Traveler: Difference between revisions

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| 5th || +3 || [[Traveler#Extra Attack|Extra Attack]] || 6,000
| 5th || +3 || [[Traveler#Extra Attack|Extra Attack]] || 6,000
|-
|-
| 6th || +3 || [[Traveler#Traveler Style|Traveler Style Feature]] || 10,000
| 6th || +3 || [[Traveler#Ability Score Improvements|Ability Score Improvement]] || 10,000
|-
|-
| 7th || +3 || [[Traveler#Well-Rounded|Well-Rounded]], [[Traveler#Magical Experience|Magical Experience]] || 20,000
| 7th || +3 || [[Traveler#Well-Rounded|Well-Rounded]], [[Traveler#Magical Experience|Magical Experience]], [[Traveler#Traveler Style|Traveler Style Feature]] || 20,000
|-
|-
| 8th || +3 || [[Traveler#Ability Score Improvements|Ability Score Improvement]] || 40,000
| 8th || +3 || [[Traveler#Ability Score Improvements|Ability Score Improvement]] || 40,000
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'''Hit Dice.''' 1d8 per Traveler Level<br>
'''Hit Dice.''' 1d8 per Traveler Level<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Traveler Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Traveler Level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Melee Weapons|Scimitars]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], and [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Martial Melee Weapons|Longswords]], [[Armor and Weapons#Martial Melee Weapons|Rapiers]], [[Armor and Weapons#Martial Melee Weapons|Sabers]], [[Armor and Weapons#Martial Ranged Weapons|Longbows]], and [[Armor and Weapons#Martial Ranged Weapons|Hand Crossbows]]<br>
'''Tool Proficiencies.''' [[Adventuring Gear#General Tools|Cartographer's Tools]] and one [[Adventuring Gear#Tools|Musical Instrument]]<br>
'''Tool Proficiencies.''' [[Adventuring Gear#General Tools|Cartographer's Tools]] and one [[Adventuring Gear#Tools|Musical Instrument]]<br>
'''Saving Throw Proficiencies.''' Dexterity and Intelligence<br>
'''Saving Throw Proficiencies.''' Dexterity and Intelligence<br>
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| [[Traveler#Good Samaritan|Good Samaritan]] || 2nd || You can cast the [[Level 1#Cure Wounds|Cure Wounds]] Spell once per Long Rest, and can do it more and at higher Levels as you gain Levels in this class, also you're better at finding injured creatures as well as threats to those creatures
| [[Traveler#Good Samaritan|Good Samaritan]] || 2nd || You can cast the [[Level 1#Cure Wounds|Cure Wounds]] Spell once per Long Rest, and can do it more and at higher Levels as you gain Levels in this class, also you're better at finding injured creatures as well as threats to those creatures
|-
|-
| [[Traveler#Traveler Style|Traveler Style]] || 2nd || You choose your subclass, and gain features at 2nd, 6th, 10th, 18th Level
| [[Traveler#Traveler Style|Traveler Style]] || 2nd || You choose your subclass, and gain features at 2nd, 7th, 10th, 18th Level
|-
|-
| [[Traveler#Welcome Aid|Welcome Aid]] || 3rd || When you have a nearby ally, your Attacks deal more Damage
| [[Traveler#Welcome Aid|Welcome Aid]] || 3rd || When you have a nearby ally, your Attacks deal more Damage
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| [[Traveler#Traveler's Luck|Traveler's Luck]] || 3rd || You can succeed a failed Attack Roll, Ability Check, or Saving Throw
| [[Traveler#Traveler's Luck|Traveler's Luck]] || 3rd || You can succeed a failed Attack Roll, Ability Check, or Saving Throw
|-
|-
| [[Traveler#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 14th, 16th, and 19th Level
| [[Traveler#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 6th, 8th, 12th, 14th, 16th, and 19th Level
|-
|-
| [[Traveler#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
| [[Traveler#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action
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''1st Level Traveler Feature''<br>
''1st Level Traveler Feature''<br>
As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features:
As someone who has done a lot of traveling, you have a high level of stamina that you can pull on from time to time. You can push on when the strength of most would fail. You gain the following features:
*You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier.
*'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d4 + your Strength Modifier.
*You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action.
*'''Quick Action.''' You can use a Bonus Action to take the Dash, Dodge, Grapple, Help, or Shove Action.
*When you make a Strength or Constitution Check or Saving Throw, you can grant yourself Advantage on the roll.
