Level 1: Difference between revisions

233 bytes added ,  01:21, 31 December 2022
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=== Jump ===
=== Jump ===
{| class="wikitable"
{| class="wikitable"
|+ Jump (Druid, Maledictor, Sorcerer, Wizard)
|+
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| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation || Druid, Maledictor, Sorcerer, Wizard
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| Range: Touch || Duration: 1 Minute || Components: VSM (a grasshopper's hind leg)
| Range: Touch || Duration: 1 Minute || Components: VSM (a grasshopper's hind leg) || Arcane
|}
|}
You touch a creature. The creature's jump distance is tripled until the spell ends.
You touch a creature. The creature's Jump distance is tripled until the Spell ends.<br>
 
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional creature for each Slot Level above 1st.
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=== Longstrider ===
{| class="wikitable"
{| class="wikitable"
|+ Longstrider (Bard, Druid, Maledictor, Wizard)
|+
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|-
| Level: 1 || Casting Time: 1 Action || Transmutation
| Level: 1 || Casting Time: 1 Action || Transmutation || Bard, Druid, Maledictor, Wizard
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| Range: Touch || Duration: 1 Hour || Components: VSM (a pinch of dirt)
| Range: Touch || Duration: 1 Hour || Components: VSM (a pinch of dirt) || Arcane
|}
|}
You touch a creature. The target's speed increases by 10 feet until the spell ends.
You touch a creature. The target's Speed increases by 10ft until the Spell ends.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 2nd Level or higher, you can target one additional creature for each Slot Level above 1st.
<br><br>




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The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.


 
=== Purify Food and Drink ===
{| class="wikitable"
{| class="wikitable"
|+ Purify Food and Drink (Cleric, Druid, Paladin, Shaman)
|+ Purify Food and Drink (Cleric, Druid, Paladin, Shaman)