Druid: Difference between revisions

1,046 bytes added ,  16:14, 2 January 2023
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Keeper of Old || 2nd || You get Proficiency in History and add a d4 to Intelligence (History) Checks
| [[Druid#Keeper of Old|Keeper of Old]]|| 2nd || You get Proficiency in History and add a d4 to Intelligence (History) Checks
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| Primeval Companion || 2nd || You can spen a Wild Point to summon a dinosaur companion
| [[Druid#Primeval Companion|Primeval Companion]] || 2nd || You can spen a Wild Point to summon a dinosaur companion
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| Prehistoric Conduit || 6th || You can cast your Spells from your Primeval Companion's Space and its better at resisting Spells
| [[Druid#Prehistoric Conduit|Prehistoric Conduit]] || 6th || You can cast your Spells from your Primeval Companion's Space and its better at resisting Spells
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| Titanic Bond || 10th || Your Primeval Companion gets a bunch of buffs
| [[Druid#Titanic Bond|Titanic Bond]] || 10th || Your Primeval Companion gets a bunch of buffs
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| Scourge of the Ancients || 14th || You can Spend a Spell Slot to buff your Primeval Companion
| [[Druid#Scourge of the Ancients|Scourge of the Ancients]] || 14th || You can Spend a Spell Slot to buff your Primeval Companion
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Aquatic Adaptation || 2nd || You can swim and breathe underwater
| [[Druid#Aquatic Adaptation|Aquatic Adaptation]] || 2nd || You can swim and breathe underwater
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| Coral Calling || 2nd || You can spend a Wild Point to summon a coral reef around you that harries enemies and protects allies
| [[Druid#Coral Calling|Coral Calling]] || 2nd || You can spend a Wild Point to summon a coral reef around you that harries enemies and protects allies
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| Breath of the Sea || 6th || You can try counteract Spells, if you succeed, you give allies Temporary Hit Points
| [[Druid#Breath of the Sea|Breath of the Sea]] || 6th || You can try counteract Spells, if you succeed, you give allies Temporary Hit Points
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| Strengthening Reef || 10th || Your reef is buffed in several miscellaneous ways
| [[Druid#Strengthening Reef|Strengthening Reef]] || 10th || Your reef is buffed in several miscellaneous ways
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| Ageless Reef || 14th || When the duration of your reef would end, you can cause it to become permanent
| [[Druid#Ageless Reef|Ageless Reef]] || 14th || When the duration of your reef would end, you can cause it to become permanent
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Speech of the Woods || 2nd || You learn [[Languages#Silvin|Silvin]] and are permanently under the effects of the [[Level 1#Speak with Animals|Speak with Animals]] Spell
| [[Druid#Speech of the Woods|Speech of the Woods]] || 2nd || You learn [[Languages#Silvin|Silvin]] and are permanently under the effects of the [[Level 1#Speak with Animals|Speak with Animals]] Spell
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| Totem Spirit || 2nd || You can spend a Wild Point to summon a Totem Spirit, which takes one of three forms
| [[Druid#Totem Spirit|Totem Spirit]] || 2nd || You can spend a Wild Point to summon a Totem Spirit, which takes one of three forms
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| Mighty Summoner || 6th || Beasts and Fey you summon are buffed
| [[Druid#Mighty Summoner|Mighty Summoner]] || 6th || Beasts and Fey you summon are buffed
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| Guardian Spirit || 10th || Beasts and Fey you summon heal while near your Totem Spirits
| [[Druid#Guardian Spirit|Guardian Spirit]] || 10th || Beasts and Fey you summon heal while near your Totem Spirits
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| Faithful Summons || 14th || When you would die or are [[Conditions#Incapacitated|Incapacitated]], you cast the [[Level 3#Conjure Animals|Conjure Animals]] Spell at 9th Level, summoning Beasts to protect you
| [[Druid#Faithful Summons|Faithful Summons]] || 14th || When you would die or are [[Conditions#Incapacitated|Incapacitated]], you cast the [[Level 3#Conjure Animals|Conjure Animals]] Spell at 9th Level, summoning Beasts to protect you
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Halo of Spores || 2nd || You learn the [[Cantrips#Chill Touch|Chill Touch]] Cantrip and can use your Reaction to deal Necrotic Damage to foes that walk nearby you
| [[Druid#Halo of Spores|Halo of Spores]] || 2nd || You learn the [[Cantrips#Chill Touch|Chill Touch]] Cantrip and can use your Reaction to deal Necrotic Damage to foes that walk nearby you
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| Symbiotic Entity || 2nd || You can spend a Wild Point to gain Temporary Hit Points and gain a bunch of buffs while you have them
