4,244
edits
(19 intermediate revisions by the same user not shown) | |||
Line 19: | Line 19: | ||
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: Touch || Duration: | | Range: Touch || Duration: Until Dispelled (Concentration) || Components: VS || Arcane | ||
|} | |} | ||
You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per | You touch a work with writing, such as a book, scroll, or parchment, and you touch a medium that could contain writing, such as a book, scroll or parchment. The work is copied into the medium at a rate of 250 words per Minute, creating a perfect duplicate of the original. This Spell only copies non-magical text, if the work contains non-magical writing in addition to illustrations and/or magical writing, only the non-magical writing is copied to the medium. If the medium runs out of space, then the Spell ends. The Spell does not translate the copied writing, it remains in the language it was copied from.<br> | ||
This rate this Spell copies words increases by 250 when you reach 5th Level (500 words per minute), 11th Level (750 words per minute), and 17th Level (1,000 words per minute). | This rate this Spell copies words increases by 250 when you reach 5th Level (500 words per minute), 11th Level (750 words per minute), and 17th Level (1,000 words per minute). | ||
<br><br> | <br><br> | ||
Line 29: | Line 29: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Druid, Shaman, Warlock | | Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Druid, Psion, Shaman, Warlock | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VM (a live spider) || Arcane, Primal | | Range: 30ft || Duration: Instant || Components: VM (a live spider) || Arcane, Primal | ||
Line 45: | Line 45: | ||
| Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane | | Range: Self || Duration: 1 Round || Components: VM (a Melee Weapon) || Arcane | ||
|} | |} | ||
You brandish the Weapon used in the | You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects and then becomes sheathed in booming energy until the start of your next turn.<br> | ||
If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br> | If the target willingly moves 5ft or more before then, the target takes 1d8 Thunder Damage, and the Spell ends.<br> | ||
The Spell's damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8). | The Spell's damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Thunder Damage to the target on a hit, and the Damage the target takes for moving increases to 2d8. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 3d8) and again at 17th Level (3d8 and 4d8). | ||
Line 54: | Line 54: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Seeker | | Level: Cantrip || Casting Time: 1 Action || Evocation || Cleric, Seeker | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: VS || Divine | | Range: 60ft || Duration: Instant || Components: VS || Divine | ||
Line 66: | Line 66: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Evocation || Psion, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: 90ft || Duration: Instant || Components: VS || Arcane | | Range: 90ft || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You unleash a wild bolt of static at a target within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Lightning Damage, and you can cause a secondary bolt of energy to arc to another creature of your choice within 10ft of the target. | You unleash a wild bolt of static at a target within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Lightning Damage, and you can cause a secondary bolt of energy to arc to another creature of your choice within 10ft of the target. If the Attack Roll would hit the next target, it takes 1d4 Lightning Damage.<br> | ||
The Spell's initial Damage increases by 1d6 and the Damage dealt to the second creatures increases by 1d4 when you reach 5th Level (2d6 and 2d4), 11th Level (3d6 and 3d4), and 17th Level (4d6 and 4d4). | The Spell's initial Damage increases by 1d6 and the Damage dealt to the second creatures increases by 1d4 when you reach 5th Level (2d6 and 2d4), 11th Level (3d6 and 3d4), and 17th Level (4d6 and 4d4). | ||
<br><br> | <br><br> | ||
Line 91: | Line 91: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: S || Primal | | Range: 60ft || Duration: Instant || Components: S || Primal | ||
Line 112: | Line 112: | ||
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal | | Range: 60ft || Duration: 1 Minute (Concentration) || Components: VS || Arcane, Primal | ||
|} | |} | ||
You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the | You create a bonfire on the ground at a point that you can see within Range. Until the Spell ends, the magic bonfire fills a 5ft Cube. Any creature in the bonfire's space when you cast the Spell, that moves into the bonfire's space for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, the creature takes 1d8 Fire Damage.<br> | ||
The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br> | The Bonfire ignites flammable objects in its area that aren't being worn or carried.<br> | ||
The | The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | ||
<br><br> | <br><br> | ||
Line 128: | Line 128: | ||
As a Bonus Action you can move the lights up to 60ft each to a new space within the Range of the Spell. If a light is ever outside the Range of the Spell or farther than 20ft from any other light created by this Spell, that light vanishes.<br> | As a Bonus Action you can move the lights up to 60ft each to a new space within the Range of the Spell. If a light is ever outside the Range of the Spell or farther than 20ft from any other light created by this Spell, that light vanishes.<br> | ||
