Level 2: Difference between revisions

539 bytes added ,  04:02, 31 December 2022
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This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.


=== M-R ===
=== Magic Mischief ===
{| class="wikitable"
{| class="wikitable"
|+ Magic Mischief (Bard, Sorcerer, Wizard)
|+
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| Level: 2 || Casting Time: 1 Action || Illusion
| Level: 2 || Casting Time: 1 Action || Illusion || Bard, Sorcerer, Wizard
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| Range: 60ft || Duration: 1 Minute (Concentration) || Components: SM (a piece of crust from an apple pie)
| Range: 60ft || Duration: 1 Minute (Concentration) || Components: SM (a piece of crust from an apple pie) || Arcane
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|}
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll a d4 to determine the effect, and roll again at the start of each fo your turns until the spell ends.<br>
Choose a point of your choice within Range that you can see. You create a 20ft Cube centered on that point that is filled with fey and draconic magic. Roll a d4 to determine the effect, and roll again at the start of each of your turns until the Spell ends.
'''1:''' The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn.<br>
*'''1.''' The smell of apple pie fills the air, forcing each creature in the area to make a Wisdom Saving Throw. On a failed Save, a creature is [[Conditions#Charmed|Charmed]] by you until the start of your next turn.
'''2:''' Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.<br>
*'''2.''' Bouquets of flowers appear all around, forcing each creature in the area to make a Dexterity Saving Throw. On a failed Save, a creature is [[Conditions#Blinded|Blinded]] until the start of your next turn as the flowers spray water in their faces.
'''3:''' Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.<br>
*'''3.''' Each creature in the Cube makes a Wisdom Saving Throw. On a failed Save, a creature begins giggling until the start of your next turn, causing it to be [[Conditions#Incapacitated|Incapacitated]] and spend all of its Speed moving in a random direction on its next turn.
'''4:''' Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn.<br>
*'''4.''' Drops of molasses hover in the area, making it Difficult Terrain until the start of your next turn. You can move the Cube up to 10ft before you roll.<br>
You can move the cube up to 10 feet before you roll.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 3rd Level or higher, you can increase the area of the Cube created by 10ft for each Slot Level above 2nd. When you cast this Spell using a Spell Slot of 4th Level or higher, you can cause all creatures of your choice to be unaffected by the Spell.
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