Warlock: Difference between revisions

381 bytes removed ,  14:34, 7 January 2023
Tag: Manual revert
 
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| 5th || +3 || - || 3 || 6,000
| 5th || +3 || - || 3 || 6,000
|-
|-
| 6th || +3 || [[Warlock#Otherworldly Pact Feature|Otherworldly Pact Feature]] || 4 || 10,000
| 6th || +3 || [[Warlock#Otherworldly Pact|Otherworldly Pact Feature]] || 4 || 10,000
|-
|-
| 7th || +3 || - || 4 || 20,000
| 7th || +3 || - || 4 || 20,000
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| 9th || +4 || - || 5 || 60,000
| 9th || +4 || - || 5 || 60,000
|-
|-
| 10th || +4 || [[Warlock#Otherworldly Pact Feature|Otherworldly Pact Feature]] || 6 || 80,000
| 10th || +4 || [[Warlock#Otherworldly Pact|Otherworldly Pact Feature]] || 6 || 80,000
|-
|-
| 11th || +4 || [[Warlock#Mystic Arcanum (6th Level)|Mystic Arcanum (6th Level)]] || 6 || 100,000
| 11th || +4 || [[Warlock#Mystic Arcanum (6th Level)|Mystic Arcanum (6th Level)]] || 6 || 100,000
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| 13th || +5 || [[Warlock#Mystic Arcanum (7th Level)|Mystic Arcanum (7th Level)]] || 7 || 140,000
| 13th || +5 || [[Warlock#Mystic Arcanum (7th Level)|Mystic Arcanum (7th Level)]] || 7 || 140,000
|-
|-
| 14th || +5 || [[Warlock#Otherworldly Pact Feature|Otherworldly Pact Feature]] || 8 || 160,000
| 14th || +5 || [[Warlock#Otherworldly Pact|Otherworldly Pact Feature]] || 8 || 160,000
|-
|-
| 15th || +5 || [[Warlock#Mystic Arcanum (8th Level)|Mystic Arcanum (8th Level)]] || 8 || 180,000
| 15th || +5 || [[Warlock#Mystic Arcanum (8th Level)|Mystic Arcanum (8th Level)]] || 8 || 180,000
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| 17th || +6 || [[Warlock#Mystic Arcanum (9th Level)|Mystic Arcanum (9th Level)]] || 9 || 225,000
| 17th || +6 || [[Warlock#Mystic Arcanum (9th Level)|Mystic Arcanum (9th Level)]] || 9 || 225,000
|-
|-
| 18th || +6 || [[Warlock#Otherworldly Pact Feature|Otherworldly Pact Feature]] || 10 || 250,000
| 18th || +6 || [[Warlock#Otherworldly Pact|Otherworldly Pact Feature]] || 10 || 250,000
|-
|-
| 19th || +6 || [[Warlock#Ability Score Improvements|Ability Score Improvement]] || 10 || 300,000
| 19th || +6 || [[Warlock#Ability Score Improvements|Ability Score Improvement]] || 10 || 300,000
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Chaos Bolt, Cloak of Secrets, Color Spray, Darting Duplicate, Disguise Self, Dissonant Whispers, Faerie Fire, Silvery Barbs, Sleep, Speak with Animals
| 1st || [[Level 1#Faerie Fire|Faerie Fire]], [[Level 1#Sleep|Sleep]]
|-
|-
| 2nd || Animal Messenger, Beanstalk, Billowing Skirt, Blur, Calm Emotions, Detect Thoughts, Enhance Ability, Enlarge/Reduce, Gift of Gab, Kinetic Jaunt, Magic Mischief, Magic Mouth, Pass Without Trace, Phantasmal Force, See Invisibility, Silence
| 2nd || [[Level 2#Calm Emotions|Calm Emotions]], [[Level 2#Phantasmal Force|Phantasmal Force]]
|-
|-
| 3rd || Blink, Fast Friends, Feign Death, Glassee, Haste, Instant Audience, Major Image,  Motivational Speech, Plant Growth
| 3rd || [[Level 3#Blink|Blink]], [[Level 3#Plant Growth|Plant Growth]]
|-
|-
| 4th || Charlatan's Miraculam, Compulsion, Dominate Beast, Grasping Vine, Greater Invisibility, Hallucinatory Terrain, Lost Legacy, Polymorph, Secret Chest, Solipsism
| 4th || [[Level 3#Dominate Beast|Dominate Beast]], [[Level 3#Greater Invisibility|Greater Invisibility]]
|-
|-
| 5th || Awaken, Dominate Person, Hold Monster, Mislead, Scrying, Seeming, Sun Flower
| 5th || [[Level 5#Dominate Person|Dominate Person]], [[Level 5#Seeming|Seeming]]
|}
|}
<br>
<br>
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| [[Warlock#Banshee's Nature|Banshee's Nature]] || 18th || You don't age, can't be aged, gain Truesight, and Immunity to Cold Damage
| [[Warlock#Banshee's Nature|Banshee's Nature]] || 18th || You don't age, can't be aged, gain Truesight, and Immunity to Cold Damage
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Absorb Elements, Cloak of Secrets, Cure Wounds, Hideous Laughter, Ray of Sickness, Sleep, Witch Bolt
| 1st || [[Level 1#Ray of Sickness|Ray of Sickness]], [[Level 1#Witch Bolt|Witch Bolt]]
|-
|-
| 2nd || Blood Biography, Calm Emotions, Crown of Madness, Darkness, Gentle Repose, Gust of Wind, Invisibility, Phantasmal Force, Silence, Wither and Bloom
| 2nd || [[Level 2#Phantasmal Force|Phantasmal Force]], [[Level 2#Wither and Bloom|Wither and Bloom]]
|-
|-
| 3rd || Bestow Curse, Cold Snap, Feign Death, Life Transference, Speak With Dead
| 3rd || [[Level 3#Bestow Curse|Bestow Curse]], [[Level 3#Cold Snap|Cold Snap]]
|-
|-
| 4th || Aversion, Compulsion, Confusion, Death Ward, Lost Legacy, Resilient Sphere
| 4th || [[Level 4#Aversion|Aversion]], [[Level 4#Death Ward|Death Ward]]
|-
|-
| 5th || Antilife Shell, Cone of Cold, Insect Plague, Passwall, Telekinesis, Wall of Force
| 5th || [[Level 5#Antilife Shell|Antilife Shell]], [[Level 5#Cone of Cold|Cone of Cold]]
|}
|}
<br><br>
<br>


==== Mournful Wail ====
==== Mournful Wail ====
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*You gain Truesight out to a Range of 60ft
*You gain Truesight out to a Range of 60ft
*You gain Immunity to Cold Damage.