The Spell creates 2 additional lights when you reach 5th Level (6 lights), 11th Level (8 lights), and 17th Level (10 lights). | The Spell creates 2 additional lights when you reach 5th Level (6 lights), 11th Level (8 lights), and 17th Level (10 lights). | ||
<br><br> | |||
=== Dazzle === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Warlock, Wizard | |||
|- | |||
| Range: 30ft || Duration: 1 Round || Components: VS || Arcane, Primal | |||
|} | |||
You create a burst of colored smoke, sparkling lights, or other fanciful imagery in a 15ft Cube centered on a point of your choice within Range that lasts until the end of your next turn. The area of the Cube is Heavily Obscured and dissipates when the Spell ends.<br> | |||
The size of the Cube increases by 5ft when you reach 5th Level (20ft), 11th Level (25ft), and 17th Level (30ft). | |||
<br><br> | <br><br> | ||
Line 158: | Line 170: | ||
*You create the sound of tweeting birds, creaking crickets, or similar repetitive sound in a 5ft Cube within Range. This sound lasts for 1 hour. | *You create the sound of tweeting birds, creaking crickets, or similar repetitive sound in a 5ft Cube within Range. This sound lasts for 1 hour. | ||
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects. | You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | ||
<br><br> | <br><br> | ||
Line 165: | Line 177: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action or Reaction (when you hear another creature within 60ft of you cast this Spell) || Evocation || Artificer, Bard, Psion, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: VS || Arcane | | Range: 60ft || Duration: Instant || Components: VS || Arcane | ||
Line 182: | Line 194: | ||
|} | |} | ||
A beam of crackling energy streaks toward a creature within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Force Damage.<br> | A beam of crackling energy streaks toward a creature within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d10 Force Damage.<br> | ||
The Spell | The Spell creates one more beam when you reach 5th Level (two beams), 11th Level (three beams), and 17th Level (four beams). You choose a target (multiple beams can target the same creature) for each beam and make a separate Attack for each beam. | ||
<br><br> | <br><br> | ||
Line 189: | Line 201: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Shaman, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action || Enchantment || Psion, Shaman, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: Self || Duration: 8 hours || Components: VS || Arcane | | Range: Self || Duration: 8 hours || Components: VS || Arcane | ||
Line 211: | Line 223: | ||
<br><br> | <br><br> | ||
=== | === Flashburn === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Sorcerer, Wizard | | Level: Cantrip || Casting Time: 1 Action || Illusion || Artificer, Bard, Psion, Sorcerer, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane | | Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM (a bit of magnesium phosphate) || Arcane | ||
Line 228: | Line 240: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane | | Range: Self || Duration: 1 Minute (Concentration) || Components: SM (a small amount of makeup applied to the face as this Spell is cast) || Arcane | ||
|} | |} | ||
For the Duration, you have Advantage on all Charisma Checks directed at one creature of your choice that | For the Duration, you have Advantage on all Charisma Checks directed at one creature of your choice that isn't hostile toward you. When the Spell ends, the creature realizes that you used magic to influence its mood, potentially becoming hostile towards you. A creature prone to violence might attack you. Another creature might seek retribution in other ways, depending on the nature of your interaction with it.<br> | ||
You can target an additional creature with the Spell when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures) | You can target an additional creature with the Spell when you reach 5th Level (up to 2 creatures), 11th Level (up to 3 creatures), and 17th Level (up to 4 creatures) | ||
<br><br> | <br><br> | ||
Line 256: | Line 268: | ||
| Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane | | Range: Self || Duration: Instant || Components: SM (a Melee Weapon) || Arcane | ||
|} | |} | ||
You brandish the Weapon used in the | You brandish the Weapon used in the Spell's casting and make a Melee Weapon Attack with it. On a hit, the target suffers the Attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5ft of it. The second creature takes Fire Damage equal to your Spellcasting Ability Modifier.<br> | ||
The | The Spell's Damage increases when you reach certain Levels. At 5th Level, the Melee Attack deals an additional 1d8 Fire Damage to the target on a hit, and the Fire Damage to the second creature increases to 1d8 + your Spellcasting Ability Modifier. Both Damage Rolls increase by 1d8 at 11th Level (2d8 and 2d8) and 17th Level (3d8 and 3d8). | ||
<br><br> | <br><br> | ||
Line 264: | Line 276: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Seeker, Shaman | | Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) || Divination || Artificer, Cleric, Druid, Psion, Seeker, Shaman | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VS || Divine | | Range: 30ft || Duration: Instant || Components: VS || Divine, Primal | ||
