Warlord: Difference between revisions

8 bytes added ,  14:32, 7 January 2023
 
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'''Hit Dice.''' 1d8 per Warlord Level<br>
'''Hit Dice.''' 1d8 per Warlord Level<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Warlord Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (increase to 5) + your Constitution Modifier per Warlord Level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]]<br>
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
|-
|-
| [[Warlord#Tools of the Wild|Tools of the Wild]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]]], Survival, [[Adventuring Gear#Alchemical Tools|Herbalism Kits]] and [[Adventuring Gear#Alchemical Tools|Poisoner's Kits]]
| [[Warlord#Tools of the Wild|Tools of the Wild]] || 1st || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], Survival, [[Adventuring Gear#Alchemical Tools|Herbalism Kits]] and [[Adventuring Gear#Alchemical Tools|Poisoner's Kits]]
|-
|-
| [[Warlord#Concealed Approach|Concealed Approach]] || 1st || You can make allies better at Dexterity (Stealth) Checks, and you and your allies are better at Initiative if [[Conditions#Hidden|Hidden]]
| [[Warlord#Concealed Approach|Concealed Approach]] || 1st || You can make allies better at Dexterity (Stealth) Checks, and you and your allies are better at Initiative if [[Conditions#Hidden|Hidden]]