*'''Resolute Strength.''' When you make a Strength or Constitution Check or Saving Throw, you can grant use your Reaction to grant yourself Advantage on the roll.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Traveler Style ====
==== Traveler Style ====
''2nd, 6th, 10th, and 18th Level Traveler Feature''<br>
''2nd, 7th, 10th, and 18th Level Traveler Feature''<br>
You choose one of the Traveler Styles in the table below who's signature technique you develop.
You choose one of the Traveler Styles in the table below who's signature technique you develop.
{| class="wikitable"
{| class="wikitable"
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! Traveler Style !! Complexity (1-5) !! Description text
! Traveler Style !! Complexity (1-5) !! Description text
|-
|-
| [[Traveler#Expeditious Explorer's Style|Expeditious Explorer's Style]] || Example || Example
| [[Traveler#Expeditious Explorer's Style|Expeditious Explorer's Style]] || 1 || You try to get form point a to point b as fast as possible, becoming more powerful when you do and gaining some magical tools to do so.
|-
|-
| [[Traveler#Itinerant Priest's Style|Itinerant Priest's Style]] || Example || Example
| [[Traveler#Itinerant Priest's Style|Itinerant Priest's Style]] || 3 || You become a wandering preacher that uses the magic of the divine to bless your allies, giving them a taste of the power fo the Travelers.
|-
|-
| [[Traveler#Scenic Pioneer's Style|Scenic Pioneer's Style]] || Example || Example
| [[Traveler#Scenic Pioneer's Style|Scenic Pioneer's Style]] || 1 || You take your time while traveling, becoming familiar with the places you've been, telling others about them, and becoming more powerful as you take your time, and use magic to learn about the terrain around you.
|-
|-
| [[Traveler#World Shaper's Style|World Shaper's Style]] || Example || Example
| [[Traveler#World Shaper's Style|World Shaper's Style]] || 2 || You shape the world to best fit your travels, using raw magic in your attacks while teleporting both you and your allies.
|}
|}
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==== Traveler’s Luck ====
==== Traveler's Luck ====
''3rd Level Traveler Feature''<br>
''3rd Level Traveler Feature''<br>
You’re just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead. Once you do so, you can't do so again until you finish a Long Rest.
You're just plain lucky sometimes. When you miss on an Attack, or fail and Ability Check or Saving Throw, you can choose to hit on the Attack, or succeed the Ability Check or Saving Throw instead. Once you do so, you can't do so again until you finish a Long Rest.
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==== Ability Score Improvements ====
==== Ability Score Improvements ====
''4th, 8th, 12th, 14th, 16th, and 19th Level Traveler Feature''<br>
''4th, 6th, 8th, 12th, 14th, 16th, and 19th Level Traveler Feature''<br>
Your skill and strength expands, choose one of the following:
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 3.
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==== Magical Experience ====
==== Magical Experience ====
''7th Level Traveler Feature''<br>
''7th Level Traveler Feature''<br>
While you are certainly no magic user yourself, you’ve seen many instances of magic in your travels and have picked up a trick or two from the magic you're familiar with. Choose two [[Cantrips]] from any Spell List. you Learn these [[Cantrips]] and you use Wisdom as your Spellcasting Ability for them.<br>
While you are certainly no magic user yourself, you've seen many instances of magic in your travels and have picked up a trick or two from the magic you're familiar with. Choose two [[Cantrips]] from any Spell List. you Learn these [[Cantrips]] and you use Wisdom as your Spellcasting Ability for them.<br>
These [[Cantrips]] should be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
These [[Cantrips]] should be ones that you have seen used in your travels or ones that it makes sense for you to know.<br>
You learn an additional [[Cantrips|Cantrip]] in this way when you reach 11th, 15th, and 19th Level in this class.
You learn an additional [[Cantrips|Cantrip]] in this way when you reach 11th, 15th, and 19th Level in this class.
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==== Well-Rounded ====
==== Well-Rounded ====
''7th, 9th, 13th, and 18th Level Traveler Feature''<br>
''7th, 9th, 13th, and 18th Level Traveler Feature''<br>
You gain Proficiency with one Skill of your choice, as well as any combination of two Languages, [[Adventuring Gear#Tools|Tools]], or [[Armor and Weapons#Weapons|Weapons]] of your choice.
You gain Proficiency with one Skill of your choice, as well as any combination of two [[Languages]], [[Adventuring Gear#Tools|Tools]], or [[Armor and Weapons#Weapons|Weapons]] of your choice.