*You gain Immunity to Cold Damage.
<br><br><br>
<br><br>


== The Celestial ==
== The Celestial ==
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| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
|-
|-
| [[Warlock#Bonus Cantrips|Bonus Cantrips]] || 1st || You get the Light and Sacred Flame Cantrips
| [[Warlock#Bonus Cantrips|Bonus Cantrips]] || 1st || You get the [[Cantrips#Light|Light]] and [[Cantrips#Sacred Flame|Sacred Flame]] Cantrips
|-
|-
| [[Warlock#Healing Light|Healing Light]] || 1st || You have a pool of innate healing
| [[Warlock#Healing Light|Healing Light]] || 1st || You have a pool of innate healing
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| [[Warlock#Blinding Blink|Blinding Blink]] || 18th || You can teleport and [[Conditions#Blinded|Blind]] nearby enemies
| [[Warlock#Blinding Blink|Blinding Blink]] || 18th || You can teleport and [[Conditions#Blinded|Blind]] nearby enemies
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spell
! Spell Level !! Spell
|-
|-
| 1st || Bless, Ceremony, Cure Wounds, Divine Favor, Guiding Bolt, Halo of Glory, Purify Food and Drink
| 1st || [[Level 1#Cure Wounds|Cure Wounds]], [[Level 1#Guiding Bolt|Guiding Bolt]]
|-
|-
| 2nd || Demand Offering, Flaming Sphere, Lesser Restoration, Prayer of Healing,
| 2nd || [[Level 2#Flaming Sphere|Flaming Sphere]], [[Level 2#Lesser Restoration|Lesser Restoration]]
|-
|-
| 3rd || Daylight, Healing Wave, Life Transference, Martyr's Bargain, Revivify
| 3rd || [[Level 3#Life Transference|Life Transference]], [[Level 3#Revivify|Revivify]]
|-
|-
| 4th || Aura of Life, Aura of Purity, Death Ward, Divination, Greater Renewal, Guardian of Faith, Holy Glare, Life Spring, Wall of Fire
| 4th || [[Level 4#Guardian of Faith|Guardian of Faith]], [[Level 4#Wall of Fire|Wall of Fire]]
|-
|-
| 5th || Commune, Dawn, Flame Strike, Greater Restoration, Hallow, Heavenly Pillar, Holy Weapon, Mass Cure Wounds, Rejuvenate, Shining Armor, Sun Flower,
| 5th || [[Level 5#Greater Restoration|Greater Restoration]], [[Level 5#Heavenly Pillar|Heavenly Pillar]]
|}
|}
<br><br>
<br>


==== Bonus Cantrips ====
==== Bonus Cantrips ====
''1st Level The Celestial Feature''<br>
''1st Level The Celestial Feature''<br>
You learn the Light and Sacred Flame Cantrips. They count as Warlock Cantrips for you, and they don’t count against your number of Cantrips Known.
You learn the [[Cantrips#Light|Light]] and [[Cantrips#Sacred Flame|Sacred Flame]] Cantrips. They count as Warlock Cantrips for you, and they don’t count against your number of Cantrips Known.
