Armor and Weapons: Difference between revisions

2,324 bytes added ,  14:46, 28 July 2022
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:'''Net.''' A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
:'''Net.''' A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.


== Armor ===
== Armor ==
{| class="wikitable"
{| class="wikitable"
|+ Light Armor
|+ Light Armor
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| Heavy Carapace || 20,000GP || 20 || Str 17 || Disadvantage || 75lbs
| Heavy Carapace || 20,000GP || 20 || Str 17 || Disadvantage || 75lbs
|}
|}
{| class="wikitable"
|+ Shields
|-
! Name !! Cost !! Armor Class !! Strength !! Properties !! Weight
|-
| Buckler Shield || 5GP || +1 || - || Deflect || 2lbs
|-
| Round Shield || 10GP || +2 || - || - || 4lbs
|-
| Tower Shield || 1,500GP || +3 || Str 17 || Heavy || 45lbs
|}
=== Armor Properties ===
:'''Light Armor.''' Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. Additionally, it takes 1 minute to put light armor on and take it off.
:'''Medium Armor.''' Medium armor offers more protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. Additionally, it takes 5 minutes to put medium armor on, and 1 minute to take it off.
:'''Heavy Armor.''' Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifier is negative. Additionally, it takes 10 minutes to put heavy armor on, and 5 minutes to take it off
:'''Shields.''' Shields take one hand to use effectively, and you can only benefit from one shield at a time. It takes one action to start using a shield and one action to stop using a shield.
:The Buckler shield is a lighter, more maneuverable shield giving you a +1 AC while using it, and it has the Deflect property, meaning you can use your reaction when a creature within 5 feet of you you has you with an attack, you can reduce the damage by 1d4 + your Proficiency bonus.
:The Round shield is a more standard, beefy shield, it gives you a +2 AC while using it.
:The Tower shield is a tall, heavy shield, it gives you a +3 AC while using it, but if your strength score is lower then 17, your speed is reduced by 10ft, and it has the Heavy Property, meaning that any Small or Tiny size creature using it has disadvantage on attack rolls.