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== Dungeoneer == | == Dungeoneer == | ||
While most artificers focus on developing a single invention, Dungeoneers use their ingenuity to weaponize the mundane. They use basic adventuring gear to construct defensive traps, puzzles, and structures that can repel all but the hardiest of adventurers and monsters. Dungeoneers will set out for an adventure to analyze the traps that guard tombs and temples. | |||
<br><br> | |||
==== Specialist Spells ==== | ==== Specialist Spells ==== | ||
''1st Level | ''1st Level Dungeoneer Feature''<br> | ||
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Artificer Level !! Spell | ! Artificer Level !! Spell | ||
|- | |- | ||
| 2nd || | | 2nd || Alarm, Unseen Servant | ||
|- | |- | ||
| 5th || | | 5th || Arcane Lock, Knock | ||
|- | |- | ||
| 9th || | | 9th || Glyph of Warding, Tiny Hut | ||
|- | |- | ||
| 13th || | | 13th || Guardian of Faith, Resilient Sphere | ||
|- | |- | ||
| 17th || | | 17th || Passwall, Wall of Stone | ||
|} | |} | ||
<br> | <br> | ||
==== Tools of the Trade ==== | |||
''1st Level Dungeoneer Feature''<br> | |||
You gain Proficiency with Carpenter's Tools and Mason's Tools.<br> | |||
Additionally, you gain Proficiency with Improvised Weapons and can use your Intelligence, in place of Strength or Dexterity, for all of your Attack and Damage Rolls with improvised weapons. | |||
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==== Dungeoncraft ==== | |||
''3rd Level Dungeoneer Feature''<br> | |||
At the end of a Long Rest, you craft a number of objects from the Dungeoncraft Objects table equal to your Intelligence Modifier. These objects appear as mundane versions of those objects but turn to ash at the end of your next Long Rest. You can also craft the normal versions of Dungeoncraft Objects in a quarter of the normal time.<br> | |||
If an object you craft with this feature forces a creature to make a Saving Throw, it uses your Spell Save DC. | |||
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==== Extra Attack ==== | |||
''5th Level Dungeoneer Feature''<br> | |||
You can make an additional Attack whenever you take the Attack Action. | |||
<br><br> | |||
==== Cantrip Attacks ==== | |||
''5th Level Dungeoneer Feature''<br> | |||
When you would make a Weapon Attack, you can instead cast a Cantrip with a Casting Time of 1 Action or Bonus Action. | |||
<br><br> | |||
==== Arcane Improvisation ==== | |||
''9th Level Dungeoneer Feature''<br> | |||
When you deal Damage with Improvised Weapons and Dungeoncraft Objects, that Damage is magical for the purpose of overcoming Resistance and Immunity to non-magical Damage.<br> | |||
Additionally, you can cast each of the Spells gained from your Specialist Spells feature without requiring Material Components. When you cast one of those Spells in this way, you cannot cast it in this way again until you finish a Long Rest. | |||
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==== Master Dungeoneer ==== | |||
''15th Level Dungeoneer Feature''<br> | |||
You have become a master of Dungeoneering artifice. When a creature makes a Saving Throw imposed by one of your Dungeoncraft Objects, or by a Spell you gained form your Specialist Spells feature, that creature has Disadvantage one the Saving Throw.<br> | |||
You can also cast the Passwall and Wall of Stone Spells, each as a Ritual. When you cast either Spell in this way, you add 1 hour to the Casting Time, rather than 10 minutes, and the structure created by the Spell is permanent. | |||
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==== Dungeoncraft Objects ==== | |||
''1st Level Dungeoneer Feature Option''<br> | |||
Below is the list of Dungeoncraft Objects available for you to create with your Dungeoncraft feature: | |||
*Acid (1 vial) | |||
*Alchemist's Fire (1 flask) | |||
*Antitoxin (1 vial) | |||
*Ball Bearings (1,000) | |||
*Battle Standard | |||
*Book | |||
*Caltrops (20) | |||
*Candle (10) | |||
*Chain (25ft) | |||
*Holy Water (1 vial) | |||
*Hunting Trap | |||
*Incense (5 sticks) and Censer | |||
*Lantern, Bullseye | |||
*Lantern, Hooded | |||
*Lock and Key | |||
*Manacles and Key | |||
*Oil (1 flask) | |||
*Hempen Rope (50ft) | |||
*Torches (5) | |||
*War Horn | |||
<br><br> | |||
== Enhanced == | == Enhanced == |