Soul-Binder: Difference between revisions

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= Soul Bonds =
= Soul Bonds =
== Bond of the Spirit Vessel ==
You have bound yourself to a fleeting spirit unable to go to the afterlife. To help keep your companion grounded in this world you have made a vessel for them, whenever that be a carefully crafted construct or a corpse that is no longer being used.
You have bound yourself to a fleeting spirit unable to go to the afterlife. To help keep your companion grounded in this world you have made a vessel for them, whenever that be a carefully crafted construct or a corpse that is no longer being used.
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==== Bond Spells ====
{| class="wikitable"
''1st Level Soul-Binder Feature''<br>
|+ Subclass Features
Soul Container
|-
At 1st level you have bound yourself with a soul that has become severed from its old body, and you have found a new home for this soul, whenever that be a constructed vessel or a new soulless body. You and your companion gains the following benefits.
! Feature !! Level !! Quick Explanation
|-
| [[Soul-Binder#Arcane Soul|Arcane Soul]] || 1st || You gain free bonus Spells and a Cantrip
|-
| [[Soul-Binder#Soul Container|Soul Container]] || 1st || Your Companion is an Undead or a Construct, you can cast non-Undead and non-Construct Spells on it, it has Immunity to Poison Damage and the [[Conditions#Poisoned|Poisoned]] Condition, and doesn't need to eat, drink, or sleep
|-
| [[Soul-Binder#Macabre Reconstruction|Macabre Reconstruction]] || 3rd || You can take Damage to heal your Companion
|-
| [[Soul-Binder#Necrotic Reprisal|Necrotic Reprisal]] || 7th || When your Companion takes Damage, it can deal Damage to enemies around it
|-
| [[Soul-Binder#Vessel Edicts|Vessel Edicts]] || 11th || You gain additional Edict options
|-
| [[Soul-Binder#Arcane Dedication|Arcane Dedication]] || 14th || You can use a Bonus Action to regain some Spell Slots
|-
| [[Soul-Binder#Feature|Feature]] || 15th || Example
|}


Your companions creature type is either Construct or Undead.
==== Arcane Soul ====
''1st Level Bond of the Spirit Vessel Feature''<br>
Your soul is bound to an inherently magical being. You gain Bond Spells at the Soul-Binder Levels listed in the Bond Spells table, as well as a Cantrip. You Know these Spells, always have them Prepared, they count as Soul-Binder Spells for you, and they don't count against your number of Prepared Spells.
{| class="wikitable"
|+ Bond Spells
|-
! Soul-Binder Level !! Spells
|-
| 1st || [[Cantrips#Cantrip|Cantrip]]
|-
| 2nd || [[Level 1#False Life|False Life]], [[Level 1#Unseen Servant|Unseen Servant]]
|-
| 5th || [[Level 2#Invisibility|Invisibility]], [[Level 2#Silence|Silence]]
|-
| 9th || [[Level 3#Life Transference|Life Transference]], [[Level 3#Vampiric Touch|Vampiric Touch]]
|-
| 13th || [[Level 4#Death Ward|Death Ward]], [[Level 4#Shadow of Moil|Shadow of Moil]]
|-
| 17th || [[Level 5#Negative Energy Flood|Negative Energy Flood]], [[Level 5#Raise Dead|Raise Dead]]
|}
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If you cast a spell that normally can't affect Constructs and Undead (like Cure Wounds) you can still cast it on your companion.
==== Soul Container ===
''1st Level Bond of the Spirit Vessel Feature''<br>
You have bound yourself with a soul that has become severed from its old body, and you have found a new home for this soul, whether that be a constructed vessel or a new soulless body. You and your Companion gains the following benefits:
*Your Companion's Creature Type is either Construct or Undead (your choice).
*If you cast a Spell that normally can't affect Constructs and Undead, you can still target your Companion with the Spell.
*Your Companion has Immunity to Poison Damage and the [[Conditions#Poisoned|Poisoned]] Condition.
*Your companion doesn't need food, drink or sleep.
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Your companion is immune to poison damage and the poisoned condition.
==== Macabre Reconstruction ====
''3rd Level Bond of the Spirit Vessel Feature''<br>
You can use your own lifeforce to reconstruct your companion when its Damaged. You have a pool of Soul Energy represented by a number of d6s equal to 1 + your Soul Binder Level.<br>
As a Bonus Action, you can spend a number dice from your Soul Energy pool up to half your Soul Binder Level. When you do, roll the spent dice and add the result, you take Necrotic Damage equal to the total, and your Companion regains a number of Hit Points equal to twice the amount of Damage you took. You regain all expended dice when you finish a Long Rest.
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==== Necrotic Reprisal ====
''7th Level Bond of the Spirit Vessel Feature''<br>
You and your Companion's life force has been so entwined that your Companion will harm anyone who dares to hurt you. When your Companion takes Damage, it can use its Reaction to choose any number of creatures within 10ft of it, the chosen creatures make Constitution Saving Throws against your Spell Save DC. On a failed Save, a creature takes Necrotic Damage equal to the Damage your Companion took.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Longer St.
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==== Vessel Edicts ====
''11th Level Bond of the Spirit Vessel Feature''<br>
You can command your Companion to use its powers to manipulate life force. The following commands are added to your Edict options:
*'''Steal Life. The next time your Companion hits a creature with a Melee Attack, it deals additional Necrotic Damage to the target equal to one roll of your Edict Die. The Companion then regains a number of Hit Points equal to the Necrotic Damage dealt by the Attack.
*'''Dreadful Scream.''' Your Companion can use an Action to choose a number of creatures up to your Charisma Modifier within 60ft of it, the chosen creatures make Constitution Saving Throws against your Spell Save DC. On a failed Save, a creatures takes Necrotic Damage equal to two rolls of your Edict Die and can't regain Hit Points for the next Minute.
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==== Arcane Dedication ====
''14th Level Bond of the Spirit Vessel Feature''<br>
You can use a Bonus Action to recover magic. When you do, you regain a number of Spell Slots with a combined Level of equal to or less than your Proficiency Bonus. Once you do so, you can't do so again until you finish a Long Rest.
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Your companion doesn't need food, drink or sleep.
==== Lifeforce Equalizer ====
''15th Level Bond of the Spirit Vessel Feature''<br>
You can manipulate the thread that ties you and your Companion to heal one of you. As an Action, between you and your Companion, the creature with the least Current Hit Points regains a number of Hit Points equal to the difference between the two Current Hit Points. After you use this Action, you must finish a Long Rest before doing so again.
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