Monk: Difference between revisions

1,380 bytes added ,  17:52, 30 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| [[Monk#Path of the Kensei|Path of the Kensei]] || 3rd || Example
| [[Monk#Path of the Kensei|Path of the Kensei]] || 3rd || You get Proficiency with [Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and Weapons#Martial Ranged Weapons|Longbows]] count as Monk Weapons, you get Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]], and Ranged Weapons Attacks don't have Disadvantage because enemies are too close
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| [[Monk#Kensei Technique|Kensei Technique]] || 3rd || Example
| [[Monk#Kensei Technique|Kensei Technique]] || 3rd || You can use a Bonus Action to buff [[Armor and Weapons#Weapons|Weapons]] that have a specific Property
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| [[Monk#Augmented Blades|Augmented Blades]] || 6th || Example
| [[Monk#Augmented Blades|Augmented Blades]] || 6th || You can spend Ki Points to give a [[Armor and Weapons#Weapons|Weapon]] a bonus on its Attack and Damage Rolls, as well as an additional Property
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| [[Monk#Heightening Technique|Heightening Technique]] || 11th || Example
| [[Monk#Heightening Technique|Heightening Technique]] || 11th || Example
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==== Path of the Kensei ====
==== Path of the Kensei ====
''3rd Level Way of the Adept Kensei Feature''<br>
''3rd Level Way of the Adept Kensei Feature''<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with Martial Weapons, Light Armor, and Medium Armor. Martial Weapons also count as Monk Weapons for you. Additionally, Shortbows and Longbows also count as Monk Weapons.<br>
Your training in the art of weaponry as given you skills most monks overlook the use of. You gain Proficiency with [[Armor and Weapons#Martial Weapons|Martial Weapons]], [[Armor and Weapons#Light Armor|Light Armor]], and [[Armor and Weapons#Medium Armor|Medium Armor]]. [[Armor and Weapons#Martial Weapons|Martial Weapons]] also count as Monk Weapons for you. Additionally, [[Armor and Weapons#Martial Ranged Weapons|Shortbows]] and [[Armor and Weapons#Martial Ranged Weapons|Longbows]] also count as Monk Weapons.<br>
You also gain Proficiency with Calligrapher's Tools and Painter's Tools.<br>
You also gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Tools]] and [[Adventuring Gear#Artisan's Tools|Painter's Tools]].<br>
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
Finally, Ranged Weapon Attacks you make do not have Disadvantage while a hostile creature is within 5ft of you.
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''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
You gain the skills to succeed as a Heroic Vigilante. You gain Proficiency in Intimidation and Performance.<br>
You gain the skills to succeed as a Heroic Vigilante. You gain Proficiency in Intimidation and Performance.<br>
You also gain Proficiency with Light Armor, Medium Armor, and Shields. While wielding a Shield you still gain the benefits of your Martial Arts, Unarmored Movement, and Unarmored Movement Improvement features.
You also gain Proficiency with [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], and [[Armor and Weapons#Shields|Shields]]. While wielding a [[Armor and Weapons#Shields|Shields]] you still gain the benefits of your Martial Arts, Unarmored Movement, and Unarmored Movement Improvement features.
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==== Heroic Persona ====
==== Heroic Persona ====
''3rd Level Way of the Heroic Vigilante Feature''<br>
''3rd Level Way of the Heroic Vigilante Feature''<br>
You design your Heroic Persona, a lager than life identity usually marked by a thematic costume or flashy suit of armor. As a Bonus Action if no creatures can see you, you can adopt your Heroic Persona, which can include a suit of Light or Medium Armor and a Shield if you have them on your person. When you do so, you gain Temporary Hit Points equal to your Monk Level, and while your Heroic Persona is active you gain the following benefits:
You design your Heroic Persona, a lager than life identity usually marked by a thematic costume or flashy suit of armor. As a Bonus Action if no creatures can see you, you can adopt your Heroic Persona, which can include a suit of [[Armor and Weapons#Light Armor|Light Armor]] or [[Armor and Weapons#Medium Armor|Medium Armor]] and a [[Armor and Weapons#Shields|Shield]] if you have them on your person. When you do so, you gain Temporary Hit Points equal to your Monk Level, and while your Heroic Persona is active you gain the following benefits:
*As a Bonus Action, you can spend 1 Ki Point to gain Temporary Hit Points equal to your Monk Level + your Charisma Modifier.
*As a Bonus Action, you can spend 1 Ki Point to gain Temporary Hit Points equal to your Monk Level + your Charisma Modifier.
*When you hit on a Melee Attack made using a Monk Weapon, you can spend 1 Ki Point to deal an additional 1d10 Bludgeoning Damage.
*When you hit on a Melee Attack made using a Monk Weapon, you can spend 1 Ki Point to deal an additional 1d10 Bludgeoning Damage.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for Light and Medium Armor.
*You can use your Charisma, in place of Dexterity, when calculating your Armor Class for [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Medium Armor|Medium Armor]].
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
*Ability Checks and Divination Spells that would discern your true identity automatically fail.
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.
Your Heroic Persona lasts for 1 hour, and ends early if you use a Bonus Action to exit your Heroic Persona, which you can only do if no creatures can see you. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, unless you spend 3 Ki Points to use it again.