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== Archivist == | == Archivist == | ||
For centuries chroniclers have sought the best way to store vast amounts of information. While most were satisfied with scrolls, the Archivists looked for something greater. In their research, they learned to store libraries worth of information in objects, awakening the first Artificial Minds. Working with these wondrous Minds, Archivists wield the limitless power of these arcane intelligences to drive their research forward. | |||
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==== Specialist Spells ==== | ==== Specialist Spells ==== | ||
''1st Level | ''1st Level Archivist Feature''<br> | ||
You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | You gain Specialist Spells at the Artificer Levels listed in the Artificer Spells table. You Know these Spells, always have them Prepared, they count as Artificer Spells for you, and they don't count against your number of Spells Known. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Artificer Level !! Spell | ! Artificer Level !! Spell | ||
|- | |- | ||
| 2nd || | | 2nd || Comprehend Languages, Dissonant Whispers | ||
|- | |- | ||
| 5th || | | 5th || Detect Thoughts, Mind Spike | ||
|- | |- | ||
| 9th || | | 9th || Hypnotic Pattern, Tongues | ||
|- | |- | ||
| 13th || | | 13th || Locate Creature, Phantasmal Killer | ||
|- | |- | ||
| 17th || | | 17th || Modify Memory, Synaptic Static | ||
|} | |} | ||
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==== Tools of the Trade ==== | |||
''1st Level Archivist Feature''<br> | |||
You gain Proficiency with Calligrapher's Supplies and you learn to speak, read, and write two Languages of your choice. | |||
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==== Artificial Mind ==== | |||
''1st Level Archivist Feature''<br> | |||
You learn to awaken mundane objects. Over the course of 1 hour, which can be performed during a Short or Long Rest, you can use Calligrapher's Supplies to awaken an Artificial Mind in a Tiny object you touch. While the object is awakened, it counts as a magic item that requires attunement and can be used as an Artificer Spellcasting Focus. If you awaken a second Artificial Mind, any previous Artificial Minds are instantly dispelled.<br> | |||
While you are attuned to an Artificial Mind, you Gian the following benefits: | |||
*You can communicate telepathically with any creature carrying one of the items you have Infused if it is within 1 mile of you. The creature can also respond telepathically. | |||
*You gain Proficiency in two Skills of your choice. These Skills might be associated with the item you awakened, for example if you awakened the skull of an animal, you might get Proficiency with Animal Handling and Survival. | |||
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==== Information Overload ==== | |||
''3rd Level Archivist Feature''<br> | |||
Your Artificial Mind can bombard other minds with psychic information. As an Action, you can force a creature you can see within 30ft of you to make an Intelligence Saving Throw. On a failed Save, the target takes 1d8 Psychic Damage and has Disadvantage on the next Attack it makes before the start of your next turn.<br> | |||
As you gain Levels in this class, the Psychic Damage dealt increases: at 5th Level you deal 2d8 Psychic Damage, at 11th Level you deal 3d8 Psychic Damage, and at 17th Level you deal 4d8 Psychic Damage. | |||
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==== Acute Overload ==== | |||
''5th Level Archivist Feature''<br> | |||
The power of your Artificial Mind has increased. Whenever you deal Damage with your Information Overload feature, you can expend a Spell Slot of 1st Level or higher to increase the Damage. The Damage is increased by 1d8, and an Additional 1d8 for each Level of the Spell Slot expended.<br> | |||
Additionally, whenever you deal Psychic Damage with a Spell cast with your Artificial Mind, you deal additional Psychic Damage equal to your Intelligence Modifier. | |||
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==== Improved Consciousness ==== | |||
''9th Level Archivist Feature''<br> | |||
When you are forced to make a Constitution Saving Throw to maintain Concentration on an affect while you are attuned to your Artificial Mind, you add your Intelligence Modifier to he Save. Additionally, your Artificial Mind does not count against the number of items you can be attuned to. | |||
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==== Master Archivist ==== | |||
''15th Level Archivist Feature''<br> | |||
You have become a master of Archivist artifice. As a Bonus Action, you can transform into pure information and teleport to an unoccupied space that you can see within 60ft of you, or an unoccupied space within 5ft of a creature or object bearing one of your Infusions. | |||
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== Armorer == | == Armorer == |