| [[Druid#Symbiotic Entity|Symbiotic Entity]] || 2nd || You can spend a Wild Point to gain Temporary Hit Points and gain a bunch of buffs while you have them
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| Fungal Infection || 6th || When Beast or Humanoid dies nearby, you can reanimate it as a Zombie
| [[Druid#Fungal Infection|Fungal Infection]] || 6th || When Beast or Humanoid dies nearby, you can reanimate it as a Zombie
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| Spreading Spores || 10th || You can create a cloud of spores
| [[Druid#Spreading Spores|Spreading Spores]] || 10th || You can create a cloud of spores
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| Fungal Body || 14th || You resist a bunch of [[Conditions]] and Crits
| [[Druid#Fungal Body|Fungal Body]] || 14th || You resist a bunch of [[Conditions]] and Crits
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Star Map || 2nd || You get a Star Map which can be a Spellcasting Focus and while you have it you know the [[Cantrips#Guidance|Guidance]] and [[Level 1#Guiding Bolt|Guiding Bolt]] Spells
| [[Druid#Star Map|Star Map]] || 2nd || You get a Star Map which can be a Spellcasting Focus and while you have it you know the [[Cantrips#Guidance|Guidance]] and [[Level 1#Guiding Bolt|Guiding Bolt]] Spells
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| Starry Form || 2nd || You can spend a Wild Point to enter a Starry Form, which gives you one of a couple buffs based on the constellation you chose
| [[Druid#Starry Form|Starry Form]] || 2nd || You can spend a Wild Point to enter a Starry Form, which gives you one of a couple buffs based on the constellation you chose
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| Cosmic Omen || 6th || You have a 50% chance of either being able to use Reactions to help allies or hurt enemies every day
| [[Druid#Cosmic Omen|Cosmic Omen]] || 6th || You have a 50% chance of either being able to use Reactions to help allies or hurt enemies every day
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| Twinkling Constellations || 10th || Your Starry Form improves based on the constellation you chose
| [[Druid#Twinkling Constellations|Twinkling Constellations]] || 10th || Your Starry Form improves based on the constellation you chose
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| Full of Stars || 14th || You get Resistance to Bludgeoning, Piercing, and Slashing Damage while in your Starry Form
| [[Druid#Full of Stars|Full of Stars]] || 14th || You get Resistance to Bludgeoning, Piercing, and Slashing Damage while in your Starry Form
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Lightning Leap || 2nd || You can spend a Wild Point to become a lightning bolt for an instant
| [[Druid#Lightning Leap|Lightning Leap]] || 2nd || You can spend a Wild Point to become a lightning bolt for an instant
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| Improved Shocking Grasp || 2nd || You learn the [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip and it has a Range of 30ft
| [[Druid#Improved Shocking Grasp|Improved Shocking Grasp]] || 2nd || You learn the [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip and it has a Range of 30ft
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| Perfect Storm || 6th || You can change direction in the middle of your Lightning Leaps
| [[Druid#Perfect Storm|Perfect Storm]] || 6th || You can change direction in the middle of your Lightning Leaps
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| Lightning Body || 10th || You get Resistance to Lightning Damage, your [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip has a Range of 60ft, and creatures that hurt you take Lightning Damage
| [[Druid#Lightning Body|Lightning Body]] || 10th || You get Resistance to Lightning Damage, your [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip has a Range of 60ft, and creatures that hurt you take Lightning Damage
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| Living Tempest || 14th || You get Resistance to Thunder Damage, can't be [[Conditions#Deafened|Deafened]], can't be moved by wind or water, your [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip has increased Range, you can see through fog, and control the rainfall around you
| [[Druid#Living Tempest|Living Tempest]] || 14th || You get Resistance to Thunder Damage, can't be [[Conditions#Deafened|Deafened]], can't be moved by wind or water, your [[Cantrips#Shocking Grasp|Shocking Grasp]] Cantrip has increased Range, you can see through fog, and control the rainfall around you
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Improved Shillelagh || 2nd || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], learn the [[Cantrips#Shillelagh|Shillelagh]] Cantrip, can cast the [[Cantrips#Shillelagh|Shillelagh]] on a [[Armor and Weapons#Weapons|Weapon]], allowing it to be used as a Spellcasting Focus.
