Druid: Difference between revisions

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''2nd, 6th, 10th, and 14th Level Druid Feature''<br>
''2nd, 6th, 10th, and 14th Level Druid Feature''<br>
You choose one of the following Druidic Circles who's traits you take on.
You choose one of the following Druidic Circles who's traits you take on.
<br><br>
{| class="wikitable"
|+ Druidic Circles
|-
! Druidic Circle !! Complexity (1-5) !! Description
|-
| [[Druid#Circle of Primevals|Circle of Primevals]] || 2 || You use the ancient powers of nature, becoming in tune with what society has lost over thousands of years, while summoning an ancient beast as a companion to fight alongside you.
|-
| [[Druid#Circle of Reefs|Circle of Reefs]] || 3 || Your home is the sea, and while you cannot be in your home you bring it with you, summoning a shifting coral reef that serves to protect and regenerate your allies while slowing and piercing your foes with its shifting spines.
|-
| [[Druid#Circle of Shepherds|Circle of Shepherds]] || 2 || You care for all animals and those you call friend, protecting them with all you have and building stronger bonds with them via magic.
|-
| [[Druid#Circle of Spores|Circle of Spores]] || 3 || You believe that death, life, and undeath are all apart of the same cycle, albeit macabre, as you blur the boundry between the three with your magic, bringing your allies back from the brink of passing to death, summoning undead warriors of beasts to fight by your side and sending your foes to act as food for the worms.
|-
| [[Druid#Circle of Stars|Circle of Stars]] || 2 || You embody the stars, gaining their guiding spirit and assuming the strength and power attributed to various constellations as primal magic paints your bodies in those constellations.
|-
| [[Druid#Circle of Storms|Circle of Storms]] || 1 || The storm is a pure show of primal power and nature's will, which you embody, using lightning magic and blinking from one side of the battlefield to another in a bolt of pure power.
|-
| [[Druid#Circle of Unbreaking|Circle of Unbreaking]] || 1 || The wilds won't defend themselves, but you will defend them, with a primally empowered weapon in hand and a strange primal vitality, you will protect the wilds even if no one else will.
|-
| [[Druid#Circle of Wildfire|Circle of Wildfire]] || 2 || The wildfire that scours the land to many seems like pure death and destruciton, but you know there is power held in those flames, for after the fire fades, life springs back annew and with strengthened vitality as you burn your foes away to cinders to never come back, and bathe your allies in the regenerative flame of the wildfire.
|}
<br>


==== Ability Score Improvements ====
==== Ability Score Improvements ====