Executioner: Difference between revisions

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The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike.
The Executioner belonging to the Royal Gold Hood is a class unto themself, these are the elite of a kingdom or empire. They are specially trained to deliver a killing blow, and to always kill on the first strike.


==== Opportune Angle ====
==== High Society ====
''3rd Level Royal Gold Hood Feature''<br>
''3rd Level Royal Gold Hood Feature''<br>
You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with a Death-Knell feature, you roll the Weapon's Damage Die an additional time and add the result to the Damage of the Attack.
You are accustomed to be shoulder to shoulder with the rich and influential, even with your macabre occupation. Those who are high-class instantly recognize you as one of them, however those that are not high-class do not recognize you as such. Additionally, you gain Proficiency in Persuasion and Intimidation.
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==== Shackle ====
==== Glorious Execution ====
''3rd Level Royal Gold Hood Feature''<br>
You have learned to exploit openings in your opponent's defenses. When you deal additional Damage with a Death-Knell feature, you and all willing creatures of your choice that can see you gain a number of Temporary Hit Points equal to your Executioner Level.
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==== Letter of the Law ====
''6th Level Royal Gold Hood Feature''<br>
''6th Level Royal Gold Hood Feature''<br>
Whenever you roll the maximum result for an Executioner Weapon's Damage Die, the target either makes a Strength or Constitution Saving Throw (your choice). On a failed Save, the target is [[Conditions#Stunned|Stunned]] until the end of your next turn.
As a Bonus Action, you can attempt to strike fear into a creature by showing it the wrong its done, whether true or false. When you do, you make a Charisma (Intimidation) Check contested by a Wisdom (Insight) Check of a creature of your choice within 30ft of you that can understand you. On a successful Check the target is [[Conditions#Frightened|Frightened]] of you until the end of your next turn.<br>
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Imprison ====
==== Declaration of Guilt ====
''9th Level Royal Gold Hood Feature''<br>
''9th Level Royal Gold Hood Death-Knell Feature''<br>
When you hit a creature with an Executioner Weapon, you can use your Bonus Action to force the target to make a Constitution Saving Throw. On a failed Save, the target is [[Conditions#Dazed|Dazed]] until the end of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Once per round when you make an Attack with an Executioner Weapon, you use your Charisma for the Attack Roll instead of your Strength. If the result of the Attack is higher than the Wisdom Score of all creatures hostile towards you that can hear you and are within 30ft of you, you deal additional Damage equal to a number of d8s equal to your Executioner Level. These d8s become d10s when you reach 20th Level in this class.
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==== Deathly Strike ====
==== Deathly Strike ====
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==== Deathly Gleam ====
==== Deathly Gleam ====
''17th Level Royal Gold Hood Feature''<br>
''17th Level Royal Gold Hood Feature''<br>
Your sheer apearance causes enemies to know they are in the presence of a deadly force. Whenever you roll Initiative at the start of combat, all creatures of your choice make a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on its Initiative Roll and it has Disadvantage on any Attack Roll, Ability Check, or Saving Throw it makes until the end of its first turn in that combat.
Your sheer power and command of execution makes your foes quake in fear. Whenever you Crit on an Attack, all creatures of your choice make a Wisdom Saving Throw. On a failed Save, a creature has Disadvantage on all Attack Rolls, Ability Checks, and Saving Throws it makes until the start of your next turn.
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==== Thirst for Blood ====
==== Furious Blows ====
''3rd Level Blood Red Hood Feature''<br>
''3rd Level Blood Red Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, the target begins to bleed uncontrollably. At the start of the target's turns, it makes a makes a Constitution Saving Throw. On a failed Save, it loses a number of Hit Points equal to 1d8 + your Strength Modifier, it then repeats this Save at the start of its next turn. On a successful Save, the target does not lose any Hit Points and ends this effect.<br>
Melee Weapons with the Light Property count as Executioner Weapons for you. Additionally, your Maximum Hit Points increases by 3, and whenever you gain a Level in this class, you Maximum Hit Points increase by 1.
The number of Hit Points lost increases when you gain Levels in this class: the number of Hit Points lost increases to 2d8 + your Strength Modifier at 9th Level, to 3d8 + your Strength Modifier at 13th Level, and 4d8 + your Strength Modifier at 17th Level.
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==== Execution Frenzy ====
''3rd Level Blood Red Hood Feature''<br>
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to immediately move up to your Speed and make two Attacks targeting a creature that you haven't Attacked this turn. You do not add your Ability Modifier to the Damage of these additional Attacks.
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==== Unholy Rage ====
==== Furious Strikes ====
''9th Level Blood Red Hood Death-Knell Feature''<br>
''9th Level Blood Red Hood Death-Knell Feature''<br>
When you roll Initiative at the start of combat, the next time you hit on a Weapon Attack made with an Executioner Weapon deals additional Damage equal to a number of d8s equal to your Executioner Level.<br>
When you hit a creature with an Attack for the second time on a turn with an Executioner Weapon, the Attack deals additional Damage equal to a number of d8s equal to your Executioner Level.<br>
These d8s become d10s when you reach 20th Level in this class.
These d8s become d10s when you reach 20th Level in this class.
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== Silver Pact Hood ==
== Shining Silver Hood ==
The Executioner belonging to the Silver Pact hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, and have sworn a mysterious pact to a creature known only as 'The finality' that grants them strange and terrifying power.
The Executioner belonging to the Shining Silver hood is a trained warrior of legendary capability, and of mysterious power. They are trained for years to become masters of their craft, and have sworn a mysterious pact to a creature known only as 'The finality' that grants them strange and terrifying power.
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==== Mark the Damned ====
==== Mark of Doom ====
''3rd Level Silver Pact Hood''<br>
''3rd Level Silver Pact Hood''<br>
As an Action, you can Mark one creature within 30ft of you that you can see to be Marked for the chopping block. For the next minute, or until the Marked creature is killed, you gain the following benefits:
When you deal additional Damage with a Death-Knell feature, you can use a Bonus Action to make that creature for the chopping block. For the next minute, or until the Marked creature is reduced to 0 Hit Points, you have Advantage on Attack Rolls targeting that creature.<br>
*You gain Advantage on Attack Rolls targeting the Marked creature.
You can only have one creature Marked in this way at a time, and you can Mark a creature in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
*When you deal additional Damage to the Marked creature with your Execute, Killing Blow, or Honed Steel features, you deal additional Damage equal to a number of d10s equal to your Proficiency Bonus.
You can only have one creature Marked in this way at a time, and you can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Trained Finesse ====
==== Trained Finesse ====
''6th Level Silver Pact Hood''<br>
''6th Level Silver Pact Hood''<br>
You add your Strength and Dexterity Modifiers to the Damage Rolls of your Weapon Attacks if you are wielding the Weapon you use to make the Attack with two hands.
 
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==== Aura of Finality ====
==== Aura of Finality ====
''9th Level Silver Pact Hood''<br>
''9th Level Silver Pact Hood''<br>
When you Mark a creature for the chopping block with your Mark the Damned feature, the target makes a Wisdom Saving Throw against your Execution Save DC. On a failed Save, the target is [[Conditions#Frightened|Frightened]] of you until the end of your next turn.
When you hit a creature that is Marked for the chopping block, you can choose to end the Mark on that creature to deal additional Damage to the target equal to a number of d8s equal to your Executioner Level.<br>
These d8s become d10s when you reach 20th Level in this class.
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