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=== A-E === | === A-E === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Arcane Eye (Wizard) | |+ Arcane Eye (Maledictor, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Divination | | Level: 4 || Casting Time: 1 Action || Divination | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Aversion (Bard, Cleric, Druid, Paladin, Sorcerer, Wizard) | |+ Aversion (Bard, Cleric, Druid, Maledictor, Paladin, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Enchantment | | Level: 4 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Banishment (Cleric, Paladin, Sorcerer, Warlock, Wizard) | |+ Banishment (Cleric, Maledictor, Paladin, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Abjuration | | Level: 4 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Blight (Druid, Sorcerer, Warlock, Wizard) | |+ Blight (Druid, Shaman, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Necromancy | | Level: 4 || Casting Time: 1 Action || Necromancy | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Boulder Shot (Sorcerer, Warlock, Wizard) | |+ Boulder Shot (Shaman, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Compulsion (Bard) | |+ Compulsion (Bard, Maledictor) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Enchantment | | Level: 4 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Confusion (Bard, Druid, Sorcerer, Wizard) | |+ Confusion (Bard, Druid, Maledictor, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Enchantment | | Level: 4 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Control Water (Cleric, Druid, Wizard) | |+ Control Water (Cleric, Druid, Shaman, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Cyclone | |+ Cyclone (Druid, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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| Range: 120ft || Duration: 1 Round || Components: VS | | Range: 120ft || Duration: 1 Round || Components: VS | ||
|} | |} | ||
A swirling coil of fierce wind rises around one creature that you can see within range. The target must make a Dexterity saving throw. On a failure, the target takes 5d8 bludgeoning damage, you can choose to push it up to 15 feet in any direction, and if the target is Huge or smaller, it is thrown 30 feet up into the air. It remains aloft until the end of your next tum, at which point it falls unless it can stop the fall While held aloft by this spell a creature is restrained if it cannot fly.<br> | |||
On a successful saving throw, the target takes half damage and isn't pushed or launched into the air. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Death Ward (Cleric, Paladin) | |+ Death Ward (Cleric, Paladin, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Abjuration | | Level: 4 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Destructive Resonance (Bard) | |+ Destructive Resonance (Bard, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Dimension Door (Bard, Sorcerer, Warlock, Wizard) | |+ Dimension Door (Bard, Maledictor, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Divination (Cleric) | |+ Divination (Cleric, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Divination | | Level: 4 || Casting Time: 1 Action || Divination | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Dominate Beast (Druid, Sorcerer) | |+ Dominate Beast (Druid, Shaman, Sorcerer) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Enchantment | | Level: 4 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Faithful Hound (Wizard) | |+ Faithful Hound (Shaman, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Find Greater Steed (Paladin) | |+ Find Greater Steed (Maledictor, Paladin, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 10 Minutes || Conjuration | | Level: 4 || Casting Time: 10 Minutes || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Fire Shield (Wizard) | |+ Fire Shield (Maledictor, Shaman, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Frost Armor (Wizard) | |+ Frost Armor (Shaman, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Glistening Acid Slick (Druid, Sorcerer, Wizard) | |+ Glistening Acid Slick (Druid, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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| Range: 60ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VS | | Range: 60ft Still Emanation || Duration: 1 Minute (Concentration) || Components: VS | ||
|} | |} | ||
You conjure a spray of translucent acid that covers the ground in a 60-foot cone. Until the spell ends, ground in the area is covered by slippery patches of foaming acid, making it difficult terrain. When the area appears, each creature in the area takes 2d4 acid damage and must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there takes 2d4 acid damage and must also succeed on a Dexterity saving throw or fall prone. | You conjure a spray of translucent acid that covers the ground in a 60-foot cone. Until the spell ends, ground in the area is covered by slippery patches of foaming acid, making it difficult terrain. When the area appears, each creature in the area takes 2d4 acid damage and must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there takes 2d4 acid damage and must also succeed on a Dexterity saving throw or fall prone.<br> | ||