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| [[Warlock#Potent Coven|Potent Coven]] || 18th || Coven Spells are cast at a higher Level
| [[Warlock#Potent Coven|Potent Coven]] || 18th || Coven Spells are cast at a higher Level
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Bane, Caustic Brew, Dissonant Whispers, Faerie Fire, Find Familiar, Goodberry, Hideous Laughter, Inflict Wounds, Ray of Sickness, Witch Bolt,
| 1st || [[Level 1#Caustic Brew|Caustic Brew]], [[Level 1#Hideous Laughter|Hideous Laughter]]
|-
|-
| 2nd || Alter Self, Animal Messenger, Ashen Memory, Augury, Crown of Madness, Enhance Ability, Flock of Familiars, Magic Mischief, See Invisibility, Shadow Blade, Silence, Witcher and Bloom
| 2nd || [[Level 2#Alter Self|Alter Self]], [[Level 2#Wither and Bloom|Wither and Bloom]]
|-
|-
| 3rd || Ashen Path, Bestow Curse, Bite the Hand, Blink, Bloatbomb, Meld Into Stone, Nondetection, Speak with Dead, Speak wit Plants
| 3rd || [[Level 3#Bestow Curse|Bestow Curse]], [[Level 3#Stinking Cloud|Stinking Cloud]]
|-
|-
| 4th || Arcane Eye, Aversion, Dominate Beast, Compulsion, Grasping Vine, Lost Legacy, Polymorph
| 4th || [[Level 4#Aversion|Aversion]], [[Level 4#Lost Legacy|Lost Legacy]]
|-
|-
| 5th || Awaken, Contagion, Dominate Person, Fingers of Lightning, Insect Plague, Modify Memory, Reincarnate, Skill Empowerment, Taboo, Telepathic Bond
| 5th || [[Level 5#Contagion|Contagion]], [[Level 5#Dominate Person|Dominate Person]]
|}
|}
<br><br>
<br>


==== Weird Magicks ====
==== Weird Magicks ====
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| [[Warlock#Power of the Ancients|Power of the Ancients]] || 14th || You can cast the Time Stop Spell in your Guardian's Ward
| [[Warlock#Power of the Ancients|Power of the Ancients]] || 14th || You can cast the Time Stop Spell in your Guardian's Ward
|-
|-
| [[Warlock#A Game of Riddles|A Game of Riddles]] || 18th || You can cast the Counterspell Spell but the enemy makes a Wisdom Saving Throw
| [[Warlock#A Game of Riddles|A Game of Riddles]] || 18th || You can counter Spells cast by enemies if they fail a Wisdom Saving Throw
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Ceremony, Cloak of Secrets, Command, Detect Evil and Good, Sanctuary,
| 1st || [[Level 1#Command|Command]], [[Level 1#Sanctuary|Sanctuary]]
|-
|-
| 2nd || Lesser Restoration, Gift of Gab, Magic Mouth, Unspoken, Zone of Truth
| 2nd || [[Level 2#Lesser Restoration|Lesser Restoration]], [[Level 2#Zone of Truth|Zone of Truth]]
|-
|-
| 3rd || Ally Across Time, Glassee, Glyph of Warding, Sending, Slow, Spirit Guardians
| 3rd || [[Level 3#Sending|Sending]], [[Level 3#Slow|Slow]]
|-
|-
| 4th || Arcane Eye, Divination, Freedom of Movement, Locate Creature
| 4th || [[Level 4#Arcane Eye|Arcane Eye]], [[Level 4#Locate Creature|Locate Creature]]
|-
|-
| 5th || Dispel Evil and Good, Greater Restoration, Hallow, Legend Lore
| 5th || [[Level 5#Dispel Evil and Good|Dispel Evil and Good]], [[Level 5#Legend Lore|Legend Lore]]
|}
|}
<br><br>
<br>


==== Guardian’s Ward ====
==== Guardian’s Ward ====
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==== Power of the Ancients ====
==== Power of the Ancients ====
''14th Level The Elder Sphinx Feature''<br>
''14th Level The Elder Sphinx Feature''<br>
You gain an empowered mastery over time, but only in your small area of influence. As an Action, while your Guardian's Ward feature is active, you can cast a limited version of the Time Stop Spell without expending a Spell Slot or Material Components. While the Time Stop Spell is active in this way, you can only interact with creatures and objects within the area of your Guardian's Ward feature. When this casting of the Time Stop Spell ends, your Guardian's Ward feature ends as well.<br>
You gain an empowered mastery over time, but only in your small area of influence. As an Action, while your Guardian's Ward feature is active, you can cast a limited version of the [[Level 9#Time Stop|Time Stop]] Spell without expending a Spell Slot or Material Components. While the [[Level 9#Time Stop|Time Stop]] Spell is active in this way, you can only interact with creatures and objects within the area of your Guardian's Ward feature. When this casting of the [[Level 9#Time Stop|Time Stop]] Spell ends, your Guardian's Ward feature ends as well.<br>
Once you use this feature you must finish a Long Rest before you can use it again.
Once you use this feature you must finish a Long Rest before you can use it again.
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| [[Warlock#Guardian Coil|Guardian Coil]] || 6th || You can use your Tentacle to block Damage
| [[Warlock#Guardian Coil|Guardian Coil]] || 6th || You can use your Tentacle to block Damage
|-
|-
| [[Warlock#Grasping Tentacles|Grasping Tentacles]] || 10th || You get the Black Tentacles Spell, it gives you Temporary Hit Points when you cast it, and it's harder for you to lose Concentration on it
| [[Warlock#Grasping Tentacles|Grasping Tentacles]] || 10th || You get the [[Level 4#Black Tentacles|Black Tentacles]] Spell, it gives you Temporary Hit Points when you cast it, and it's harder for you to lose Concentration on it
|-
|-
| [[Warlock#Fathomless Plunge|Fathomless Plunge]] || 14th || You can teleport to water