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==== Improved Burst of Stamina ====
==== Improved Burst of Stamina ====
''15th Level Traveler Feature''<br>
''15th Level Traveler Feature''<br>
You gain the following features:
The ways you can use your Burst of Stamina Feature improve in the following ways:
*You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d8 + your Strength Modifier + your Constitution Modifier.
*'''Resilience.''' You can use a Bonus Action to gain a number Temporary Hit Points equal to 2d8 + your Strength Modifier + your Constitution Modifier.
*When you make an Ability Check or Saving Throw, you can grant yourself Advantage on the roll.
*'''Quick Action.''' Whenever you would use an Action, you can instead use a Bonus Action to perform the same purpose.
*Whenever you would use an Action, you can instead use a Bonus Action to perform the same purpose.
*'''Resolute Strength.''' When you make an Ability Check or Saving Throw, you can use your Reaction to grant yourself Advantage on the roll.
You expend one use of your Burst of Stamina feature whenever you use any of these features.
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==== Expert Traveler ====
==== Expert Traveler ====
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|+ Expeditious Explorer Features
|+ Expeditious Explorer Features
|-
|-
! Header text !! Level !! Header text
! Feature !! Level !! Quick Explanation
|-
|-
| Example || 2nd || Example
| [[Traveler#Burst of Speed|Burst of Speed]] || 2nd || When you use Burst of Stamina to take the Dash or Disengage Action, you can have an ally do that too
|-
|-
| Example || 2nd || Example
| [[Traveler#Quickened Steps|Quickened Steps]] || 2nd || You get a Climbing and Swimming Speed equal to your Walking Speed and you become faster
|-
|-
| Example || 6th || Example
| [[Traveler#Group Travel|Group Travel]] || 7th || You can give your allies a Climbing and Swimming Speed
|-
|-
| Example || 6th || Example
| [[Traveler#Stored Momentum|Stored Momentum]] || 7th || You do more Damage based on how far you've moved on a turn
|-
|-
| Example || 10th || Example
| [[Traveler#Swift Traversal|Swift Traversal]] || 10th || You become Immune to the [[Conditions#Slowed|Slowed]] Condition and can cast the [[Level 2#Pass Without Trace|Pass Without Trace]] Spell once per Long Rest
|-
|-
| Example || 18th || Example
| [[Traveler#Instant Travel|Instant Travel]] || 18th || You can cast the [[Level 5#Teleportation Circle|Teleportation Circle]] Spell at will, and know the sigil sequence of all nearby teleportation circles
|}
|}
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==== Burst of Speed ====
==== Burst of Speed ====
''3rd Level Expeditious Explorer's Style Feature''<br>
''2nd Level Expeditious Explorer's Style Feature''<br>
When you use your Burst of Speed feature to take the Dash or Disengage Action, you can choose another creature within 5ft of you. That creature can take that same Action as a Free Action at the start of its next turn.<br>
When you use your Burst of Stamina feature to take the Dash or Disengage Action, you can choose another creature within 5ft of you. That creature can take that same Action as a Free Action at the start of its next turn.<br>
You can choose more creatures as you gain Levels in this class: you can choose two creatures at 6th Level, three at 10th Level, and four at 18th Level.
You can choose more creatures as you gain Levels in this class: you can choose two creatures at 7th Level, three at 10th Level, and four at 18th Level.
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==== Quickened Steps ====
==== Quickened Steps ====
''3rd Level Expeditious Explorer's Style Feature''<br>
''2nd Level Expeditious Explorer's Style Feature''<br>
You gain a Climbing and Swimming Speed equal to your Walking Speed.<br>
You gain a Climbing and Swimming Speed equal to your Walking Speed.<br>
Additionally, your Speed increases by 10ft.
Additionally, your Speed increases by 10ft.
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==== Group Travel ====
==== Group Travel ====
''6th Level Expeditious Explorer's Style Feature''<br>
''7th Level Expeditious Explorer's Style Feature''<br>
You can use an Action to choose up to four creatures within 15ft of you, those creatures gain a Climbing and Swimming Speed equal tot heir Walking Speed for 10 minutes.<br>
You can use an Action to choose up to four creatures within 15ft of you, those creatures gain a Climbing and Swimming Speed equal to their Walking Speed for 10 minutes.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Stored Momentum ====
==== Stored Momentum ====
''6th Level Expeditious Explorer's Style Feature''<br>
''7th Level Expeditious Explorer's Style Feature''<br>
When you hit on an Attack, the Attack gains a +1 bonus to Damage for every 5ft space you have occupied this turn.