| [[Druid#Improved Shillelagh|Improved Shillelagh]] || 2nd || You get Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], learn the [[Cantrips#Shillelagh|Shillelagh]] Cantrip, can cast the [[Cantrips#Shillelagh|Shillelagh]] on a [[Armor and Weapons#Weapons|Weapon]], allowing it to be used as a Spellcasting Focus.
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| Wild Recovery || 2nd || You can spend a Wild Point to heal a bunch of health
| [[Druid#Wild Recovery|Wild Recovery]] || 2nd || You can spend a Wild Point to heal a bunch of health
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| Extra Attack || 6th || You make an additional Attack every time you take the Attack Action
| [[Druid#Extra Attack|Extra Attack]] || 6th || You make an additional Attack every time you take the Attack Action
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| Shillelagh Master || 6th || Objects buffed by the [[Cantrips#Shillelagh|Shillelagh]] Cantrip do more Damage
| [[Druid#Shillelagh Master|Shillelagh Master]] || 6th || Objects buffed by the [[Cantrips#Shillelagh|Shillelagh]] Cantrip do more Damage
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| War Druid || 10th || When you cast a Druid Cantrip with an Action, you can make a Weapon Attack as a Bonus Action
| [[Druid#War Druid|War Druid]] || 10th || When you cast a Druid Cantrip with an Action, you can make a Weapon Attack as a Bonus Action
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| Nature Armor || 14th || You get Temporary Hit Points at the start of each of your turns
| [[Druid#Nature Armor|Nature Armor]] || 14th || You get Temporary Hit Points at the start of each of your turns
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| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
| [[Druid#Circle Spells|Circle Spells]] || 2nd || You gain free bonus Spells
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| Summon Wildfire Spirit || 2nd || You can spend a Wild Point to summon a fire companion
| [[Druid#Summon Wildfire Spirit|Summon Wildfire Spirit]] || 2nd || You can spend a Wild Point to summon a fire companion
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| Enhanced Bond || 6th || Your Fire Damage and healing Spells improve, and you can cast them from the Wildfire Spirit's space
| [[Druid#Enhanced Bond|Enhanced Bond]] || 6th || Your Fire Damage and healing Spells improve, and you can cast them from the Wildfire Spirit's space
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| Cauterizing Flame || 10th || When creatures die, little flames hover over the corpse, so when creatures get close you can either Damage or heal the creature that came close
| [[Druid#Cauterizing Flame|Cauterizing Flame]] || 10th || When creatures die, little flames hover over the corpse, so when creatures get close you can either Damage or heal the creature that came close
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| Blazing Revival || 14th || When you would die, you can dismiss your Wildfire Spirit to heal to full health instead
| [[Druid#Blazing Revival|Blazing Revival]] || 14th || When you would die, you can dismiss your Wildfire Spirit to heal to full health instead
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