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| Level: 2 || Casting Time: 1 Action || Enchantment || Artificer, Bard, Cleric, Paladin | | Level: 2 || Casting Time: 1 Action || Enchantment || Artificer, Bard, Cleric, Paladin | ||
|- | |- | ||
| Range: Touch || Duration: 8 Hours || Components: | | Range: Touch || Duration: 8 Hours || Components: S || Arcane | ||
|} | |} | ||
You touch a willing creature. Choose a Skill, Tool, Weapon, or Language Proficiency you are Proficient with, the target gains Proficiency with the chosen Proficiency for the Duration.<br> | You touch a willing creature. Choose a Skill, Tool, Weapon, or Language Proficiency you are Proficient with, the target gains Proficiency with the chosen Proficiency for the Duration.<br> | ||
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| Level: 2 || Casting Time: 1 Action || Necromancy || Bard, Cleric, Maledictor, Shaman, Sorcerer, Wizard | | Level: 2 || Casting Time: 1 Action || Necromancy || Bard, Cleric, Maledictor, Shaman, Sorcerer, Wizard | ||
|- | |- | ||
| Range: 30ft | | Range: 30ft || Duration: 1 Minute || Components: V || Arcane | ||
|} | |} | ||
You can [[Conditions#Blinded|Blind]] or [[Conditions#Deafened|Deafen]] a foe. Choose one creature that you can see within Range, it makes a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Blinded|Blinded]] or [[Conditions#Deafened|Deafened]] (your choice) for the Duration. While [[Conditions#Blinded|Blinded]] or [[Conditions#Deafened|Deafened]] in this way, a creature repeats the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.<br> | You can [[Conditions#Blinded|Blind]] or [[Conditions#Deafened|Deafen]] a foe. Choose one creature that you can see within Range, it makes a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Blinded|Blinded]] or [[Conditions#Deafened|Deafened]] (your choice) for the Duration. While [[Conditions#Blinded|Blinded]] or [[Conditions#Deafened|Deafened]] in this way, a creature repeats the Saving Throw at the end of each of its turns, ending the effect on itself on a successful Save.<br> | ||
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A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.<br> | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, you can | '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, you can touch an additional object to cause a flame to spring forth for each Slot Level above 2nd. | ||
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| Level: 2 || Casting Time: 1 Action || Transmutation || Artificer, Bard, Cleric, Druid, Maledictor, Shaman, Sorcerer | | Level: 2 || Casting Time: 1 Action || Transmutation || Artificer, Bard, Cleric, Druid, Maledictor, Shaman, Sorcerer | ||
|- | |- | ||
| Range: Touch || Duration: 1 Hour (Concentration) || Components: VSM (fur or a feather from a | | Range: Touch || Duration: 1 Hour (Concentration) || Components: VSM (fur or a feather from a Beast) || Arcane, Primal | ||
|} | |} | ||
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects which the target gains until the Spell ends: | You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects which the target gains until the Spell ends: | ||
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:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. | :'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. | ||
=== See Invisibility === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
|- | |- | ||
| Level: 2 || Casting Time: 1 Action || Divination | | Level: 2 || Casting Time: 1 Action || Divination || Artificer, Bard, Maledictor, Shaman, Sorcerer, Wizard | ||
|- | |- | ||
| Range: 120ft || Duration: 1 Hour || Components: VSM | | Range: 120ft || Duration: 1 Hour || Components: VSM (a pinch of talc and a small sprinkling of powdered silver) || Arcane | ||
|} | |} | ||
For the | For the Duration, you see [[Conditions#Invisible|Invisible]] creatures and objects as if they were visible, and you can also see into the Second Ward. Creatures, dreams, and objects in the Second Ward appear ghostly and translucent.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, the Duration of the Spell increases by 1 Hour for each Slot Level above 2nd. | |||
<br><br> | |||
=== Shadow Blade === | === Shadow Blade === | ||
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| Range: 120ft || Duration: 10 Minutes (Concentration) || Components: VS || Arcane | | Range: 120ft || Duration: 10 Minutes (Concentration) || Components: VS || Arcane | ||
|} | |} | ||
For the Duration, no sound can be created within or pass through a 20ft Radius Sphere centered on a point you choose within Range. Any creature or object entirely inside the Sphere is Immune to Thunder Damage, and creatures are [[Conditions#Deafened|Deafened]] while entirely inside it. Casting a Spell that includes a Verbal Component is impossible there. | For the Duration, no sound can be created within or pass through a 20ft Radius Sphere centered on a point you choose within Range. Any creature or object entirely inside the Sphere is Immune to Thunder Damage, and creatures are [[Conditions#Deafened|Deafened]] while entirely inside it. Casting a Spell that includes a Verbal Component is impossible there.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, the Radius of the Sphere created increases by 10ft for each Slot Level above 2nd. | |||
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| Level: 2 || Casting Time: 1 Action || Abjuration || Cleric | | Level: 2 || Casting Time: 1 Action || Abjuration || Cleric | ||
|- | |- | ||
| Range: Touch || Duration: 1 Hour || Components: VSM (a | | Range: Touch || Duration: 1 Hour || Components: VSM (a platinum ring for each creature affected by the Spell worth at least 50GP each, worn by each creature affected but the Spell) || Divine | ||
|} | |} | ||
This Spell wards a willing creature you touch and creates a mystic connection between you and the target until the Spell ends. While the target is within 60ft of you, it gains a +1 bonus to AC and Saving Throws, and it has Resistance to all Damage. Also, each time it takes Damage, you take the same amount of Damage.<br> | This Spell wards a willing creature you touch and creates a mystic connection between you and the target until the Spell ends. While the target is within 60ft of you, it gains a +1 bonus to AC and Saving Throws, and it has Resistance to all Damage. Also, each time it takes Damage, you take the same amount of Damage.<br> | ||
The Spell ends if you drop to 0 Hit Points or if you are more than 60ft away from the target. The Spell also ends if you or the target cast the Spell again, or another creature casts the Spell on either you or the target. you | The Spell ends if you drop to 0 Hit Points or if you are more than 60ft away from the target. The Spell also ends if you or the target cast the Spell again, or another creature casts the Spell on either you or the target. Any creature can end the Spell on itself by taking off the ring used for the Material Component of the Spell. If you take off your ring, the Spell ends.<br> | ||
'''At Higher Levels.''' When you cast the Spell using a Spell Slot of 3rd Level or higher, you can be 30ft farther away from the target without the Spell ending for each Slot Level above 2nd. When you cast the Spell using a Spell Slot of 4th Level or higher, the bonus to the target's AC and Saving Throws increases by 1 for every two Slot Levels above 2nd. | '''At Higher Levels.''' When you cast the Spell using a Spell Slot of 3rd Level or higher, you can be 30ft farther away from the target without the Spell ending for each Slot Level above 2nd. When you cast the Spell using a Spell Slot of 4th Level or higher, the bonus to the target's AC and Saving Throws increases by 1 for every two Slot Levels above 2nd. | ||
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