Seeker: Difference between revisions

1,731 bytes added ,  17:01, 11 January 2023
Line 22: Line 22:
| 5th || +3 || - || 6,000
| 5th || +3 || - || 6,000
|-
|-
| 6th || +3 || [[Seeker#Destined Strike|Destined Strike]], [[Seeker#Maven Expertise|Maven Expertise]] || 10,000
| 6th || +3 || [[Seeker#Destined Strike|Destined Strike]] || 10,000
|-
|-
| 7th || +3 || [[Seeker#Ill Omen|Ill Omen]] || 20,000
| 7th || +3 || [[Seeker#Ill Omen|Ill Omen]] || 20,000
Line 64: Line 64:
'''Equipment.''' A [[Armor and Weapons#Simple Melee Weapons|Simple]] or [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapon]] with which you are Proficient with, a [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]] with which you are Proficient with, a set of [[Armor and Weapons#Light Armor|Leather Armor]], [[Adventuring Gear#General Tools|Thieve's Tools]], an [[Equipment Packs|Equipment Pack]], and a [[Trinkets|Trinket]]
'''Equipment.''' A [[Armor and Weapons#Simple Melee Weapons|Simple]] or [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapon]] with which you are Proficient with, a [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]] with which you are Proficient with, a set of [[Armor and Weapons#Light Armor|Leather Armor]], [[Adventuring Gear#General Tools|Thieve's Tools]], an [[Equipment Packs|Equipment Pack]], and a [[Trinkets|Trinket]]
<br><br>
<br><br>
{| class="wikitable"
|+ Seeker Features Summarized
|-
! Feature !! Level !! Quick Explanation
|-
| [[Seeker#Spellcasting|Spellcasting]] || 1st || You gain Spellcasting that uses Intelligence and Preparing Spells
|-
| [[Seeker#Rites|Rites]] || 1st || You get Rites which you can use to switch Prepared Spells and cast Spells quicker or for free but with delayed effect
|-
| [[Seeker#Mavenhood|Mavenhood]] || 1st || You choose your subclass, and gain features at 1st, 3rd, 10th, and 14th Level
|-
| [[Seeker#Premonition|Premonition]] || 2nd || You can take the Hide, Help, or Search Action as a Bonus Action
|-
| [[Seeker#Sixth Sense|Sixth Sense]] || 2nd || You can spend a Rite to add a d6 to any Ability Check or Saving Throw you make for 1 Minute
|-
| [[Seeker#Good Omen|Good Omen]] || 3rd || You can spend a Rite to have an ally reroll an Ability Check or Saving Throw
|-
| [[Seeker#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| [[Seeker#Destined Strike|Destined Strike]] || 6th || When you cast a Cantrip, if you have recently spent a Rite, you can deal more Damage or make an Attack
|-
| [[Seeker#Ill Omen|Ill Omen]] || 7th || You can spend a Rite to half the Damage of a nearby Attack
|-
| [[Seeker#Holdfast|Holdfast]] || 10th || You take less Damage from Intelligence, Wisdom, and Charisma Saving Throw against Damage
|-
| [[Seeker#Endless Pursuit|Endless Pursuit]] || 18th || Its harder to slow your movement and if you die, you come back to life with 1 Hit Point
|-
| [[Seeker#Divine Vision|Divine Vision]] || 20th || You can gain one of six benefits and can swap which one you gain when you spend a Rite or finish a Long Rest
|}


==== Spellcasting ====
==== Spellcasting ====
Line 142: Line 172:
==== Sixth Sense ====
==== Sixth Sense ====
''2nd Level Seeker Feature''<br>
''2nd Level Seeker Feature''<br>
As a Bonus Action, you can spend a Rite and enter a state of heightened awareness. while in this state, you add a d6 to all Ability Checks and Saving Throws you make.
As a Bonus Action, you can spend 1 Rite and enter a state of heightened awareness. while in this state, you add a d6 to all Ability Checks and Saving Throws you make.
<br><br>
<br><br>


==== Good Omen ====
==== Good Omen ====
''3rd Level Seeker Feature''<br>
''3rd Level Seeker Feature''<br>
You may guide others by studying subtle signs in the Weave. when a creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction and spend a Rite to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.
You may guide others by studying subtle signs in the Weave. when a willing creature that can see or hear you fails an Ability Check or Saving Throw, you can use your Reaction and spend 1 Rite to speak a special fortune of Good Omen to that creature, causing it to reroll the Check or Save.
<br><br>
<br><br>


Line 184: Line 214:
''20th Level Seeker Feature''<br>
''20th Level Seeker Feature''<br>
You are able to forsee how best to serve your deity by choosing a blessing. Choose from one of the following blessings to benefit from:
You are able to forsee how best to serve your deity by choosing a blessing. Choose from one of the following blessings to benefit from:
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] ness you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make.
*'''Dragon's Brawn.''' You have Advantage on any Strength Checks and Saving Throws you make. You also cannot be knocked [[Conditions#Prone|Prone]] unless you choose to be, you cannot be disarmed and deal an additional 1d4 Damage on any Attack you make.
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling.
*'''Fey's Grace.''' You have Advantage on any Dexterity Checks and Saving Throws you make. Your Speed also increases by 10ft and you take no Damage from falling.
*'''Elder One's Endurance.''' You have Advantage on all Constitution Checks and Saving Throws you make. You also gain 30 Temporary Hit Points.
*'''Elder One's Endurance.''' You have Advantage on all Constitution Checks and Saving Throws you make. You also gain 30 Temporary Hit Points.