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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Ekrios Paladin#Divine Sense|Divine Sense]] || 1st || You can sense the presence of Aberrations, | | [[Ekrios Paladin#Divine Sense|Divine Sense]] || 1st || You can sense the presence of Aberrations, Celestials, Fiends, and Undead | ||
|- | |- | ||
| [[Ekrios Paladin#Divine Sense|Lay on Hands]] || 1st || You can heal creatures and cure them of Disease and [[Ekrios Conditions#Poisoned|Poison]] | | [[Ekrios Paladin#Divine Sense|Lay on Hands]] || 1st || You can heal creatures and cure them of Disease and [[Ekrios Conditions#Poisoned|Poison]] | ||
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==== Divine Sense ==== | ==== Divine Sense ==== | ||
''1st Level Paladin Feature''<br> | ''1st Level Paladin Feature''<br> | ||
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Aberration, | The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Aberration, Celestial, Fiend or Undead within 60ft of you that is not behind Total Cover. You know the Creature Type of any being whose presence you sense, but not its identity.<br> | ||
Within the same Radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the [[Ekrios Level 5#Hallow|Hallow]] Spell.<br> | Within the same Radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the [[Ekrios Level 5#Hallow|Hallow]] Spell.<br> | ||
You can use this feature a number of times equal to 1 + your Charisma Modifier, regaining expended uses when you finish a Long Rest. | You can use this feature a number of times equal to 1 + your Charisma Modifier, regaining expended uses when you finish a Long Rest. |