When you hit on an Attack, the Attack gains a +1 bonus to Damage for every 5ft space you have occupied this turn.
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''10th Level Expeditious Explorer's Style Feature''<br>
''10th Level Expeditious Explorer's Style Feature''<br>
You are Immune to the Slowed Condition.<br>
You are Immune to the Slowed Condition.<br>
In addition, you can cast the Pass Without Trace Spell without expending a Spell Slot. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
In addition, you can cast the [[Level 2#Pass Without Trace|Pass Without Trace]] Spell without expending a Spell Slot. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
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''18th Level Expeditious Explorer's Style Feature''<br>
''18th Level Expeditious Explorer's Style Feature''<br>
You are magically aware of the location and sigil sequence of all teleportation circles within 100 miles of you.<br>
You are magically aware of the location and sigil sequence of all teleportation circles within 100 miles of you.<br>
You can cast the Teleportation Circle Spell without expending a Spell Slot and without Material Components. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
You can cast the [[Level 5#Teleportation Circle|Teleportation Circle]] Spell without expending a Spell Slot and without Material Components. You use Wisdom as your Spellcasting Ability for the Spell. Once you cast the Spell in this way, you can't do so again until you finish a Long Rest.
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|+ Itinerant Priest Features
|+ Itinerant Priest Features
|-
|-
! Header text !! Level !! Header text
! Feature !! Level !! Quick Explanation
|-
|-
| Example || 2nd || Example
| [[Traveler#Spellcasting|Spellcasting]] || 2nd || You gain Quarter Spellcasting that uses Intelligence and Learning Spells that you can cast once per Long Rest each, from the [[Cleric Spells|Cleric Spell List]]
|-
|-
| Example || 2nd || Example
| [[Traveler#Burst of Arcana|Burst of Arcana]] || 2nd || When you use Burst of Arcana you can cast a [[Cantrips|Cantrip]] instantly
|-
|-
| Example || 6th || Example
| [[Traveler#Blessing of Aid|Blessing of Aid]] || 7th || Creatures under the effects of your Spells deal more Damage with Attacks
|-
|-
| Example || 10th || Example
| [[Traveler#Blessing of Knowledge|Blessing of Knowledge]] || 10th || You can give creatures under the effects of your Spells some Proficiencies
|-
|-
| Example || 18th || Example
| [[Traveler#Blessing of Stamina|Blessing of Stamina]] || 18th || You can give a creature under the effects of your Spells the ability to use Burst of Stamina
|}
|}
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'''Spell Save DC.''' 8 + your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Save DC.''' 8 + your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A Holy Symbol<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]<br>
'''Spell Learning Method.''' You Learn a number of Spells of specific Levels from the Cleric Spell List as shown in the following table. You can cast each of the Spells you Know of 1st Level or higher from this feature once per Long Rest.
'''Spell Learning Method.''' You Learn a number of Spells of specific Levels from the Cleric Spell List as shown in the following table. You can cast each of the Spells you Know of 1st Level or higher from this feature once per Long Rest.


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| 15th || 3 || 4 || 3 || 2 || -
| 15th || 3 || 4 || 3 || 2 || -
|-
|-
| 16th || 3 || 4 || 3 || 3 || -
| 17th || 3 || 4 || 3 || 3 || -
|-
|-
| 17th || 3 || 4 || 3 || 3 || -
| 17th || 3 || 4 || 3 || 3 || -
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==== Burst of Arcana ====
==== Burst of Arcana ====
''2nd Level Itinerant Priest's Style Feature''<br>
''2nd Level Itinerant Priest's Style Feature''<br>
You learn to channel your physical energy into magical force. When you use your Burst of Stamina feature, you can cast a Cantrip with a Casting Time of 1 Actin as part of the Bonus Action or Reaction used for your Burst of Stamina feature.
You learn to channel your physical energy into magical force. When you use your Burst of Stamina feature, you can cast a [[Cantrips|Cantrip]] with a Casting Time of 1 Action or Bonus Action as part of the Bonus Action or Reaction used for your Burst of Stamina feature.
