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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Dungeoneer Features | ||
|- | |- | ||
! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells | | [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells | ||
|- | |- | ||
| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in | | [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in [[Artificer#Artisan's Tools|Carpenter's Tools]], [[Artificer#Artisan's Tools|Mason's Tools]], and Improvised Weapons, you can also use your Intelligence for Improvised Weapons | ||
|- | |- | ||
| | | [[Artificer#Dungeoncraft|Dungeoncraft]] || 3rd || You can create some of the items from the [[Adventuring Gear#General Equipment|General Equipment]] at the end of a Long Rest, and can craft the same objects quicker and use your Spell Save DC | ||
|- | |- | ||
| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | | [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | ||
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| [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips | | [[Artificer#Magical Attacks|Magical Attacks|]] || 5th || You can swap Attacks out for Cantrips | ||
|- | |- | ||
| | | [[Artificer#Arcane Improvisation|Arcane Improvisation]] || 9th || Your Improvised Weapon Attacks and Attacks made with Dungeoneer Objects become magical, and you can use some of your Spells without needing Material Components | ||
|- | |- | ||
| [[Artificer#Master | | [[Artificer#Master Dungeoneer|Master Dungeoneer]] || 15th || A bunch of Saving Throws you impose on creatures have Disadvantage and you can cast the [[Level 5#Passwall|Passwall]] and [[Level 5#Wall of Stone|Wall of Stone]] Spells as a Ritual over 1 hour, causing it to become permanent | ||
|} | |} | ||
<br> | <br> | ||
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! Artificer Level !! Spell | ! Artificer Level !! Spell | ||
|- | |- | ||
| 2nd || Alarm, Unseen Servant | | 2nd || [[Level 1#Alarm|Alarm]], [[Level 1#Unseen Servant|Unseen Servant]] | ||
|- | |- | ||
| 5th || Arcane Lock, Knock | | 5th || [[Level 2#Arcane Lock|Arcane Lock]], [[Level 2#Knock|Knock]] | ||
|- | |- | ||
| 9th || Glyph of Warding, Tiny Hut | | 9th || [[Level 3#Glyph of Warding|Glyph of Warding]], [[Level 3#Tiny Hut|Tiny Hut]] | ||
|- | |- | ||
| 13th || Guardian of Faith, Resilient Sphere | | 13th || [[Level 4#Guardian of Faith|Guardian of Faith]], [[Level 4#Resilient Sphere|Resilient Sphere]] | ||
|- | |- | ||
| 17th || Passwall, Wall of Stone | | 17th || [[Level 5#Passwall|Passwall]], [[Level 5#Wall of Stone|Wall of Stone]] | ||
|} | |} | ||
<br> | <br> | ||
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==== Tools of the Trade ==== | ==== Tools of the Trade ==== | ||
''1st Level Master Dungeoneer Feature''<br> | ''1st Level Master Dungeoneer Feature''<br> | ||
You gain Proficiency with Carpenter's Tools and Mason's Tools.<br> | You gain Proficiency with [[Artificer#Artisan's Tools|Carpenter's Tools]] and [[Artificer#Artisan's Tools|Mason's Tools]].<br> | ||
Additionally, you gain Proficiency with Improvised Weapons and can use your Intelligence, in place of Strength or Dexterity, for all of your Attack and Damage Rolls with | Additionally, you gain Proficiency with Improvised Weapons and can use your Intelligence, in place of Strength or Dexterity, for all of your Attack and Damage Rolls with Improvised Weapons. | ||
<br><br> | <br><br> | ||
==== Dungeoncraft ==== | ==== Dungeoncraft ==== | ||
''3rd Level Master Dungeoneer Feature''<br> | ''3rd Level Master Dungeoneer Feature''<br> | ||
At the end of a Long Rest, you craft a number of General Equipment | At the end of a Long Rest, you craft a number of objects from the [[Adventuring Gear#General Equipment|General Equipment]] list equal to your Intelligence Modifier. These objects appear as mundane versions of those objects but turn to ash at the end of your next Long Rest. They are referred to as Dungeoncraft Objects. You can also craft the normal versions of Dungeoncraft Objects in a quarter of the normal time.<br> | ||
If an object you craft with this feature forces a creature to make a Saving Throw, it uses your Spell Save DC. | If an object you craft with this feature forces a creature to make a Saving Throw, it uses your Spell Save DC. | ||
<br><br> | <br><br> | ||
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==== Master Dungeoneer ==== | ==== Master Dungeoneer ==== | ||
''15th Level Master Dungeoneer Feature''<br> | ''15th Level Master Dungeoneer Feature''<br> | ||
You have become a master of Dungeoneering artifice. When a creature makes a Saving Throw imposed by one of your Dungeoncraft Objects, or by a Spell you gained form your Specialist Spells feature, that creature has Disadvantage | You have become a master of Dungeoneering artifice. When a creature makes a Saving Throw imposed by one of your Dungeoncraft Objects, or by a Spell you gained form your Specialist Spells feature, that creature has Disadvantage on the Saving Throw.<br> | ||
You can also cast the Passwall and Wall of Stone Spells, each as a Ritual. When you cast either Spell in this way, you add 1 hour to the Casting Time, rather than 10 minutes, and the structure created by the Spell is permanent. | You can also cast the [[Level 5#Passwall|Passwall]] and [[Level 5#Wall of Stone|Wall of Stone]] Spells, each as a Ritual. When you cast either Spell in this way, you add 1 hour to the Casting Time, rather than 10 minutes, and the structure created by the Spell is permanent. | ||
<br><br> | <br><br> | ||