Level 1: Difference between revisions

206 bytes added ,  18:17, 8 January 2023
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=== Flash ===
{| class="wikitable"
{| class="wikitable"
|+ Flash (Cleric, Paladin)
|+
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| Level: 1 || Casting Time: 1 Action || Evocation
| Level: 1 || Casting Time: 1 Action || Evocation || Cleric, Paladin
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| Range: 5ft || Duration: 1 Round || Components: VSM (a bit of phosphorus)
| Range: 5ft || Duration: 1 Round || Components: VSM (a bit of phosphorus) || Divine
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|}
You burst with blinding light that shines briefly from your skin before fading away. Each other creature within range must make a Constitution Saving Throw. On a failed saving throw, a creature is blinded until the end of your next turn, and any opportunity attacks it makes against you this turn automatically miss.<br>
You burst with blinding light that shines briefly from your skin before fading away. Each other creature within Range makes a Constitution Saving Throw. On a failed Save, a creature is [[Conditions#Blinded|Blinded]] until the end of your next turn, and any Opportunity Attacks it makes against you this turn automatically miss.<br>
Until the end of your next turn, you shed bright light in a 10-foot radius and dim light for an additional 10 feet.
Until the end of your next turn, you shed Bright Light out to a Range of 10ft, and Dim Light an additional 10ft.<br>
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of of 2nd Level or higher, the Range of this Spell increases by 5ft for each Slot Level above 1st.
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