Artificer: Difference between revisions

1,893 bytes added ,  20:47, 27 December 2022
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| 1st || +2 || Infusions, Artificer Specialization || 2 || 0
| 1st || +2 || Infusions, Artificer Specialization || 2 || 0
|-
|-
| 2nd || +2 || Spellcasting || 2 || 300
| 2nd || +2 || Spellcasting, Tool Magic || 2 || 300
|-
|-
| 3rd || +2 || Artificer Specialization Feature || 3 || 1,000
| 3rd || +2 || Artificer Specialization Feature || 3 || 1,000
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'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Artificer Level after 1st<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Artificer Level after 1st<br>
'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br>
'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields<br>
'''Weapon Proficiencies.''' Simple Weapons<br>
'''Weapon Proficiencies.'' Simple Weapons<br>
'''Tool Proficiencies.''' Tinker's Tools and two Sets of Tools of your choice<br>
'''Tool Proficiencies.''' Tinker's Tools and two Sets of Tools of your choice<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br>
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'''Equipment.''' Two Simple Weapons of your choice, a set of Artisan's Tools of your choice, a set of Tinker's Tools, an Equipment Pack, a set of Leather Armor or Scale Mail, and a Light Crossbow.
'''Equipment.''' Two Simple Weapons of your choice, a set of Artisan's Tools of your choice, a set of Tinker's Tools, an Equipment Pack, a set of Leather Armor or Scale Mail, and a Light Crossbow.
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{| class="wikitable"
|+ Artificer Features Summarized
|-
! Feature !! Level !! Quick Explanation
|-
| [[Artificer#Infusions]] || 1st || You get special abilities you can imbue into items
|-
| [[Artificer#Artificer Specialization|Artificer Specialization]] || 1st || You choose your subclass, and gain features at 1st, 3rd, 5th, 9th and 15th Level
|-
| [[Artificer#Spellcasting|Spellcasting]] || 2nd || You gain half Spellcasting that uses Intelligence and Learning Spells
|-
| [[Artificer#Tool Magic|Tool Magic]] || 2nd || You get a Cantrip based on what Set of Tools you're holding
|-
| [[Artificer#Ability Score Improvements|Ability Score Improvements]] || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| [[Artificer#Tool Expert|Tool Expert]] || 6th || You have Expertise in all Tools you have Proficiency with
|-
| [[Artificer#The Right Tool for the Job|The Right Tool for the Job]] || 6th || You can use Tools to make other Tools
|-
| [[Artificer#Flash of Genius|Flash of Genius]] || 7th || You can add your Intelligence Modifier to the Ability Checks and Saving Throws of you or your allies
|-
| [[Artificer#Magic Item Mastery|Magic Item Mastery (4)]] || 10th || You can attune to four magic items
|-
| [[Artificer#Arcane Breakthrough|Arcane Breakthrough]] || 14th || You can attune to any magic item and can craft magic items better
|-
| [[Artificer#Magic Item Mastery|Magic Item Mastery (6)]] || 14th || You can attune to six magic items
|-
| [[Artificer#Magic Item Mastery|Magic Item Mastery (8)]] || 18th || You can attune to eight magic items
|-
| Artificer#Soul of Artifice|Soul of Artifice]] || 20th || You get buffs to your Saving Throws based on how many magic items you're attuned to, you can lose attunement to an item to choose not to die, and your Infused items can contain your soul if you die
|}


==== Infusions ====
==== Infusions ====