|} | |} | ||
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br> | You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.<br> | ||
Line 282: | Line 294: | ||
You seize the air and compel it to create one of the following effects at a point you can see within Range: | You seize the air and compel it to create one of the following effects at a point you can see within Range: | ||
*One Medium or smaller creature that you choose must succeed on a Strength Saving Throw. On a failed Save the creature is pushed 5ft away from you. | *One Medium or smaller creature that you choose must succeed on a Strength Saving Throw. On a failed Save the creature is pushed 5ft away from you. | ||
*You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10ft away from you, however it | *You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10ft away from you, however it isn't pushed with enough force to deal Damage. | ||
*You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. | *You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. | ||
You can choose an additional effect when you reach 5th Level (2 effects), 11th Level (3 effects), and 17th Level (4 effects). You can choose an effect more than once, but the target of each effect must be different. | You can choose an additional effect when you reach 5th Level (2 effects), 11th Level (3 effects), and 17th Level (4 effects). You can choose an effect more than once, but the target of each effect must be different. | ||
<br><br> | |||
=== Hush === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Reaction (when a noise is created that you could anticipate) || Illusion || Bard, Psion, Seeker, Sorcerer, Wizard | |||
|- | |||
| Range: 30ft || Duration: Instant || Components: S || Arcane | |||
|} | |||
When you hear a creature or object within Range make noise, you can hold your finger to your lips and silence that noise for the rest of the turn.<br> | |||
If you can anticipate a noise, you can prevent it, such as hushing the sound of a vase you dropped before it shatters, or hushing the scream of a person you just stabbed.<br> | |||
If you can't anticipate a noise, you can only interupt it. For this reason, you cannot hush the first 3 words of a sentence, nor the Verbal Components of a Spell.<br> | |||
The Spell's Range increases by 30ft when you reach 5th Level (60ft), 11th Level (90ft), and 17th Level (120ft) | |||
<br><br> | <br><br> | ||
Line 291: | Line 317: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 90ft || Duration: Instant || Components: VS || Arcane | | Range: 90ft || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal.<br> | You create an illusory shadow-projectile in your hand and launch it with unerring precision at a creature you can see within Range. The illusory projectile can look and sound like whatever you choose, provided it can fit in your hand. The target makes an Intelligence Saving Throw, it has Advantage on this Saving Throw if it would have Resistance to the Damage Type the projectile looks like it would deal, and it automatically succeeds the Saving Throw if it has Immunity to the Damage Type the projectile looks like it would deal. On a failed Save the target takes 1d8 Psychic Damage. The resulting wound looks and feels real, appropriate to the projectile, but all physical evidence of the attack disappears at the end of your turn. This Damage is non-lethal. The target perceives the Damage taken as a Type that would be appropriate to the illusory projectile.<br> | ||
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | ||
<br><br> | <br><br> | ||
Line 308: | Line 334: | ||
|} | |} | ||
You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save the target takes 1d6 Poison Damage and is pushed 5ft in a direction of your choice.<br> | You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save the target takes 1d6 Poison Damage and is pushed 5ft in a direction of your choice.<br> | ||
The | The Spell's Damage increases by 1d6 and the distance the target is pushed increases by 5ft when you reach 5th Level (2d6 and 10ft), 11th Level (3d6 and 15ft), and 17th Level (4d6 and 20ft). | ||
<br><br> | |||
=== Jolt === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Shaman, Sorcerer, Warlock, Wizard | |||
|- | |||
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal | |||
|} | |||
A fraction of the storm's power can give life, or take it. Sparks fly from your fingertips, shocking a creature within Range. If the target is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and making Death Saving Throws, it has Advantage on the next Death Saving Throw it makes, and the next Ability Check made to stabilize the target also is made at Advantage. If you target a creature that has at least 1 Hit Point or is [[Conditions#Unconscious|Unconscious]], at 0 Hit Points, and Stable, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d8 Lightning Damage. | |||
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | |||
<br><br> | <br><br> | ||
Line 315: | Line 353: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Seeker, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Bonus Action || Transmutation || Artificer, Bard, Cleric, Psion, Seeker, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane | | Range: Touch || Duration: 1 Hour || Components: VSM (a firefly or phosphorescent moss) || Arcane | ||