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==== Blessing of Aid ====
==== Blessing of Aid ====
''6th Level Itinerant Priest's Style Feature''<br>
''7th Level Itinerant Priest's Style Feature''<br>
You learn to use your magical blessings to enhance your allies' attacks. When a creature under the effects of one of your Spells, it can roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br>
You learn to use your magical blessings to enhance your allies' attacks. When a creature under the effects of one of your Spells, it can roll the Weapon's Damage Die one additional time and add it to the Damage of the Attack.<br>
Only one creature can benefit from this feature each round, but it can gain this benefit multiple times in a round.<br>
Only one creature can benefit from this feature each round, but it can gain this benefit multiple times in a round.<br>
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==== Blessing of Knowledge ====
==== Blessing of Knowledge ====
''10th Level Itinerant Priest's Style Feature''<br>
''10th Level Itinerant Priest's Style Feature''<br>
You learn to channel knowledge through your blessings. When you cast a Spell on a creature, you can grant that creature Proficiency in one Skill, Tool, Language, or Weapon of your choice that you are Proficiency with. That creature gains the Proficiency until the Spell ends.
You learn to channel knowledge through your blessings. When you cast a Spell on a creature, you can grant that creature Proficiency in one Skill, [[Adventuring Gear#Tools|Tool]], [[Languages|Language]], or [[Armor and Weapons#Weapons|Weapon]] of your choice that you are Proficiency with. That creature gains the Proficiency until the Spell ends.
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|+ Scenic Pioneer Features
|+ Scenic Pioneer Features
|-
|-
! Header text !! Level !! Header text
! Feature !! Level !! Quick Explanation
|-
|-
| Example || 2nd || Example
| [[Traveler#Burst of Beauty|Burst of Beauty]] || 2nd || When you use your Burst of Stamina feature, you can take the Search Action as a Free Action and then gain Temporary Hit Points
|-
|-
| Example || 2nd || Example
| [[Traveler#Enjoy the View|Enjoy the View]] || 2nd || You get Proficiency and Expertise in Perception and you're way better at recalling details about the places you've been
|-
|-
| Example || 6th || Example
| [[Traveler#Scenic Combat|Scenic Combat]] || 7th || If you don't move much in combat, you can give your allies Advantage on Wisdom Saving Throws
|-
|-
| Example || 6th || Example
| [[Traveler#Inspiring Beauty|Inspiring Beauty]] || 7th || You can speak to a creature for a minute so it can add a d10 to its next Ability Check or Saving Throw
|-
|-
| Example || 10th || Example
| [[Traveler#Stop and Smell the Rose|Stop and Smell the Rose]] || 10th || You get Proficiency and Expertise in Nature and you can cast the [[Level 2#Locate Animals or Plants|Locate Animals or Plants]] Spell once per Long Rest
|-
|-
| Example || 18th || Example
| [[Traveler#Attuned With Nature|Attuned With Nature]] || 18th || You are unaffected by Difficult Terrain and can cast the [[Level 5#Commune With Nature|Commune With Nature]] at will
|}
|}
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==== Scenic Combat ====
==== Scenic Combat ====
''6th Level Scenic Pioneer's Style Feature''<br>
''7th Level Scenic Pioneer's Style Feature''<br>
If you move less than half your Speed on a turn, you can speak to those around you. Creatures of your choice within 15ft of you that can hear you gain Advantage on Wisdom Saving Throws.
If you move less than half your Speed on a turn, you can speak to those around you. Creatures of your choice within 15ft of you that can hear you gain Advantage on Wisdom Saving Throws until the start of your next turn while within 15ft of you.
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==== Inspiring Beauty ====
==== Inspiring Beauty ====
''6th Level Scenic Pioneer's Style Feature''<br>
''7th Level Scenic Pioneer's Style Feature''<br>
You can spend 1 minute speaking with a creature to inspire it by describing one of beautiful sights you've seen on your travels.<br>
You can spend 1 minute speaking with a creature to inspire it by describing one of beautiful sights you've seen on your travels.<br>
That creature adds a d10 to the next Skill Check or Saving Throw it makes before the end of its next Long Rest.<br>
That creature adds a d10 to the next Ability Check or Saving Throw it makes before the end of its next Long Rest.<br>
You can only inspire a creature with this feature twice before a creature needs to take a Long Rest to benefit from it again.
You can only inspire a creature with this feature twice before a creature needs to take a Long Rest to benefit from it again.