In addition, whenever a creature falls prone within the area or ends its turn while prone within the area, it takes 6d4 acid damage. This spell treats creatures that cannot be prone as if they are always prone instead. This spell only affects creatures that are on the ground | In addition, whenever a creature falls prone within the area or ends its turn while prone within the area, it takes 6d4 acid damage. This spell treats creatures that cannot be prone as if they are always prone instead. This spell only affects creatures that are on the ground | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Grasping Vine (Druid) | |+ Grasping Vine (Druid, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Bonus Action || Conjuration | | Level: 4 || Casting Time: 1 Bonus Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Greater Invisibility (Bard, Sorcerer, Wizard) | |+ Greater Invisibility (Bard, Maledictor, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Illusion | | Level: 4 || Casting Time: 1 Action || Illusion | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Guardian of Nature (Druid) | |+ Guardian of Nature (Druid, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Bonus Action || Divination | | Level: 4 || Casting Time: 1 Bonus Action || Divination | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Hallucinatory Terrain (Bard, Druid, Warlock, Wizard) | |+ Hallucinatory Terrain (Bard, Druid, Maledictor, Shaman, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 10 Minutes || Illusion | | Level: 4 || Casting Time: 10 Minutes || Illusion | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Heat Wave (Druid, Sorcerer, Warlock, Wizard) | |+ Heat Wave (Druid, Maledictor, Shaman, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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A wave of nauseatingly hot air swirls briefly in a 5O-foot cube emanating from you that spreads around corners. Each creature in the area other than you must make a Constitution saving throw. On a failed saving throw, a creature takes 4d10 fire damage, is poisoned until the end of your next turn, and gains one level of exhaustion. On a success, a creature takes half as much damage, is not poisoned, and doesn't gain any exhaustion.<br> | A wave of nauseatingly hot air swirls briefly in a 5O-foot cube emanating from you that spreads around corners. Each creature in the area other than you must make a Constitution saving throw. On a failed saving throw, a creature takes 4d10 fire damage, is poisoned until the end of your next turn, and gains one level of exhaustion. On a success, a creature takes half as much damage, is not poisoned, and doesn't gain any exhaustion.<br> | ||
A creature has disadvantage on the saving throw if it has resistance or immunity to cold damage. If it has resistance to fire damage or immunity to fire damage, it has advantage on the saving throw and it can't gain any exhaustion from the spell.<br> | A creature has disadvantage on the saving throw if it has resistance or immunity to cold damage. If it has resistance to fire damage or immunity to fire damage, it has advantage on the saving throw and it can't gain any exhaustion from the spell.<br> | ||
''At Higher Levels.'' When you cast this spell using a spell slot of 5th level or higher, the damage increases by | ''At Higher Levels.'' When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Ice Storm (Druid, Sorcerer, Wizard) | |+ Ice Storm (Druid, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Life Spring (Cleric, Paladin) | |+ Life Spring (Cleric, Paladin, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Necromancy | | Level: 4 || Casting Time: 1 Action || Necromancy | ||
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A burst of healing energy blooms into existence in a 15-foot radius sphere centered on a point you can see within range. Up to four creatures of your choice within the area each regain hit points equal to 2d6 + your spellcasting ability modifier. Any creature that has more than 0 hit points when it is affected by this spell also gains temporary hit points equal to your spellcasting ability modifier (minimum of one) | A burst of healing energy blooms into existence in a 15-foot radius sphere centered on a point you can see within range. Up to four creatures of your choice within the area each regain hit points equal to 2d6 + your spellcasting ability modifier. Any creature that has more than 0 hit points when it is affected by this spell also gains temporary hit points equal to your spellcasting ability modifier (minimum of one) | ||
This spell has no effect on undead or constructs.<br> | This spell has no effect on undead or constructs.<br> | ||