Line 333: | Line 371: | ||
|} | |} | ||
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage. | You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15ft of you, that creature makes a Strength Saving Throw. On a failed Save the target is pushed 10ft towards you in a straight line and then takes 1d8 Lightning Damage. | ||
The | The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | ||
<br><br> | <br><br> | ||
Line 340: | Line 378: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Sorcerer, Warlock | | Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Psion, Seeker, Sorcerer, Warlock | ||
|- | |- | ||
| Range: Self || Duration: 24 Hours || Components: VS || Arcane | | Range: Self || Duration: 24 Hours || Components: VS || Arcane | ||
|} | |} | ||
You are able to tweak tiny variables affecting your future to grant yourself a bit of luck at the right time. Roll a d20 and the record the result. Once, if you roll the same result on any die, you choose whether you add a +2 bonus to the result, or if you reroll the die, then the Spell ends. You can only gain the benefits of this Spell once per day.<br> | You are able to tweak tiny variables affecting your future to grant yourself a bit of luck at the right time. Roll a d20 and the record the result. Once, if you roll the same result on any die, you choose whether you add a +2 bonus to the result, or if you reroll the die, then the Spell ends. You can only cast and gain the benefits of this Spell once per day.<br> | ||
You roll an additional d20 for this Spell when you reach 5th Level (2d20), 11th Level (3d20), and 17th Level (4d20). You choose which d20 result you use for this Spell. | You roll an additional d20 for this Spell when you reach 5th Level (2d20), 11th Level (3d20), and 17th Level (4d20). You choose which d20 result you use for this Spell. | ||
<br><br> | <br><br> | ||
Line 352: | Line 390: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: 1 Minute || Components: VS || Arcane | | Range: 30ft || Duration: 1 Minute || Components: VS || Arcane | ||
Line 391: | Line 429: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Seeker, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action || Enchantment || Artificer, Bard, Psion, Seeker, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane | | Range: 120ft || Duration: 1 Round || Components: VSM (a short copper wire) || Arcane | ||
Line 404: | Line 442: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Seeker, Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Enchantment || Psion, Seeker, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: V || Arcane | | Range: 60ft || Duration: Instant || Components: V || Arcane | ||
Line 416: | Line 454: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Illusion || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane | | Range: 30ft || Duration: 1 Minute || Components: SM (a bit of fleece) || Arcane | ||
Line 431: | Line 469: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: S || Primal | | Range: 30ft || Duration: Instant || Components: S || Primal | ||
|} | |} | ||
You choose a portion of dirt or stone that you can see within range and that fits within a 5ft | You choose a portion of dirt or stone that you can see within range and that fits within a 5ft Cube. You manipulate it in one of the following ways: | ||
*If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement | *If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement doesn't have enough force to deal Damage. | ||
*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. | *You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. | ||
*If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour. | *If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour. | ||
If you cast this spell multiple times, you can have no more than | If you cast this spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have an additional effect active at a time with this Spell when you reach 5th Level ( | You can have an additional effect active at a time with this Spell when you reach 5th Level (4 effects), 11th Level (5 effects) and 17th Level (6 effects). | ||
<br><br> | <br><br> | ||
Line 447: | Line 485: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Shaman Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Shaman, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal | | Range: 60ft || Duration: Instant || Components: VS || Arcane, Primal | ||
|} | |} | ||
You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. A creature that cannot hear automatically succeeds the Saving Throw against this Spell.<br> | You create a loud, distracting ringing sound in the ears of a creature you can see within Range, forcing it to make a Constitution Saving Throw. On a failed Save, the target takes 1d8 Thunder Damage, and any Concentration Saving Throw made as a result of this Damage is made at Disadvantage. A creature that cannot hear automatically succeeds the Saving Throw against this Spell. This Spell produces a thunderous boom that is audible out to a Range of 50ft.<br> | ||
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8). | The Spell's Damage increases by 1d8 and the distance that the boom is audible to increases by 50ft when you reach 5th Level (2d8 and 100ft), 11th Level (3d8 and 150ft), and 17th Level (4d8 and 200ft). | ||
