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! Seeker Level !! Spells | ! Seeker Level !! Spells | ||
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| Cantrip || [[Cantrips# | | Cantrip || [[Cantrips#Word of Radiance|Word of Radiance]] | ||
|- | |- | ||
| 1st || [[Level 1# | | 1st || [[Level 1#Command|Command]], [[Level 1#Hex|Hex]], [[Level 1#Searing Smite|Searing Smite]] | ||
|- | |- | ||
| 3rd || [[Level 2# | | 3rd || [[Level 2#Flame Blade|Flame Blade]], [[Level 2#Silence|Silence]], [[Level 2#Zone of Truth|Zone of Truth]] | ||
|- | |- | ||
| 5th || [[Level 3# | | 5th || [[Level 3#Speak with Dead|Speak with Dead]], [[Level 3#Speak with Plants|Speak with Plants]], [[Level 3#Tongues|Tongues]] | ||
|- | |- | ||
| 7th || [[Level 4# | | 7th || [[Level 4#Compulsion|Compulsion]], [[Level 4#Destructive Resonance|Destructive Resonance]], [[Level 4#Locate Creature|Locate Creature]] | ||
|- | |- | ||
| 9th || [[Level 5# | | 9th || [[Level 5#Babble|Babble]], [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Holy Weapon|Holy Weapon]] | ||
|} | |} | ||
<br> | <br> | ||
==== Combat Training ==== | |||
''1st Level Maven of the Burning Tongue Feature''<br> | |||
You gain Proficiency with Athletics, [[Armor and Weapons#Martial Weapons|Martial Weapons]] and medium armor. | |||
At 6th level, choose one of the skills you are proficient with, you add double your proficiency bonus to checks you make with it. | |||
Blessed Bond | |||
At 3rd level, you become adept at finding the truths within the lies and seeing what makes your enemies tic. By using a bonus action, you can magically mark a sentient creature you can see within 60 feet, gaining insight into their mind. The target makes a Wisdom saving throw with a DC equal to your spell save DC. A creature can willingly choose to fail this save. On a successful save, you discern that this magic failed but the target is unaware of the attempt. On a failed save, for the next 10 minutes you gain the following bonuses against this target: | |||
You know what the creature is known as commonly, such as how the creature would introduce themselves to a friendly acquaintance. | |||
You know their exact location. If the creature travels to a different plane, you know which plane they went to. | |||
You have advantage on Insight checks against the target. | |||
Once before the end of this effect, if the creature is brought to 0 hit points, you can use your reaction to have your deity stabilize the creature. Instead of dying, the creature is at 1 hit point and paralyzed until the end of your next turn. After stabilizing a creature in this way, you have advantage on Charisma ability checks against the creature until they have taken a rest. | |||
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. | |||
Know Thy Enemy | |||
At 10th level, you can prepare a target for how best to deal with a type of foe. By spending a Rite and using an action, touch a target and pick one type of creature: Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, Humanoid, or Undead. For 1 minute, any attacks on the target of this feature by creatures of the chosen type have disadvantage. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. If you use this feature while it is active, the first casting of this effect stops. | |||
Holy Hand, Divine Voice | |||
When you reach 14th level, you become an instrument of your divine patron, their will carried out through your hands. After finishing a long rest, choose a damage type: radiant, necrotic, cold, fire, lighting, or poison. The damage type you choose should reflect an aspect of your patron. When you deal damage to a creature, add your Intelligence modifier to the damage of the chosen type. If you are attacking your Blessed Bond target, you may change all of your weapon damage to the chosen type of damage. | |||
Additionally, you learn the cantrip friends which does not count against your cantrip total. When friends ends, the target does not realize they have been ensorcelled by this cantrip. |