| [[Warlock#Fathomless Plunge|Fathomless Plunge]] || 14th || You can teleport to water
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| [[Warlock#Grasp of the Deep|Grasp of the Deep]] || 18th || You can Grapple nearby enemies
| [[Warlock#Grasp of the Deep|Grasp of the Deep]] || 18th || You can Grapple nearby enemies
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Absorb Elements, Create or Destroy Water, Fog Cloud, Frost Fingers, Thunder Wave
| 1st || [[Level 1#Create or Destroy Water|Create or Destroy Water]], [[Level 1#Fog Cloud|Fog Cloud]]
|-
|-
| 2nd || Air Bubble, Dive, Gust of Wind, Silence
| 2nd || [[Level 2#Gust of Wind|Gust of Wind]], [[Level 2#Silence|Silence]]
|-
|-
| 3rd || Call Lightning, Elemental Weapon, Freedom of the Waves, Lightning Bolt, Sleet Storm, Thunderstep, Tidal Wave, Wall of Water, Water Breathing, Water Walk
| 3rd || [[Level 3#Lightning Bolt|Lightning Bolt]], [[Level 3#Thunderstep|Thunderstep]]
|-
|-
| 4th || Control Water, Summon Elemental (Water), Watery Sphere
| 4th || [[Level 4#Control Water|Control Water]], [[Level 4#Summon Elemental|Summon Elemental (Water elemental only)]]
|-
|-
| 5th || Arcane Hand (Appears as a Tentacle), Cone of Cold, Fingers of Lightning, Sonic Boom,
| 5th || [[Level 5#Arcane Hand|Arcane Hand (Appears as a Tentacle)]], [[Level 5#Cone of Cold|Cone of Cold]]
|}
|}
<br><br>
<br>


==== Tentacle of the Deeps ====
==== Tentacle of the Deeps ====
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==== Grasping Tentacles ====
==== Grasping Tentacles ====
''10th Level The Fathomless Feature''<br>
''10th Level The Fathomless Feature''<br>
You learn the Black Tentacles Spell. It is a Warlock Spell for you, and does not count against your number of Spells Known. You can also cast the Black Tentacles Spell as a Warlock Spell once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest.<br>
You learn the [[Level 4#Black Tentacles|Black Tentacles]] Spell. It is a Warlock Spell for you, and does not count against your number of Spells Known. You can also cast the [[Level 4#Black Tentacles|Black Tentacles]] Spell as a Warlock Spell once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest.<br>
Whenever you cast the Black Tentacles Spell, your patron’s magic bolsters you, granting you a number of Temporary Hit Points equal to your Warlock Level. Moreover, Damage can’t break your Concentration on the Spell.
Whenever you cast the [[Level 4#Black Tentacles|Black Tentacles]] Spell, your patron’s magic bolsters you, granting you a number of Temporary Hit Points equal to your Warlock Level. Moreover, Damage can’t break your Concentration on the Spell.
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| [[Warlock#Fiendish Retribution|Fiendish Retribution]] || 18th || You can hurt foes that hurt you
| [[Warlock#Fiendish Retribution|Fiendish Retribution]] || 18th || You can hurt foes that hurt you
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Spells
! Spell Level !! Spells
|-
|-
| 1st || Burning Hands, Command
| 1st || [[Level 1#Burning Hands|Burning Hands]], [[Level 1#Command|Command]]
|-
|-
| 2nd || Ashen Memory, Blindness/Deafness, Branding Smite, Draconic Scorcher, Flame Blade, Flaming Sphere, Heat Metal, Pyrotechnics, Scorching Ray
| 2nd || [[Level 2#Blindness/Deafness|Blindness/Deafness]], [[Level 2#Scorching Ray|Scorching Ray]]
|-
|-
| 3rd || Ashen Path, Draconic Stride, Fireball, Flame Arrows, Stinking Cloud
| 3rd || [[Level 3#Fireball|Fireball]], [[Level 4#Stinking Cloud|Stinking Cloud]]
|-
|-
| 4th || Fire Shield, Steam Strike, Wall of Fire
| 4th || [[Level 4#Fire Shield|Fire Shield]], [[Level 4#Wall of Fire|Wall of Fire]]
|-
|-
| 5th || Flame Strike, Hallow, Immolation
| 5th || [[Level 5#Hallow|Hallow]], [[Level 5#Immolation|Immolation]]
|}
|}
<br><br>
<br>


==== Dark One’s Blessing ====
==== Dark One’s Blessing ====
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| [[Warlock#Sanctuary Vessel|Sanctuary Vessel]] || 10th || You can have allies enter your lamp and you can take Long Rests in it
| [[Warlock#Sanctuary Vessel|Sanctuary Vessel]] || 10th || You can have allies enter your lamp and you can take Long Rests in it
|-
|-
| [[Warlock#Limited Wish|Limited Wish]] || 14th || You can cast any 6th Level Spell once per Long Rest
| [[Warlock#Limited Wish|Limited Wish]] || 14th || You can cast any Spell of 6th Level or lower once per Long Rest
|-
|-
| [[Warlock#Wish Magic|Wish Magic]] || 18th || You get the Wish Spell and it's harder to lose
| [[Warlock#Wish Magic|Wish Magic]] || 18th || You get the [[Level 9#Wish|Wish]] Spell and it's harder to lose
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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! Spell Level !! Genie Spells !! Dao Spells !! Djinni Spells !! Efreeti Spells !! Marid Spells
! Spell Level !! Genie Spells !! Dao Spells !! Djinni Spells !! Efreeti Spells !! Marid Spells
|-
|-
| 1st || Absorb Elements, Chaos Bolt, Chromatic Orb, Detect Evil and Good || Earth Tremor, Sanctuary || Sudden Spark, Thunderwave, Thunderous Smite, Witch Bolt, Zephyr Strike || Burning Hands, Faerie Fire || Create or Destroy Water, Fog Cloud, Frost Fingers