'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the temporary hit points gained increases by 2 and the healing increases by | '''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the temporary hit points gained increases by 2 and the healing increases by 1d6 for each slot level above 4th. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Locate Creature (Bard, Cleric, Druid, Paladin, Wizard) | |+ Locate Creature (Bard, Cleric, Druid, Maledictor Paladin, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Divination | | Level: 4 || Casting Time: 1 Action || Divination | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Lost Legacy (Bard, Cleric) | |+ Lost Legacy (Bard, Cleric, Maledictor) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Enchantment | | Level: 4 || Casting Time: 1 Action || Enchantment | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ March of Blades (Bard, Sorcerer, Wizard) | |+ March of Blades (Bard, Maledictor, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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You conjure a row of synchronized floating blades made of magical energy in a line 30 feet long and 5 feet wide. The line extends in any direction and originates from any point you can see within range. The blades slash in a wide arc as they appear, forcing each creature in the area to make a Dexterity saving throw. A creature takes 3d10 slashing damage on a failed save, or half as much damage on a success.<br> | You conjure a row of synchronized floating blades made of magical energy in a line 30 feet long and 5 feet wide. The line extends in any direction and originates from any point you can see within range. The blades slash in a wide arc as they appear, forcing each creature in the area to make a Dexterity saving throw. A creature takes 3d10 slashing damage on a failed save, or half as much damage on a success.<br> | ||
The blades provide half-cover to creatures behind them. You can use a bonus action on subsequent turns to move one or both ends of the line to different locations up to 30 feet away that you can see. When you finish moving the area in this way on a turn, you may choose to have the blades slash again, forcing all creatures in the area to repeat the Dexterity saving throw.<br> | The blades provide half-cover to creatures behind them. You can use a bonus action on subsequent turns to move one or both ends of the line to different locations up to 30 feet away that you can see. When you finish moving the area in this way on a turn, you may choose to have the blades slash again, forcing all creatures in the area to repeat the Dexterity saving throw.<br> | ||
The blades last until the spell ends, at which point they vanish. If at any time you aren't within range of at least one end of the line, the spell ends. | The blades last until the spell ends, at which point they vanish. If at any time you aren't within range of at least one end of the line, the spell ends.<br> | ||
'''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the slashing damage dealt increases by 1d10 for each slot level above 4th. | '''At Higher Levels.''' When you cast this spell using a spell slot of 5th level or higher, the slashing damage dealt increases by 1d10 for each slot level above 4th. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Maroon (Sorcerer, Warlock, Wizard) | |+ Maroon (Maledictor, Shaman, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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=== N-Z === | === N-Z === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Nature's Balance (Druid) | |+ Nature's Balance (Druid, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Polymorph (Bard, Druid, Sorcerer, Wizard) | |+ Polymorph (Bard, Druid, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Sickening Radiance (Sorcerer, Warlock, Wizard) | |+ Sickening Radiance (Maledictor, Sorcerer, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Speedy Courier (Warlock, Wizard) | |+ Speedy Courier (Shaman, Warlock, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Staggering Smite (Paladin) | |+ Staggering Smite (Maledictor, Paladin) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Bonus Action || Evocation | | Level: 4 || Casting Time: 1 Bonus Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Steam Strike (Druid, Sorcerer, Wizard) | |+ Steam Strike (Druid, Shaman Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Stockade Sprouts (Druid) | |+ Stockade Sprouts (Druid, Shaman) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Stone Shape (Cleric, Druid, Wizard) | |+ Stone Shape (Cleric, Druid, Shaman, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Stoneskin (Druid, Sorcerer, Wizard) | |+ Stoneskin (Druid, Maledictor, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Abjuration | | Level: 4 || Casting Time: 1 Action || Abjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Storm Sphere (Sorcerer, Wizard) | |+ Storm Sphere (Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Vitriolic Sphere (Sorcerer, Wizard) | |+ Vitriolic Sphere (Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Wall of Fire (Druid, Sorcerer, Wizard) | |+ Wall of Fire (Druid, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Evocation | | Level: 4 || Casting Time: 1 Action || Evocation | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Watery Sphere (Bard, Sorcerer, Wizard) | |+ Watery Sphere (Bard, Shaman, Sorcerer, Wizard) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Conjuration | | Level: 4 || Casting Time: 1 Action || Conjuration | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Wind Funnel (Druid, Sorcerer, Warlock) | |+ Wind Funnel (Druid, Shaman, Sorcerer, Warlock) | ||
|- | |- | ||
| Level: 4 || Casting Time: 1 Action || Transmutation | | Level: 4 || Casting Time: 1 Action || Transmutation |