Monk: Difference between revisions

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= Monastic Tradition =
= Monastic Traditions =
== Way of the Adept Kensei ==
== Way of the Adept Kensei ==
Monks of the Way of the Adept Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.<br>
Monks of the Way of the Adept Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.<br>
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
''3rd Level Way of the Drunken Master Feature''<br>
''3rd Level Way of the Drunken Master Feature''<br>
You gain Proficiency in Performance and Brewer's Supplies. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester.
You gain Proficiency in Performance and [[Adventuring Gear#Artisan's Tools|Brewer's Supplies]]. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester.
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*When you hit on a Melee Attack made using a Monk Weapon, you can spend 1 Ki Point to deal an additional 1d10 Bludgeoning Damage.
*When you hit on a Melee Attack made using a Monk Weapon, you can spend 1 Ki Point to deal an additional 1d10 Bludgeoning Damage.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]].
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]].
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
*Ability Checks and [[Divination|Divination Spells]] that would discern your true identity automatically fail.
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
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==== Implements of Mercy ====
==== Implements of Mercy ====
''3rd Level Way of the Merciful Grasp Feature''<br>
''3rd Level Way of the Merciful Grasp Feature''<br>
You gain Proficiency in Insight and Medicine, and you gain Proficiency with Herbalism Kits.
You gain Proficiency in Insight and Medicine, and you gain Proficiency with [[Adventuring Gear#Alchemical Tools|Herbalism Kits]].
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==== Tranquility ====
==== Tranquility ====
''11th Level Way of the Open Hand Feature''<br>
''11th Level Way of the Open Hand Feature''<br>
You can enter a special meditation that surrounds you with an aura of peace. At the end of a Long Rest, you non-magically gain the effects of the Sanctuary Spell with a Duration of Until the end of your next Long Rest. You use Wisdom as your Spellcasting Ability for this effect.
You can enter a special meditation that surrounds you with an aura of peace. At the end of a Long Rest, you non-magically gain the effects of the [[Level 1#Sanctuary|Sanctuary]] Spell with a Duration of Until the end of your next Long Rest. You use Wisdom as your Spellcasting Ability for this effect.
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| [[Monk#Radiant Sun Bolt|Radiant Sun Bolt]] || 3rd || You can shoot bolts of light out of your hands that Attack and deal Radiant Damage
| [[Monk#Radiant Sun Bolt|Radiant Sun Bolt]] || 3rd || You can shoot bolts of light out of your hands that Attack and deal Radiant Damage
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| [[Monk#Searing Arc Strike|Searing Arc Strike]] || 6th || You use a Bonus Action and spend Ki Points to cast the [[Level 1#Burning Hands|Burning Hands]] Spellcasting after you take Attack Action
| [[Monk#Searing Arc Strike|Searing Arc Strike]] || 6th || You use a Bonus Action and spend Ki Points to cast the [[Level 1#Burning Hands|Burning Hands]] Spell after you take Attack Action
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| [[Monk#Searing Sunburst|Searing Sunburst]] || 11th || You can throw a radiant sphere of light that deals Radiant Damage to all nearby creatures
| [[Monk#Searing Sunburst|Searing Sunburst]] || 11th || You can throw a radiant sphere of light that deals Radiant Damage to all nearby creatures
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==== Searing Arc Strike ====
==== Searing Arc Strike ====
''6th Level Way of the Radiant Soul Feature''<br>
''6th Level Way of the Radiant Soul Feature''<br>
You gain the ability to channel your Ki into searing waves of energy. Immediately after you take the Attack Action on your turn, you can spend 2 Ki Points to cast the Burning Hands Spell as a Bonus Action. You use Dexterity as your Spellcasting Ability for this Spell.<br>
You gain the ability to channel your Ki into searing waves of energy. Immediately after you take the Attack Action on your turn, you can spend 2 Ki Points to cast the [[Level 1#Burning Hands|Burning Hands]] Spell as a Bonus Action. You use Dexterity as your Spellcasting Ability for this Spell.<br>
You can spend additional Ki Points to cast the Burning Hands Spell in this way at a higher Spell Level. Each additional Ki Point you spend increases the Spell's Level by 1.  
You can spend additional Ki Points to cast the [[Level 1#Burning Hands|Burning Hands]] Spell in this way at a higher Spell Level. Each additional Ki Point you spend increases the Spell's Level by 1.  
You can raise the Spell's Level in this way a number of times equal to half your Monk Level.
You can raise the Spell's Level in this way a number of times equal to half your Monk Level.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Spellcasting|Spellcasting]] || 3rd || You gain Quarter Spellcasting that uses Wisdom and Learning Spells, usually from the [[Abjuration]] or [[Evocation]] Schools from the [[Shaman Spells|Shaman Spell List]], you also cast these Spells using Ki Points, but get extra Ki Points you can only use to cast these Spells
| [[Monk#Spellcasting|Spellcasting]] || 3rd || You gain Quarter Spellcasting that uses Wisdom and Learning Spells, usually from the [[Evocation]] or [[Transmutation]] Schools from the [[Shaman Spells|Shaman Spell List]], you also cast these Spells using Ki Points, but get extra Ki Points you can only use to cast these Spells
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| [[Monk#Shamanic Magic|Shamanic Magic]] || 3rd || You learn [[Languages#Elemental|Elemental]] and can use a Monk Weapon as a Spellcasting Focus
| [[Monk#Shamanic Magic|Shamanic Magic]] || 3rd || You learn [[Languages#Elemental|Elemental]] and can use a Monk Weapon as a Spellcasting Focus
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'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A Druidic Focus<br>
'''Spellcasting Focus.''' A Druidic Focus<br>
'''Spell Learning Method.''' You start knowing 3 Spells from the Shaman Spell List, two of which must be from the Evocation or Transmutation Schools. You learn additional Spells from the Shaman Spell List which can only be learnt from the Evocation or Abjuration Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.<br>
'''Spell Learning Method.''' You start knowing 3 Spells from the [[Shaman Spells|Shaman Spell List]], two of which must be from the [[Evocation]] or [[Transmutation]] Schools. You learn additional Spells from the [[Shaman Spells|Shaman Spell List]] which can only be learnt from the [[Evocation]] or [[Transmutation]] Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.<br>
You do not gain Spell Slots, instead, if you cast a Spell, you must spend Ki Points to do so. The number of Ki Points spent to cast a Spell is equal to 1 + the Spell's Level. The maximum Spell Level you can cast Spells at with this feature is shown in the Spell Level column in the following table.<br>
You do not gain Spell Slots, instead, if you cast a Spell, you must spend Ki Points to do so. The number of Ki Points spent to cast a Spell is equal to 1 + the Spell's Level. The maximum Spell Level you can cast Spells at with this feature is shown in the Spell Level column in the following table.<br>
You also gain special Ki Points you can only to cast Spells in this way, these special Ki Points are called Spell Ki, and the amount you have per Level is shown in the Spell Ki column of the following table.
You also gain special Ki Points you can only to cast Spells in this way, these special Ki Points are called Spell Ki, and the amount you have per Level is shown in the Spell Ki column of the following table.


{| class="wikitable"
{| class="wikitable"
|+ Spells Known and Spell Level per Level
|+ [[Shaman Spells|Shaman Spell List]]
|-
|-
! Level !! Cantrips Known !! Spells Known !! Spell Level !! Spell Ki
! Level !! Cantrips Known !! Spells Known !! Spell Level !! Spell Ki