<br><br> | <br><br> | ||
Line 471: | Line 509: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 10ft || Duration: 1 Hour || Components: VS || Arcane | | Range: 10ft || Duration: 1 Hour || Components: VS || Arcane | ||
Line 482: | Line 520: | ||
*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. | *You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. | ||
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. | *You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. | ||
If you cast this Spell multiple times, you can have up to | If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects). | The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects). | ||
<br><br> | <br><br> | ||
Line 490: | Line 528: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Soul-Binder | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Shaman, Soul-Binder | ||
|- | |- | ||
| Range: Self || Duration: | | Range: Self || Duration: Instant || Components: S || Primal | ||
|} | |} | ||
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.<br> | You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.<br> | ||
The | The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10). | ||
<br><br> | <br><br> | ||
Line 502: | Line 540: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Shaman | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Psion, Shaman | ||
|- | |- | ||
| Range: Self || Duration: 10 Minutes || Components: VS || Primal | | Range: Self || Duration: 10 Minutes || Components: VS || Primal | ||
Line 527: | Line 565: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, | | Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) || Abjuration || Artificer, Psion, Cleric, Druid, Seeker, Soul-Binder | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal | | Range: 30ft || Duration: Instant || Components: VSM (a miniature cloak) || Arcane, Divine, Primal | ||
Line 539: | Line 577: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Necromancy || Druid, Psion, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VS || Primal | | Range: 30ft || Duration: Instant || Components: VS || Primal | ||
Line 545: | Line 583: | ||
You sap the vitality of one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d4 Necrotic Damage and falls Prone.<br> | You sap the vitality of one creature you can see within Range, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d4 Necrotic Damage and falls Prone.<br> | ||
The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4). | The Spell's Damage increases by 1d4 when you reach 5th Level (2d4), 11th Level (3d4), and 17th Level (4d4). | ||
<br><br> | |||
=== Seek Phrase === | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
| Level: Cantrip || Casting Time: 1 Action || Divination || Bard, Psion, Seeker, Sorcerer, Warlock, Wizard | |||
|- | |||
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane | |||
|} | |||
Finding quickly is as good as knowing, in the eyes of the inexperienced. You speak a word or phrase aloud and touch a book, scroll, or other object covered in writing. Each instance of that word or phrase present becomes highlighted in glowing script for the duration. If used on a book, it will flip to the first page containing the subject of your search. If you cast this Spell during the Duration of this Spell, a book you are using the Spell on flips to the next page containing the subject of your search.<br> | |||
The Duration of the Spell increases to 10 Minutes when you reach 5th Level, and increases by another 10 Minutes when you reach 11th Level (20 Minutes), and 17th Level (30 Minutes). | |||
<br><br> | <br><br> | ||
Line 551: | Line 601: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal | | Range: 30ft || Duration: Instant || Components: VS || Arcane, Primal | ||
|} | |} | ||
You choose an area of water that you can see within Range and that fits within a 5ft Cube. You manipulate it in one of the following ways: | You choose an area of water that you can see within Range and that fits within a 5ft Cube. You manipulate it in one of the following ways: | ||
*You instantaneously move or otherwise change the flow of the water as you direct, up to 5ft in any direction. This movement | *You instantaneously move or otherwise change the flow of the water as you direct, up to 5ft in any direction. This movement doesn't have enough force to deal Damage. | ||
*You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. | *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. | ||
*You change the | *You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. | ||
*You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | ||
If you cast this Spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | If you cast this Spell multiple times, you can have no more than three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
Line 580: | Line 630: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Seeker, Shaman, Sorcerer, Wizard | | Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Bard, Druid, Psion, Seeker, Shaman, Sorcerer, Wizard | ||
|- | |- | ||
| Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal | | Range: Touch || Duration: 1 Minute || Components: VS || Arcane, Primal | ||
Line 592: | Line 642: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Seeker, Sorcerer, Soul-Binder, Warlock | | Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Cleric, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock | ||