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==== Stop and Smell the Roses ====
==== Stop and Smell the Roses ====
''10th Level Scenic Pioneer's Style Feature''<br>
''10th Level Scenic Pioneer's Style Feature''<br>
You’ve spent so long taking in the sights and paying attention to what’s around you that you are great at finding things you need. You gain Proficiency and Expertise in Nature.<br>
You've spent so long taking in the sights and paying attention to what's around you that you are great at finding things you need. You gain Proficiency and Expertise in Nature.<br>
Additionally, you can use an Action to cast the Locate Animals or Plants Spell without expending a Spell Slot and without Material Components. You can cast the Spell in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Additionally, you can use an Action to cast the [[Level 2#Locate Animals or Plants|Locate Animals or Plants]] Spell without expending a Spell Slot and without Material Components. You can cast the Spell in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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''18th Level Scenic Pioneer's Style Feature''<br>
''18th Level Scenic Pioneer's Style Feature''<br>
You have learned to appreciate nature and beauty in your travels, and as such are able to connect with it in a unique way. You are unaffected by Difficult Terrain.<br>
You have learned to appreciate nature and beauty in your travels, and as such are able to connect with it in a unique way. You are unaffected by Difficult Terrain.<br>
Additionally, as an Action you can cast the Commune With Nature Spell.
Additionally, as an Action you can cast the [[Level 5#Commune With Nature|Commune With Nature]] Spell at will, without expending a Spell Slot.
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|+ World Shaper Features
|+ World Shaper Features
|-
|-
! Header text !! Level !! Header text
! Feature !! Level !! Quick Explanation
|-
|-
| Example || 2nd || Example
| [[Traveler#Burst of Space|Burst of Space]] || 2nd || When you use your Burst of Stamina feature, you can cause two 5ft spaces to be considered next to each other
|-
|-
| Example || 2nd || Example
| [[Traveler#Unorthodox Resilience|Unorthodox Resilience]] || 2nd || You get Resistance to Force Damage
|-
|-
| Example || 6th || Example
| [[Traveler#Vorpal Aid|Vorpal Aid]] || 7th || The Damage dealt by your Welcome Aid feature is Force Damage, and you deal more Force Damage
|-
|-
| Example || 6th || Example
| [[Traveler#Vorpal Step|Vorpal Step]] || 7th || You can teleport an ally to a nearby location
|-
|-
| Example || 10th || Example
| [[Traveler#Tethered by the Traveler|Tethered by the Traveler]] || 10th || You can swap the positions of nearby allies
|-
|-
| Example || 18th || Example
| [[Traveler#Step Through Space|Step Through Space]] || 18th || You can cast the [[Level 2#Misty Step|Misty Step]] Spell at will and the ally you choose with your Vorpal Step feature can cast the [[Level 2#Misty Step|Misty Step]] Spell immediately
|}
|}
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==== Vorpal Aid ====
==== Vorpal Aid ====
''6th Level World Shaper's Style feature''<br>
''7th Level World Shaper's Style feature''<br>
You can alter the forces of the universe to harm those that would harry your journey. You can cause the additional Damage you deal with your Welcome Aid feature to deal Force Damage instead of the Weapon's Damage Type.<br>
You can alter the forces of the universe to harm those that would harry your journey. You can cause the additional Damage you deal with your Welcome Aid feature to deal Force Damage instead of the Weapon's Damage Type.<br>
Additionally, when you deal Force Damage, you treat a 1 on a Damage Die as a 2.
Additionally, when you deal Force Damage, you treat a 1 on a Damage Die as a 2.
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==== Vorpal Step ====
==== Vorpal Step ====
''6th Level World Shaper's Style feature''<br>
''7th Level World Shaper's Style feature''<br>
As a Bonus Action, you can choose a creature that you can see. That creature teleports to a space of your choice within 10ft of that creature.<br>
As a Bonus Action, you can choose a creature that you can see. That creature teleports to a space of your choice within 10ft of that creature.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Step Through Space ====
==== Step Through Space ====
''18th Level World Shaper's Style feature''<br>
''18th Level World Shaper's Style feature''<br>
You can use a Bonus Action to cast the Misty Step Spell without expending a Spell Slot.<br>
You can use a Bonus Action to cast the [[Level 2#Misty Step|Misty Step]] Spell at will without expending a Spell Slot.<br>
After you use your Vorpal Step feature, the creature you targeted can cast the Misty Step Spell as a Free Action without expending a Spell Slot.
After you use your Vorpal Step feature, the creature you targeted can cast the [[Level 2#Misty Step|Misty Step]] Spell as a Free Action without expending a Spell Slot.
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