| 1st || [[Level 1#Detect Evil and Good|Detect Evil and Good]] || [[Level 1#Sanctuary|Sanctuary]] || [[Level 1#Thunderwave|Thunderwave]] || [[Level 1#Burning Hands|Burning Hands]] || [[Level 1#Fog Cloud|Fog Cloud]]
|-
|-
| 2nd || Arcane Lock, Demand Offering, Dragon's Breath, Phantasmal Force || Dust Devil, Earthen Grasp, Iron Spine, Spike Growth || Air Bubble, Gust of Wind, Kinetic Jaunt, Skywrite, Warding Wind || Ashen Memory, Continual Flame, Draconic Scorcher, Flame Blade, Flaming Sphere, Heat Metal, Pyrotechnics, Scorching Ray || Binding Ice, Blur, Drown, Knell of the Depths
| 2nd || [[Level 2#Demand Offering|Demand Offering]] || [[Level 2#Dust Devil|Dust Devil]] || [[Level 2#Gust of Wind|Gust of Wind]] || [[Level 2#Scorching Ray|Scorching Ray]] || [[Level 2#Blur|Blur]]
|-
|-
| 3rd || Create Food and Water, Elemental Weapon, Protection From Energy || Meld Into Stone, Minute Meteors, Quakewalk, Sand Cloak, Wall of Sand || Call Lightning, Fly, Lightning Bolt, Wind Wall || Ashen Path, Draconic Stride, Fireball, Flame Arrows || Cold Snap, Freedom of the Waves, Sleet Storm, Wall of Water, Water Breathing, Water Walk
| 3rd || [[Level 3#Create Food and Water|Create Food and Water]] || [[Level 3#Meld Into Stone|Meld Into Stone]] || [[Level 3#Wind Wall|Wind Wall]] || [[Level 3#Fireball|Fireball]] || [[Level 3#Wall of Water|Wall of Water]]
|-
|-
| 4th || Arcane Eye, Phantasmal Killer, Freedom of Movement || Stone Shape, Stone Shape, Stoneskin || Cyclone, Greater Invisibility, Speedy Courier, Storm Sphere, Wind Funnel || Fire Shield, Steam Strike, Wall of Fire || Black Tentacles, Control Water, Frost Armor, Ice Storm, Watery Sphere
| 4th || [[Level 4#Phantasmal Killer|Phantasmal Killer]] || [[Level 4#Stone Shape|Stone Shape]] || [[Level 4#Greater Invisibility|Greater Invisibility]] || [[Level 4#Fire Shield|Fire Shield]] || [[Level 4#Control Water|Control Water]]
|-
|-
| 5th || Arcane Hand, Creation, Dispel Evil and Good || Sinking Maw, Wall of Stone || Control Winds, Fingers of Lightning, Freedom of the Winds, Seeming, Sonic Boom || Flame Strike, Immolation || Cone of Cold, Maelstrom
| 5th || [[Level 5#Creation|Creation]] || [[Level 5#Wall of Stone|Wall of Stone]] || [[Level 5#Seeming|Seeming]] || [[Level 5#Immolation|Immolation]] || [[Level 5#Cone of Cold|Cone of Cold]]
|}
|}
<br><br>
<br>


==== Genie's Choice ====
==== Genie's Choice ====
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==== Wish Magic ====
==== Wish Magic ====
''18th Level The Genie Feature''<br>
''18th Level The Genie Feature''<br>
You gain the Wish Spell as an option for your Mystic Arcanum (9th Level) feature. You can cast either the Wish Spell or the Spell you selected when you use that feature. When you cast the Wish Spell and would roll a d6 to determine if you lose the ability to cast the Wish Spell, you instead roll a d12.
You gain the [[Level 9#Wish|Wish]] Spell as an option for your Mystic Arcanum (9th Level) feature. You can cast either the [[Level 9#Wish|Wish]] Spell or the Spell you selected when you use that feature. When you cast the [[Level 9#Wish|Wish]] Spell and would roll a d6 to determine if you lose the ability to cast the [[Level 9#Wish|Wish]] Spell, you instead roll a d12.
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| [[Warlock#Grasping Will|Grasping Will]] || 18th || You mind control the creature you [[Conditions#Charmed|Charm]] with Create Thrall
| [[Warlock#Grasping Will|Grasping Will]] || 18th || You mind control the creature you [[Conditions#Charmed|Charm]] with Create Thrall
|}
|}
<br><br>
<br>


==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Contagion, Dominate Person, Mislead, Modify Memory, Passwall, Planar Binding, Reincarnate, Sinking Maw, Sonic Boom, Taboo, Telekinesis
| 5th || Contagion, Dominate Person, Mislead, Modify Memory, Passwall, Planar Binding, Reincarnate, Sinking Maw, Sonic Boom, Taboo, Telekinesis
|}
|}
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<br>


==== Awakened Mind ====
==== Awakened Mind ====
''1st Level The Great Old One Feature''<br>
''1st Level The Great Old One Feature''<br>
The hidden potential of your mind is unlocked. You can telepathically communicate with any creature you can see within 60ft. You don’t need to share a [[Languages|Language]], but the target must speak at least one [[Languages|Language]] in order to respond to you. You can only use this feature to communicate with one creature at a time.<br>
The hidden potential of your mind is unlocked. You can telepathically communicate with any creature you can see within 60ft. You don’t need to share a [[Languages|Language]], but the target must speak at least one [[Languages|Language]] in order to respond to you. You can only use this feature to communicate with one creature at a time.<br>
In addition, you learn the Mage Hand Cantrip, but it doesn't count against your number of Cantrips Known. When you cast the Mage Hand Cantrip, it does not require Components and the mage hand is [[Conditions#Invisible|Invisible]].
In addition, you learn the [[Cantrips#Mage Hand|Mage Hand]] Cantrip, but it doesn't count against your number of Cantrips Known. When you cast the [[Cantrips#Mage Hand|Mage Hand]] Cantrip, it does not require Components and the mage hand is [[Conditions#Invisible|Invisible]].