|- | |- | ||
| Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine | | Range: 120ft || Duration: 1 Round || Components: VS || Arcane, Divine | ||
Line 606: | Line 656: | ||
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman | | Level: Cantrip || Casting Time: 1 Action || Necromancy || Artificer, Cleric, Shaman | ||
|- | |- | ||
| Range: | | Range: 5ft || Duration: Instant || Components: VS || Divine | ||
|} | |} | ||
You | You point to a living creature within Range that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.<br> | ||
The Spell's Range increases by | The Spell's Range increases by 15ft when you reach 5th Level (20ft), 11th Level (35ft), and 17th Level (50ft). | ||
<br><br> | <br><br> | ||
Line 616: | Line 666: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Transmutation || | | Level: Cantrip || Casting Time: 1 Action || Transmutation || Artificer, Druid, Shaman, Sorcerer | ||
|- | |- | ||
| Range: Self || Duration: Instant || Components: VS || Primal | | Range: Self || Duration: Instant || Components: VS || Primal | ||
Line 628: | Line 678: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Sorcerer, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Artificer, Psion, Sorcerer, Warlock, Wizard | ||
|- | |- | ||
| Range: 5ft Still Emanation || Duration: Instant || Components: VS | | Range: 5ft Still Emanation || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br> | You create a momentary circle of spectral blades that sweep around you. All other creatures in the Emanation make a Dexterity Saving Throw. On a failed Save, a creatures takes 1d6 Force Damage<br> | ||
The | The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6). | ||
<br><br> | <br><br> | ||
Line 651: | Line 701: | ||
*You instantaneously cause an unlocked door or window to fly open or slam shut. | *You instantaneously cause an unlocked door or window to fly open or slam shut. | ||
*You alter the appearance of your eyes for 1 minute. | *You alter the appearance of your eyes for 1 minute. | ||
If you cast this Spell multiple times, you can have up to | If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects. | You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | ||
<br><br> | <br><br> | ||
Line 671: | Line 721: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid | | Level: Cantrip || Casting Time: 1 Action || Evocation || Artificer, Druid, Psion | ||
|- | |- | ||
| Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal | | Range: 5ft Still Emanation || Duration: Instant || Components: S || Primal | ||
Line 685: | Line 735: | ||
| Level: Cantrip || Casting Time: 1 Action || Necromancy || Cleric, Seeker, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Necromancy || Cleric, Seeker, Warlock, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: VS || Arcane | | Range: 60ft || Duration: Instant || Components: VS || Arcane, Divine | ||
|} | |} | ||
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.<br> | You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.<br> | ||
Line 695: | Line 745: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Reaction (when a creature that you can see within Range misses on an Attack) || Divination || Bard, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 30ft || Duration: Instant || Components: VS || Arcane | | Range: 30ft || Duration: Instant || Components: VS || Arcane | ||
Line 707: | Line 757: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Seeker, Soul-Binder, Warlock, Wizard | | Level: Cantrip || Casting Time: 1 Action || Conjuration || Druid, Psion, Seeker, Soul-Binder, Warlock, Wizard | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: VSM (a raven feather) || Arcane | | Range: 60ft || Duration: Instant || Components: VSM (a raven feather) || Arcane | ||
|} | |} | ||
Uttering a strange incantation, you call upon multiple ravens to descend upon a target that you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Piercing Damage and it subtracts a d4 from the next Ability Check it makes before the | Uttering a strange incantation, you call upon multiple ravens to descend upon a target that you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d6 Piercing Damage and it subtracts a d4 from the next Ability Check it makes before the end of its next turn.<br> | ||
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6). | The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6). | ||
<br><br> | <br><br> | ||
Line 723: | Line 773: | ||
| Range: 60ft || Duration: Instant || Components: VS || Primal | | Range: 60ft || Duration: Instant || Components: VS || Primal | ||
|} | |} | ||
You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and | You launch tiny spines tipped with venom at a creature you can see within Range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d4 Piercing Damage and 1d4 Poison Damage.<br> | ||
The Spell's Damage increases by 1d4 Piercing and | The Spell's Damage increases by 1d4 Piercing and 1d4 Poison when you reach 5th Level (2d4 and 2d4), 11th Level (3d4 and 3d4), and 17th Level (4d4 and 4d4). | ||
<br><br> | <br><br> | ||
Line 731: | Line 781: | ||
|+ | |+ | ||
|- | |- | ||
| Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard | | Level: Cantrip || Casting Time: 1 Action || Enchantment || Bard, Psion | ||
|- | |- | ||
| Range: 60ft || Duration: Instant || Components: V || Arcane | | Range: 60ft || Duration: Instant || Components: V || Arcane |