
| [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | | [[Executioner#Grind the Axe|Grind the Axe]] || 7th || You Crit Range with Executioner Weapons increases by 1, and increases by 1 more if the target is [[Conditions#Prone|Prone]] | ||
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''1st Level Executioner Death-Knell Feature''<br> | ''1st Level Executioner Death-Knell Feature''<br> | ||
Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | Once per turn, when you hit a creature with an Attack made with an Executioner Weapon, if the target is [[Conditions#Incapacitated|Incapacitated]], [[Conditions#Prone|Prone]], or [[Conditions#Restrained|Restrained]], the Attack deals your Execution Damage. | ||
<br><br> | <br><br> | ||
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==== Face the Basket ==== | ==== Face the Basket ==== | ||
''2nd Level Executioner Feature''<br> | ''2nd Level Executioner Feature''<br> | ||
While wielding an Executioner Weapon, you can take the Shove Action as a Bonus Action. | While wielding an Executioner Weapon, you can take the Shove Action as a Bonus Action. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | ||
<br><br> | <br><br> | ||
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''2nd Level Executioner Feature''<br> | ''2nd Level Executioner Feature''<br> | ||
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | ||
*'''Blind Fighting.''' You | *'''Blind Fighting.''' You gain Blindsight out to a Range of 10ft. | ||
*'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | *'''Bone Breaker.''' Once per turn, when you hit a creature with an Attack, you can [[Conditions#Slowed|Slow]] the creature until the end of your next turn. | ||
*'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | *'''Defense.''' While you are wearing [[Armor and Weapons#Armor|Armor]], you gain a +1 bonus to AC. | ||
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<br> | <br> | ||
==== | ==== Executioner's Fortitude ==== | ||
''3rd Level Executioner Feature''<br> | ''3rd Level Executioner Feature''<br> | ||
When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | When you reduce a creature to 0 Hit Points you gain a number Temporary Hit Points equal to your Executioner Level. | ||
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<br><br> | <br><br> | ||
==== | ==== Executioner's Vitality ==== | ||
''5th Level Executioner Feature''<br> | ''5th Level Executioner Feature''<br> | ||
Whenever you | Whenever you take the Attack Action, you can expend a Hit Die. When you do, you regain a number of Hit Points equal to the result of the Hit Die + your Constitution Modifier.<br> | ||
When you reduce a creature to 0 Hit Points, you can use a Bonus Action to regain an expended Hit Die. | |||
<br><br> | <br><br> | ||
==== Living Death ==== | ==== Living Death ==== | ||
''5th Level Executioner Feature''<br> | ''5th Level Executioner Feature''<br> | ||
When you | When you deal your Execution Damage to a creature, you can force it to make a Wisdom Saving Throw. On a failed Save, the target becomes [[Conditions#Frightened|Frightened]] of you until the end of your next turn. | ||
<br><br> | <br><br> | ||
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==== Last Confession ==== | ==== Last Confession ==== | ||
''10th Level Executioner Feature''<br> | ''10th Level Executioner Feature''<br> | ||
You can use an Action to | You can use an Action to non-magically replicate the effects of the [[Level 2#Zone of Truth|Zone of Truth]] Spell. You use Strength as your Spellcasting Ability for this Spell. After you use this Action, you can't do so again until you finish a Long Rest. | ||
<br><br> | <br><br> | ||
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==== Final Breath ==== | ==== Final Breath ==== | ||
''18th Level Executioner Feature''<br> | ''18th Level Executioner Feature''<br> | ||
Your presence grows yet more. If you kill a creature with the Attack from your Killing Blow feature, you regain | Your presence grows yet more. If you kill a creature with the Attack from your Killing Blow feature, you regain the use of your Killing Blow feature. | ||
<br><br> | <br><br> | ||
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==== Glorious Execution ==== | ==== Glorious Execution ==== | ||
''3rd Level Royal Gold Hood Feature''<br> | ''3rd Level Royal Gold Hood Feature''<br> | ||
You have learned to exploit openings in your opponent's defenses. Whenever you deal your Execution Damage, you and all willing creatures of your choice that can see gain a number of Temporary Hit Points equal to your Executioner Level. | You have learned to exploit openings in your opponent's defenses. Whenever you deal your Execution Damage, you and all willing creatures of your choice that can see the target of the Attack gain a number of Temporary Hit Points equal to your Executioner Level. | ||
<br><br> | <br><br> | ||
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==== Volley of Death ==== | ==== Volley of Death ==== | ||
''17th Level Wooden Brown Hood Feature''<br> | ''17th Level Wooden Brown Hood Feature''<br> | ||
When you reduce a creature to 0 Hit Points with an Attack you made with an Executioner Weapon that you had Advantage on, you can | When you reduce a creature to 0 Hit Points with an Attack you made with an Executioner Weapon that you had Advantage on, you can immediately make an Attack with an Executioner Weapon as a Free Action. You have Advantage on this Attack. | ||
<br><br><br> | <br><br><br> |