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==== Create Thrall ====
==== Create Thrall ====
''14th Level The Great Old One Feature''<br>
''14th Level The Great Old One Feature''<br>
You gain the ability to infect a Humanoid’s mind with the alien magic of your patron. You can use your Action to touch an [[Conditions#Incapacitated|Incapacitated]] Humanoid. That creature becomes [[Conditions#Charmed|Charmed]] by you, which ends only if the Remove Curse Spell or similar magic is cast on it, or you use this feature again.<br>
You gain the ability to infect a Humanoid’s mind with the alien magic of your patron. You can use your Action to touch an [[Conditions#Incapacitated|Incapacitated]] Humanoid. That creature becomes [[Conditions#Charmed|Charmed]] by you, which ends only if the [[Level 3#Remove Curse|Remove Curse]] Spell or similar magic is cast on it, or you use this feature again.<br>
While [[Conditions#Charmed|Charmed]] in this way, you can telepathically communicate with that creature while you and that creature are on the same plane of existence.
While [[Conditions#Charmed|Charmed]] in this way, you can telepathically communicate with that creature while you and that creature are on the same plane of existence.
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==== Grasping Will ====
==== Grasping Will ====
''18th Level The Great Old One Feature''<br>
''18th Level The Great Old One Feature''<br>
A creature you [[Conditions#Charmed|Charm]] with your Create Thrall feature, is permanently under the effects of the Dominate Person Spell as if you had cast it.
A creature you [[Conditions#Charmed|Charm]] with your Create Thrall feature, is permanently under the effects of the [[Level 5#Dominate Person|Dominate Person]] Spell as if you had cast it.
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| [[Warlock#Elemental Reach|Elemental Reach]] || 18th || You choose two more types of Dragons and corresponding Damage Types for you Draconic Spark
| [[Warlock#Elemental Reach|Elemental Reach]] || 18th || You choose two more types of Dragons and corresponding Damage Types for you Draconic Spark
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Cone of Cold, Control Winds, Creation, Destructive Wave, Dominate Person, Fingers of Lightning, Flame Strike, Freedom of the Winds, Immolation, Sonic Boom,  
| 5th || Cone of Cold, Control Winds, Creation, Destructive Wave, Dominate Person, Fingers of Lightning, Flame Strike, Freedom of the Winds, Immolation, Sonic Boom,  
|}
|}
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==== Draconic Spark ====
==== Draconic Spark ====
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| [[Warlock#Master of Hexes|Master of Hexes]] || 18th || When you kill a marked creature you can mark another creature for free
| [[Warlock#Master of Hexes|Master of Hexes]] || 18th || When you kill a marked creature you can mark another creature for free
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Banishing Smite, Cone of Cold, Holy Weapon, Shining Armor, Steel Wind Strike
| 5th || Banishing Smite, Cone of Cold, Holy Weapon, Shining Armor, Steel Wind Strike
|}
|}
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==== Hexblade’s Curse ====
==== Hexblade’s Curse ====
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| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
|-
|-
| [[Warlock#Grasping Vines|Grasping Vines]] || 1st || You get Thorn Whip and when you deal Damage or [[Conditions#Restrained|Restrain]] with Thorn Whip or a Spell from your Expanded Spell List you can deal extra Damage and get that much Temporary Hit Points
| [[Warlock#Grasping Vines|Grasping Vines]] || 1st || You get Thorn Whip and when you deal Damage or [[Conditions#Restrained|Restrain]] with [[Cantrips#Thorn Whip|Thorn Whip]] or a Spell from your Expanded Spell List you can deal extra Damage and get that much Temporary Hit Points
|-
|-
| [[Warlock#Primeval Resistance|Primeval Resistance]] || 6th || You're AC can't be less than 16 and you target two creatures with Thorn Whip
| [[Warlock#Primeval Resistance|Primeval Resistance]] || 6th || You're AC can't be less than 16 and you target two creatures with [[Cantrips#Thorn Whip|Thorn Whip]]
|-
|-
| [[Warlock#Arboreal Guardian|Arboreal Guardian]] || 10th || You get Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage and can use photosynthesis
| [[Warlock#Arboreal Guardian|Arboreal Guardian]] || 10th || You get Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage and can use photosynthesis
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| [[Warlock#Primeval Manifestation|Primeval Manifestation]] || 18th || You don't care about mundane Difficult Terrain, get Resistance to Poison Damage, and deal Damage to [[Conditions#Restrained|Restrained]] creatures
| [[Warlock#Primeval Manifestation|Primeval Manifestation]] || 18th || You don't care about mundane Difficult Terrain, get Resistance to Poison Damage, and deal Damage to [[Conditions#Restrained|Restrained]] creatures
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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==== Grasping Vines ====
==== Grasping Vines ====
''1st Level The Primeval Growth Feature''<br>
''1st Level The Primeval Growth Feature''<br>
When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. You learn the Thorn Whip Cantrip as a Warlock Spell that doesn't count against your number of Cantrips Known. When you hit a creature with the Thorn Whip Cantrip, or when you Damage or [[Conditions#Restrained|Restrain]] a creature with one of the Spells from your Expanded Spell List feature, you can use a Bonus Action to drain the life force from one target of the Spell. When you do so, the creature takes Necrotic Damage equal to your Warlock Level, and you immediately gain Temporary Hit Points equal to your Warlock Level.<br>
When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. You learn the [[Cantrips#Thorn Whip|Thorn Whip]] Cantrip as a Warlock Spell that doesn't count against your number of Cantrips Known. When you hit a creature with the [[Cantrips#Thorn Whip|Thorn Whip]] Cantrip, or when you Damage or [[Conditions#Restrained|Restrain]] a creature with one of the Spells from your Expanded Spell List feature, you can use a Bonus Action to drain the life force from one target of the Spell. When you do so, the creature takes Necrotic Damage equal to your Warlock Level, and you immediately gain Temporary Hit Points equal to your Warlock Level.<br>
You can use this Bonus action a number of times equal to your Charisma Modifier, regaining expended uses when you finish a Long Rest.
