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| [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells | | [[Artificer#Specialist Spells|Specialist Spells]] || 1st || You gain free bonus Spells | ||
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| [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in | | [[Artificer#Tools of the Trade|Tools of the Trade]] || 1st || You get a Proficiency in [[Adventuring Gear#Artisan's Tools|Calligrapher's Supplies]] and two [[Languages]] | ||
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| | | [[Artificer#Artificial Mind|Artificial Mind]] || 1st || You can awaken the mind of an object to use as an Artificer Spellcasting Focus and you can attune to in order to speak telepathically with creatures carrying an Infused item and gain two Skill Proficiencies | ||
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| | | [[Artificer#Information Overload|Information Overload]] || 3rd || You can deal Psychic Damage to enemies with your Artificial Mind | ||
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| | | [[Artificer#Acute Overload|Acute Overload]] || 5th || When you deal Damage with Information Overload, you can spend a Spell Slot to deal more Damage | ||
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| [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | | [[Artificer#Extra Attack|Extra Attack]] || 5th || You make an additional Attack every time you take the Attack Action | ||
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==== Tools of the Trade ==== | ==== Tools of the Trade ==== | ||
''1st Level Archivist Feature''<br> | ''1st Level Archivist Feature''<br> | ||
You gain Proficiency with Calligrapher's Supplies and you learn to speak, read, and write two Languages of your choice. | You gain Proficiency with [[Adventuring Gear#Artisan's Tools|Calligrapher's Supplies]] and you learn to speak, read, and write two [[Languages]] of your choice. | ||
<br><br> | <br><br> | ||
==== Artificial Mind ==== | ==== Artificial Mind ==== | ||
''1st Level Archivist Feature''<br> | ''1st Level Archivist Feature''<br> | ||
You learn to awaken mundane objects. Over the course of 1 hour, which can be performed during a Short or Long Rest, you can use Calligrapher's Supplies to awaken an Artificial Mind in a Tiny object you touch. While the object is awakened, it counts as a magic item that requires attunement and can be used as an Artificer Spellcasting Focus. If you awaken a second Artificial Mind, any previous Artificial Minds are instantly dispelled.<br> | You learn to awaken mundane objects. Over the course of 1 hour, which can be performed during a Short or Long Rest, you can use [[Adventuring Gear#Artisan's Tools|Calligrapher's Supplies]] to awaken an Artificial Mind in a Tiny object you touch. While the object is awakened, it counts as a magic item that requires attunement and can be used as an Artificer Spellcasting Focus. If you awaken a second Artificial Mind, any previous Artificial Minds are instantly dispelled.<br> | ||
While you are attuned to an Artificial Mind, you | While you are attuned to an Artificial Mind, you gain the following benefits: | ||
*You can communicate telepathically with any creature carrying one of the items you have Infused if it is within 1 mile of you. The creature can also respond telepathically. | *You can communicate telepathically with any creature carrying one of the items you have Infused if it is within 1 mile of you. The creature can also respond telepathically. | ||
*You gain Proficiency in two Skills of your choice. These Skills might be associated with the item you awakened, for example if you awakened the skull of an animal, you might get Proficiency with Animal Handling and Survival. | *You gain Proficiency in two Skills of your choice. These Skills might be associated with the item you awakened, for example if you awakened the skull of an animal, you might get Proficiency with Animal Handling and Survival. |