You can use this Bonus action a number of times equal to your Charisma Modifier, regaining expended uses when you finish a Long Rest.
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==== Primeval Resistance ====
==== Primeval Resistance ====
''6th Level The Primeval Growth Feature''<br>
''6th Level The Primeval Growth Feature''<br>
The magic of the Primeval Growth has begun to change your body. Your skin becomes rough and treelike, and your Armor Class cannot be less than 16. In addition, when you cast the Thorn Whip Cantrip, you can target up to two creatures that are within the Range of the Spell
The magic of the Primeval Growth has begun to change your body. Your skin becomes rough and treelike, and your Armor Class cannot be less than 16. In addition, when you cast the [[Cantrips#Thorn Whip|Thorn Whip]] Cantrip, you can target up to two creatures that are within the Range of the Spell
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*You gain Resistance to Poison Damage.
*You gain Resistance to Poison Damage.
*Creatures [[Conditions#Restrained|Restrained]] by you take Poison Damage and Piercing Damage equal to your Proficiency Bonus at the start of each of your turns.
*Creatures [[Conditions#Restrained|Restrained]] by you take Poison Damage and Piercing Damage equal to your Proficiency Bonus at the start of each of your turns.
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== The Titan ==
== The Titan ==
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| [[Warlock#Retributive Behemoth|Retributive Behemoth]] || 18th || You can hurt and knock [[Conditions#Prone|Prone]] foes that hurt you
| [[Warlock#Retributive Behemoth|Retributive Behemoth]] || 18th || You can hurt and knock [[Conditions#Prone|Prone]] foes that hurt you
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Create Golem, Destructive Wave, Reincarnate, Sinking Maw, Sonic Boom, Steel Wind Strike, Telekinesis, Transmute Rock, Wall of Stone
| 5th || Create Golem, Destructive Wave, Reincarnate, Sinking Maw, Sonic Boom, Steel Wind Strike, Telekinesis, Transmute Rock, Wall of Stone
|}
|}
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==== Elder Soul ====
==== Elder Soul ====
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| [[Warlock#All Seeing Eye|All Seeing Eye]] || 18th || You get Truesight in your ani magic cone and you're Spells cast with your Unblinking Eye are more powerful
| [[Warlock#All Seeing Eye|All Seeing Eye]] || 18th || You get Truesight in your ani magic cone and you're Spells cast with your Unblinking Eye are more powerful
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Dominate Person, Sun Flower, Telekinesis, Telepathic Bond,
| 5th || Dominate Person, Sun Flower, Telekinesis, Telepathic Bond,
|}
|}
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==== Unblinking Eye ====
==== Unblinking Eye ====
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==== Eye Tyrant ====
==== Eye Tyrant ====
''14th Level The Unblinking Feature''<br>
''14th Level The Unblinking Feature''<br>
You have unlocked the true power of your Patron. You can use an Action to have your Unblinking Eye from your Unblinking Eye feature emanates an antimagic zone in a 30ft Emanated Cone. The area of this Emanated Cone replicates the effects of the Antimagic Field Spell non-magically.<br>
You have unlocked the true power of your Patron. You can use an Action to have your Unblinking Eye from your Unblinking Eye feature emanates an antimagic zone in a 30ft Emanated Cone. The area of this Emanated Cone replicates the effects of the [[Level 8#Antimagic Field|Antimagic Field]] Spell non-magically.<br>
At the start of each of your turns, you decide which direction your cone of antimagic faces until the start of your next turn.<br>
At the start of each of your turns, you decide which direction your cone of antimagic faces until the start of your next turn.<br>
Your Unblinking Eye emanates this cone for 1 minute. The effect ends early if you are [[Conditions#Incapacitated|Incapacitated]] or you choose to end the effect at the beginning of your turn as a Free Action.
Your Unblinking Eye emanates this cone for 1 minute. The effect ends early if you are [[Conditions#Incapacitated|Incapacitated]] or you choose to end the effect at the beginning of your turn as a Free Action.
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| [[Warlock#Unshackled Form|Unshackled Form]] || 18th || You're always in your spirit form from Spirit Projection
| [[Warlock#Unshackled Form|Unshackled Form]] || 18th || You're always in your spirit form from Spirit Projection
|}
|}
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==== Expanded Spell List ====
==== Expanded Spell List ====
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| 5th || Antilife Shell, Cloudkill, Contagion, Insect Plague
| 5th || Antilife Shell, Cloudkill, Contagion, Insect Plague
|}
|}
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==== Form of Dread ====
==== Form of Dread ====
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Your Spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any Damage or other effects that apply to your Spirit or physical body affects the other. Your Spirit can remain outside your body for up to 1 hour or until your concentration on the effect. When your projection ends, your Spirit returns to your body or your body magically teleports to your Spirit’s space (your choice). While projecting your Spirit, you gain the following benefits:
Your Spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any Damage or other effects that apply to your Spirit or physical body affects the other. Your Spirit can remain outside your body for up to 1 hour or until your concentration on the effect. When your projection ends, your Spirit returns to your body or your body magically teleports to your Spirit’s space (your choice). While projecting your Spirit, you gain the following benefits:
*Your Spirit and body gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*Your Spirit and body gain Resistance to Bludgeoning, Piercing, and Slashing Damage.
*When you cast a Conjuration or Necromancy Spell, the Spell doesn’t require Verbal or Somatic Components, or Material Components that lack a GP cost or are consumed.
*When you cast a [[Conjuration]] or [[Necromancy]] Spell, the Spell doesn’t require Verbal or Somatic Components, or Material Components that lack a GP cost or are consumed.
*You have a Flying Speed equal to your Walking Speed and can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force Damage if you end your turn inside a creature or an object.
*You have a Flying Speed equal to your Walking Speed and can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force Damage if you end your turn inside a creature or an object.
*While you are in your Form of Dread from your Form Of Dread feature, once during each of your turns when you deal Necrotic Damage to a creature, you regain Hit Points equal to half the amount of Necrotic Damage dealt.
*While you are in your Form of Dread from your Form Of Dread feature, once during each of your turns when you deal Necrotic Damage to a creature, you regain Hit Points equal to half the amount of Necrotic Damage dealt.
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| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
| [[Warlock#Expanded Spell List|Expanded Spell List]] || 1st || You add some Spells to the Warlock Spell List
|-
|-
| [[Warlock#Hunter's Quarry|Hunter's Quarry]] || 1st || You get the Hunter's Mark Spell and can cast it when you Attack
| [[Warlock#Hunter's Quarry|Hunter's Quarry]] || 1st || You get the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell and can cast it when you Attack
|-
|-
| [[Warlock#Wild Warrior|Wild Warrior]] || 1st || You get Proficiency with Survival, [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons]
| [[Warlock#Wild Warrior|Wild Warrior]] || 1st || You get Proficiency with Survival, [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons]
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==== Hunter’s Quarry ====
==== Hunter’s Quarry ====
''1st Level The Wild Hunt Feature''<br>
''1st Level The Wild Hunt Feature''<br>
You can mark a creature as a quarry of the Wild Hunt. You learn the Hunter's Mark Spell. It counts as a Warlock Spell for you, and it doesn't count against your Spells Known. When you hit a creature with a Weapon Attack, you can cast the Hunter's Mark Spell, targeting that creature, as a Warlock Spell without expending a Spell Slot.<br>
You can mark a creature as a quarry of the Wild Hunt. You learn the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell. It counts as a Warlock Spell for you, and it doesn't count against your Spells Known. When you hit a creature with a Weapon Attack, you can cast the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell as a Bonus Action, targeting that creature, as a Warlock Spell without expending a Spell Slot.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Wild Warrior ====
==== Wild Warrior ====
''1st Level The Wild Hunt Feature''<br>
''1st Level The Wild Hunt Feature''<br>
The dark magic of the Wild Hunt imbues you with the skills of an expert hunter. You gain Proficiency in Survival, [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons].
The dark magic of the Wild Hunt imbues you with the skills of an expert hunter. You gain Proficiency in Survival, [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Shields|Shields]], and [[Armor and Weapons#Martial Weapons|Martial Weapons]].
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''10th Level The Wild Hunt Feature''<br>
''10th Level The Wild Hunt Feature''<br>
The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits:
The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits:
*When a creature marked by the Hunter's Mark Spell hits you with an Attack, you can use your Reaction to grant yourself a bonus to your AC equal to your Charisma Modifier against that attack.
*When a creature marked by the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell hits you with an Attack, you can use your Reaction to grant yourself a bonus to your AC equal to your Charisma Modifier against that attack.
*While you have a Wild Spirit from your Wild Spirit feature summoned and you are hit by an Attack, you can use your Reaction to have the Wild Spirit take the Damage of the Attack and immediately disappear.
*While you have a Wild Spirit from your Wild Spirit feature summoned and you are hit by an Attack, you can use your Reaction to have the Wild Spirit take the Damage of the Attack and immediately disappear.
*The Hunter's Mark Spell no longer requires Concentration for you.
*The [[Level 1#Hunter's Mark|Hunter's Mark]] Spell no longer requires Concentration for you.
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==== Brand of the Hunt ====
==== Brand of the Hunt ====
''14th Level The Wild Hunt Feature''<br>
''14th Level The Wild Hunt Feature''<br>
When you mark a creature with the Hunter's Mark Spell, you can choose to brand that creature, marking it as prey for the endless hunt. You gain the following benefits:
When you mark a creature with the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell, you can choose to brand that creature, marking it as prey for the endless hunt. You gain the following benefits:
*The duration of that Hunter's Mark Spell is now Until Dispelled
*The duration of that [[Level 1#Hunter's Mark|Hunter's Mark]] Spell is now Until Dispelled
*The branded creature manifests some form of physical marking on its forehead or similar body part.
*The branded creature manifests some form of physical marking on its forehead or similar body part.
*While moving towards the branded creature, you can move 2ft for every foot of Speed spent.
*While moving towards the branded creature, you can move 2ft for every foot of Speed spent.
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==== Lead the Hunt ====
==== Lead the Hunt ====
''18th Level The Wild Hunt Feature''<br>
''18th Level The Wild Hunt Feature''<br>
You can call on your allies to join you in the Wild Hunt. When you mark a creature with the Hunter's Mark Spell, you can extend the benefits of that casting of the Hunter's Mark Spell to any number of willing creatures of your choice within 30ft of you.
You can call on your allies to join you in the Wild Hunt. When you mark a creature with the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell, you can extend the benefits of that casting of the [[Level 1#Hunter's Mark|Hunter's Mark]] Spell to any number of willing creatures of your choice within 30ft of you.
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